Fisch Calculator
How to calculate sell price and C$/hr — without a stale lookup table.
Why this page doesn't publish its own chart. Every "Fisch calculator" is only as accurate as its underlying per-species C$/kg, mutation, and rod-stat tables. Those tables drift with every balance patch, so a calculator that isn’t re-verified against the live wiki after every update silently produces wrong answers. Rather than ship a calculator that would mislead you, we explain the math, list the inputs, and point you to the live sources for each variable.
Where to check live values
Current C$/kg per species, current Lure Speed/Luck/Control/Resilience per rod, and current mutation multipliers.
Alternate community wiki for cross-checking after a patch.
The merchant quote in your inventory is the authoritative sell price for the fish you caught.
How it works
The core formula
Sell price = (weight in kg) × (species C$/kg) × (product of active mutation multipliers). A 100 kg Arapaima at 45 C$/kg with a single 2.5× Sparkling mutation sells for 100 × 45 × 2.5 = 11,250 C$. Multipliers from stacked mutations multiply together.
C$/hr is an encounter problem, not a math problem
Raw sell-price math is easy — the hard variable is encounter rate. How often you pull a Rare vs Common at a given rod/bait/biome depends on your Luck stat, the bait group, and weather/totem windows. No off-site calculator can know your current rod enchants or totem uptime, so we don’t pretend one can.
What a calculator can’t fix
Even a perfect-on-launch calculator breaks when Fisch rebalances C$/kg for a popular species or swaps a mutation multiplier. Treat any number you see in a third-party Fisch calculator as stale-by-default; cross-check the species C$/kg against the Fandom wiki before making grind decisions.
Frequently asked
How do mutations affect sell price in Fisch?
Weight-style mutations multiply the fish’s effective weight; value-style mutations multiply its per-kg price. Either way the final formula stays weight × C$/kg × product of active multipliers. Stacked mutations multiply rather than add.
How do I calculate C$/hr in Fisch?
Time a 15–30 minute session at your current biome + rod + bait + enchant setup, record total C$ earned, then scale to an hour. That’s the only reliable number — every theoretical "expected C$/hr" ignores your real encounter rolls.
What does Luck actually change?
Luck biases the rarity roll toward rarer species within the bait’s target group. It does not make a Common species worth more C$/kg, and it doesn’t open species that are gated by weather, time, or totem.