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Roblox Doors Floor 2 (The Mines) — Complete Entity & Survival Guide (2026)

Complete guide to Doors Floor 2: The Mines. How to access it, all entities explained (Gloombat, Grumble, Giggles, Figure, Seek), puzzle walkthroughs, and ending explained.

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Roblox Doors Floor 2 (The Mines) — Complete Entity & Survival Guide

Doors Floor 2: The Mines is a significant step up from the Hotel. The entity roster is larger, the light mechanic becomes a double-edged tool rather than a reliable safety net, and the puzzles shift from simple key-finding to generator fuses and mine cart routing. If you cleared the Hotel thinking you understood Doors, The Mines will correct that assumption quickly.

This guide covers everything: how to unlock The Mines, every entity and how to handle them, the two puzzle types you'll encounter repeatedly, and what the ending means for Floor 3.


How to Access Floor 2

You cannot enter The Mines fresh. Floor 2 requires the Rock Bottom badge, which is earned by completing the entire Hotel floor at least once on any difficulty. There's no shortcut here — you need a full Hotel clear, which means hitting all 100 doors and reaching the elevator at the end.

Once you have Rock Bottom, The Mines appears as a selectable floor in the lobby elevator. You can also join an in-progress Mines run the same way you'd join any other session.


Floor Overview

Where the Hotel runs through 100 doors, The Mines runs through 200. The setting shifts from a decrepit hotel to an underground mine system — dark corridors, industrial lighting that flickers and fails, and tighter spaces that make some entities harder to dodge.

The first stretch (roughly doors 1–110) is manageable. You'll encounter smaller entities and puzzle rooms without facing the floor's major bosses. Once you hit the mid-game, the difficulty ramps sharply — Seek's chase sequence arrives, Grumble appears shortly after, and Figure waits at one of the most demanding boss encounters in the game.


All Entities — The Mines

Gloombat — The Light Killer

Gloombat is The Mines' defining complication. In the Hotel, a lighter or glow stick was almost always the right call. Here, using light at the wrong moment gets you hurt.

What it does: Gloombats actively seek out and destroy light sources. If you're holding a lighter or glow stick when a Gloombat is nearby, it will break your light and damage you in the process.

How to handle it: Put your light away the moment you hear or see Gloombats in the room. Navigate blind if you have to — it's better than eating the hit and losing your only light source before you need it for Giggles or Screech.

Giggles & Screech — Light-Averse Threats

Both of these entities behave opposite to Gloombat. They avoid light sources entirely.

What they do: Giggles and Screech will approach and damage players who aren't using a light source. They're mid-floor hazards that create a direct conflict with Gloombat — you need light for these two and no light for Gloombat.

How to handle them: Keep your lighter or glow stick active when Gloombats aren't around. The audio cues are distinct for each entity — learning to identify which threat is present before reacting to it is the core skill in The Mines.

Grumble — The Floor Boss

Grumble appears after your first Seek chase sequence and is one of The Mines' two major boss entities. It's large, loud, and doesn't fit through small gaps — which is the key to surviving it.

What it does: Grumble roams aggressively through corridors. It can't navigate tight spaces, and light sources slow its movement.

How to handle it: Two reliable options: find a smaller gap or alcove that Grumble can't enter, or use an active light source to slow it down while you reposition. Don't try to outrun it in open corridors — it's faster than it looks in the wider mine sections.

Seek — Chase Sequence (Floor 2 Version)

Seek returns from the Hotel, but The Mines' version of its chase is more demanding. The tighter corridors mean less room to maneuver, and the obstacles in the chase path are configured differently than Floor 1.

What it does: Seek triggers a scripted chase sequence. You run. It follows. Hitting obstacles or hesitating ends the run.

How to handle it: Commit to the path and don't stop. If you've beaten Seek in the Hotel, the mechanics are the same — The Mines version just gives you less margin for error in the tighter sections. After you clear the chase, Grumble appears.

