ANIMAL HOSPITAL HUB
Anomaly Identification // Wiki-Verified

ANOMALY DATABASE

All 16 documented tells — searchable by detection method

Quick Answer

Animal Hospital has 16 anomaly tells documented on the community wiki: 6 appearance anomalies visible at the check-in window (like Mismatched Eyes & Sharp Teeth or Three Eyes), 2 photo anomalies that only show in a polaroid, and 8 security-camera anomalies that only show on CCTV (like the "boneless" Unnatural Body). 3 appearance tells also guarantee a distorted voice. Check all three layers before admitting anyone — a patient can carry more than one tell.

TELLS DOCUMENTED: 16APPEARANCE: 6PHOTO-ONLY: 2CAMERA-ONLY: 8
[ ANOMALY IDENTIFICATION DATABASE ]

Every Documented Tell

How this database works: every row derives at render time from our snapshot of the wiki's Anomalies page — nothing is hand-maintained, so the table can't drift from the verified data. Where the wiki is silent (spawn odds, exact trigger chances), we leave the field out rather than guess. The game updates fast and the wiki with it — snapshot as of August 2026.

SHOWING 16 OF 16 DOCUMENTED TELLS

APPEARANCE — VISIBLE AT THE WINDOW(6)
Crooked Face (Mismatched Eyes & Sharp Teeth)
APPEARANCEDISTORTED VOICE
Crooked, distorted smile full of sharp teeth, plus large mismatched eyes with big pupils set noticeably high on the face — the 3D eyeballs stay visible no matter the patient's expression. One of the wiki's four "Unnatural Facial Appearance" variants.
Response: Reject at the window — letting appearance anomalies in typically ends in a death ritual, a monster emerging, or a Mimic attack.
Three Eyes
APPEARANCEDISTORTED VOICE
Three slightly mismatched glowing red eyes; the patient's real eyes are sometimes still visible underneath. Its head follows you. One of the four "Unnatural Facial Appearance" variants.
Response: Reject at the window — letting appearance anomalies in typically ends in a death ritual, a monster emerging, or a Mimic attack.
Unnatural Facial Appearance (Smiling / X-rayed variants)
APPEARANCEDISTORTED VOICE
The patient loses its cartoon face and stares at you constantly. Variants per the wiki: big realistic eyes with eyebags and a large drawn-on smile (the smile disappears after being tased), or small wide circular eyes paired with realistic teeth ("X-rayed Face"). All four facial variants are guaranteed to have a low-pitched, distorted voice.
Response: Reject at the window — letting appearance anomalies in typically ends in a death ritual, a monster emerging, or a Mimic attack.
Staring
APPEARANCE
The patient stares directly at whichever camera you're using — or at a randomly chosen player — rotating only its head, up to about 60 degrees each way. Sometimes visible in person; other times only on the security cameras.
Response: Reject at the window. Per the wiki, an admitted Staring patient is guaranteed to transform into its Mimic form during recovery.
Hollow Face
APPEARANCE
Dark hollow eyes, always twitching with a hunched posture. Not always hostile — but per the wiki it guarantees a death ritual during its recovery stage.
Response: If you do admit one, stay in the room with it during recovery — the wiki says the death ritual is guaranteed at that stage. (The Head Banger entity shares this feature.)
Twitching
APPEARANCE
Twitching in both arms and the head, sometimes with an elongated neck and hunched back. Sometimes visible in person; other times only on the security cameras.
Response: Reject at the window. Per the wiki, an admitted Twitching patient is guaranteed to transform into its Mimic form during recovery.
PHOTO — ONLY IN THE POLAROID(2)
Incorrect Photo
PHOTO
Something about the patient changes in their photo: eye appearance, ear shape, ear color, mouth shape, or overall face. Per the wiki, any irregularity in the photo is always an anomaly.
Response: Reject. Photo anomalies themselves don't drain sanity (per the current wiki) — but cursed photos cost 10 sanity if picked up before they finish processing, so always wait for the photo to develop.
Static Photo
PHOTO
The patient's photo comes out static and grainy, sometimes paired with other tells. Per the wiki (June 26, 2026 note), shooting a static-only patient with no other tells makes it faint like a normal patient — but it is still classified as an anomaly.
Response: Close the shutter on it rather than tasing or shooting (a static-only patient faints when shot, and admitting one starts a death ritual during recovery).
SECURITY CAMERA — ONLY ON CCTV(8)
Black Eyes
SECURITY CAMERA
On camera, the patient or visitor's face is obstructed by a black bar with realistic eyes staring at you.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Unnatural Body ("Boneless")
SECURITY CAMERA
Heavily stretched and distorted body on camera; closing and reopening the feed changes its shape every time. If you check the camera while holding the patient's photo, the photo distorts too.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Staring at Cameras
SECURITY CAMERA
The patient looks directly into the CCTV camera at all times — even while walking.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Void / Black
SECURITY CAMERA
The patient appears entirely black on the camera feed.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Camera Twitching
SECURITY CAMERA
The patient twitches — but only on security-camera footage, never in person.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Disguised Mimic (formerly Disguised Shapeshifter)
SECURITY CAMERA
The patient appears as a Mimic only in the security cameras, and only after reaching the check-in spot (it also twitches in its Mimic form). The check-in camera angle makes it hard to spot — the wiki recommends the lobby camera's side view.
Response: Use the lobby camera for a side view once the patient reaches check-in, then reject.
Mismatching Ears
SECURITY CAMERA
Different ears or horns on the security camera compared to how the patient looks at the window.
Response: Reject at the window — the tell only shows on CCTV, so check cameras before letting anyone in.
Mismatching Face
SECURITY CAMERA
The patient has a different face on the security camera than at the window. Timing and blurry viewing range make it easy to miss — the wiki recommends placing a Deployable Camera in the office to capture the face clearly.
Response: Reject at the window — use a Deployable Camera in the office if you keep missing it.
[ RESPONSE PLAYBOOK ]

The Rules Every Night-Shifter Should Know

Straight from the wiki's Anomalies page — the tips-and-strategies layer on top of the tells above.

