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Fisch Calculator

How to calculate sell price and C$/hr — without a stale lookup table.

Why this page doesn't publish its own chart. Every "Fisch calculator" is only as accurate as its underlying per-species C$/kg, mutation, and rod-stat tables. Those tables drift with every balance patch, so a calculator that isn’t re-verified against the live wiki after every update silently produces wrong answers. Rather than ship a calculator that would mislead you, we explain the math, list the inputs, and point you to the live sources for each variable.

Where to check live values

How it works

The core formula

Sell price = (weight in kg) × (species C$/kg) × (product of active mutation multipliers). A 100 kg Arapaima at 45 C$/kg with a single 2.5× Sparkling mutation sells for 100 × 45 × 2.5 = 11,250 C$. Multipliers from stacked mutations multiply together.

C$/hr is an encounter problem, not a math problem

Raw sell-price math is easy — the hard variable is encounter rate. How often you pull a Rare vs Common at a given rod/bait/biome depends on your Luck stat, the bait group, and weather/totem windows. No off-site calculator can know your current rod enchants or totem uptime, so we don’t pretend one can.

What a calculator can’t fix

Even a perfect-on-launch calculator breaks when Fisch rebalances C$/kg for a popular species or swaps a mutation multiplier. Treat any number you see in a third-party Fisch calculator as stale-by-default; cross-check the species C$/kg against the Fandom wiki before making grind decisions.

Frequently asked

How do mutations affect sell price in Fisch?

Weight-style mutations multiply the fish’s effective weight; value-style mutations multiply its per-kg price. Either way the final formula stays weight × C$/kg × product of active multipliers. Stacked mutations multiply rather than add.

How do I calculate C$/hr in Fisch?

Time a 15–30 minute session at your current biome + rod + bait + enchant setup, record total C$ earned, then scale to an hour. That’s the only reliable number — every theoretical "expected C$/hr" ignores your real encounter rolls.

What does Luck actually change?

Luck biases the rarity roll toward rarer species within the bait’s target group. It does not make a Common species worth more C$/kg, and it doesn’t open species that are gated by weather, time, or totem.

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