Figure — The Silent Boss

Figure is the most demanding entity encounter in The Mines, and possibly in all of Doors. It appears in one of the later rooms and is entirely sound-based — it cannot see you, but it hears everything.

What it does: Figure patrols its room responding to sound. Footsteps, sprinting, and any in-game audio you produce will draw it toward you. It deals massive damage on contact.

How to handle it: Crouch the entire time you're in Figure's room. No sprinting, no careless movement through debris. Move in wide arcs around Figure's patrol path, pause when it gets close, and never rush. This is a patience check — players who try to speed through it consistently die to it.


Puzzle Types in The Mines

Generator Fuse Puzzles

These are the most common puzzle type in The Mines. A locked door requires you to restore power by finding and inserting fuses into a generator. The fuses are hidden in the room — search all lockers, table drawers, and loot containers until you've collected what the generator needs, then slot them in to unlock the exit.

The number of fuses required varies by room. Don't assume you've found them all until the generator confirms it's complete.

Mine Cart Track Puzzles

Some rooms require you to route a mine cart to break through a temporary barrier blocking the next door. Find the lever that switches the track direction, set it correctly, then send the cart forward. The lever's position relative to the cart matters — interact with it before the cart reaches the fork, not after.


Survival Tips for The Mines

  • Learn the audio cues. Every entity in The Mines has a distinct sound. Gloombat wings sound different from Screech's approach. Grumble is unmistakable. Reacting to what you actually hear — not what you assume is present — saves runs.
  • Don't sprint by default. Sprinting in Figure's room is a death sentence. Develop the habit of crouching early so you don't reflexively sprint when Figure appears.
  • Manage your light source.) You need it for Giggles and Screech. You can't have it out near Gloombats. Practice switching it off quickly — this micro-skill matters across most of The Mines.
  • Clear rooms before puzzles. Check for entities before starting a fuse puzzle or operating the mine cart lever. Being mid-puzzle when Grumble walks in is avoidable if you sweep the room first.
  • Run with a group when starting out. Extra lives mean more attempts at Figure and Seek before a full wipe. Solo runs are harder — not because the entity behaviour changes, but because one mistake ends your run immediately.

The Ending & Floor 3 Preview

Clearing door 200 completes The Mines and unlocks the Floor 2 ending. The exit leads to The Woods, a forest area that serves as the connecting section between The Mines and the next environment: the Castle.

The Castle is the confirmed setting for Floor 3, which is still in development. The Woods ending is essentially a teaser — the path leads toward the Castle gates but doesn't enter. It's worth completing just to see the transition, and it positions the story for where Floor 3 will pick up.


FAQ

Do I need to beat the Hotel to play Floor 2?
Yes. You need the Rock Bottom badge, earned by completing the Hotel (all 100 doors) at least once.
How many doors does Floor 2 have?
200 doors. Significantly longer than the Hotel's 100.
Why is my light getting destroyed in The Mines?
Gloombats. They specifically target and destroy light sources. Put your lighter or glow stick away when you hear or see them — navigating briefly in the dark is safer than losing your light source.
How do I survive Figure in Doors Floor 2?
Stay crouched the entire time you're in Figure's room. Figure is fully sound-based — it can't see you, but it hears every sound you make. Crouch-walk in arcs around its patrol path, pause when it gets close, and never sprint.
What do I do about Grumble?
Find a small gap or alcove that Grumble can't fit through, or use a light source to slow it down while you reposition. Don't try to outrun it in open corridors.
Is there a Floor 3 for Doors?
Floor 3 is confirmed to be set in a Castle. The Mines ending connects to The Woods, which leads to the Castle gates. Floor 3 is still in development.
What's the hardest part of Doors Floor 2?
Figure. Most players cite it as the single hardest encounter in the game — it requires patience and discipline that most gaming habits work against.

If horror puzzle games are your thing, 99 Nights in the Forest is worth checking out — it's one of the biggest horror experiences on Roblox right now. For other survival and adventure games on the platform, see our full game hub.

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