01

Anomalies cannot faint by any method, not even fire — if a "patient" won't go down, that's your answer. (Exception per the wiki's June 26, 2026 note: a static-photo-only anomaly faints when shot, marking it as a normal patient-class case.)

02

Tasing an anomaly gives you +2 sanity (shooting it with the gun gives none). Tasing a normal patient costs you 15 sanity — be sure before you fire.

03

Anomalies can be killed by admitting them and giving the wrong treatment on purpose, or by tasing/shooting them — though sometimes they get up and run out screaming instead. It's faster, but the shift summary pays out less.

04

If every patient is treated but the shift summary never appears (or "The doctor is coming" never shows), one of the "patients" left in the hospital is an anomaly.

05

Cursed photos cost 10 sanity if you pick them up before they finish processing — always let a photo develop first. Regular anomalous photos no longer drain sanity per the current wiki.

06

The Head Banger is not a normal anomaly: asking it to leave costs 20 sanity, and tasing it can cost ~15 (as if it were a normal patient — the wiki flags this as possibly a bug). Hold a coffee when asking it to leave instead — it drinks it and goes. (You can take up to 2 sips first and still keep the trick working.) Or just wait for it to break the window; it leaves on its own with no sanity loss.

07

Per Dr. Harlow, anomalies hate having their photo taken — and, strangely, they crave coffee. Some window anomalies can be given coffee.

08

A healed anomaly sometimes says "I'm Hungry." and either leaves without attacking or attacks another patient.

[ PHOTO HAZARDS ]

ANOMALOUS PHOTOS

Per the wiki, every anomalous photo — one showing a photo tell — drains 10 sanity from any player who looks at it. The photo camera is your best confirmation tool, but treat each polaroid like evidence: confirm the tell, then stop looking. Anomalies reportedly hate having their photo taken, per Dr. Harlow.

CURSED PHOTOS

Separate from patient photos, several varieties of cursed photos exist in the game. Picking one up costs 10 sanity on the spot. The wiki also documents a bug where a patient with an anomalous face photographs as normal — and the photo still counts as cursed, draining sanity anyway.

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[ FREQUENTLY ASKED QUESTIONS ]

Anomaly Database FAQ

All answers derive from the same wiki-verified data file as the table above. Where the wiki doesn't document something, we say so explicitly rather than guess.

Q01How many anomalies are in Animal Hospital?
ANSWER

The community wiki's Anomalies page documents 16 distinct tells in our latest snapshot: 6 appearance anomalies you can spot with the naked eye, 2 photo anomalies that only show in the camera polaroid, and 8 security-camera anomalies that only show on CCTV. A single patient can exhibit more than one tell at a time, and the wiki is actively updated as players document new ones.

Q02How do you tell if a patient is an anomaly in Animal Hospital?
ANSWER

Check all three detection layers before opening the door: look at them (Crooked Face (Mismatched Eyes & Sharp Teeth), Three Eyes, Unnatural Facial Appearance (Smiling / X-rayed variants), Staring, Hollow Face, Twitching), photograph them (any changed eyes/ears/mouth in the photo is always an anomaly, per the wiki's Mechanics page), and check the security cameras (Black Eyes, Unnatural Body ("Boneless"), Staring at Cameras, Void / Black, Camera Twitching, Disguised Mimic (formerly Disguised Shapeshifter), Mismatching Ears, Mismatching Face). 3 of the appearance tells also guarantee a low-pitched, distorted voice.

Q03Does a static photo always mean the patient is an anomaly?
ANSWER

Not on its own. Per the wiki's June 26, 2026 note, a static photo with no other tells does not guarantee a Mimic — shooting a static-only patient makes it faint like a normal animal. But the wiki still classifies it as an anomaly: admitting one starts a death ritual during its recovery. The recommended play is to close the shutter on it rather than tase or shoot.

Q04How do you get rid of an anomaly?
ANSWER

Three documented ways: reject it at the window by closing the shutter (the standard play), tase or shoot it (tasing an anomaly gives +2 sanity — but tasing a real patient costs 15), or admit it and deliberately give the wrong treatment, which kills it without a death penalty but lowers your shift payout. Remember: anomalies cannot faint, so a "patient" that won't go down has answered the question for you.

Q05What happens if you let an anomaly into the hospital?
ANSWER

Per the wiki, admitted anomalies typically cause a death ritual on a recovering patient, a monster emerging mid-treatment, or transform into a Mimic (the entity formerly called the Shapeshifter) that eats patients and attacks players. The Hollow Face anomaly is a special case — the wiki says it guarantees a death ritual during its recovery stage, so if you admit one, stay in the room with it.

Q06What is the Head Banger and why won't the shutters close?
ANSWER

The Head Banger is a hollow-eyed entity that bangs on the check-in window — and while it's there, the shutters cannot close ("something is blocking the shutters..."). Don't tase, shoot, or ask it to leave: each costs 20 sanity. Per the wiki, hold a coffee when asking it to leave and it will drink it and go — you can even take up to two sips first and keep the trick working. Or just wait: it leaves on its own when the window breaks.

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