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99 Nights

in the Forest

Survival Progress
Night 1Night 30Night 60Night 99

Survive 99 nights in a haunted forest. Build your campfire by day. Avoid the entities by night. Find the 4 missing children to unlock the true ending.

Quick Answer

99 Nights in the Forest is a Roblox survival game where players must last through 99 increasingly dangerous nights using crafted tools and shelters. This hub covers resource priorities, shelter building guides, night-by-night threat progression, active codes, and the builds that survive the deepest into the challenge.

BloxGuidesGG Editorial TeamLast verified May 2026
Survivor Briefing

Mission Objective

You have been stranded in a forest that is not what it appears to be. Something hunts within it. Your mission: survive 99 nights. Gather resources by day. Build your campfire. Stay alive when darkness falls.

Four children have gone missing in the forest. Finding them — in the right order — is the only path to the true ending.

Core Loop

DAY

Gather wood, stone, ore. Build and upgrade campfire. Scout entity patrol routes.

DUSK

Return to campfire. Prepare shelter. Equip class abilities.

NIGHT

Entities spawn. Stay hidden. Move only when necessary.

SURVIVE

Reach dawn. Repeat. Find the missing children. Complete 99 nights.

99
Total Nights
4
Missing Children
35+
Classes Available
20+
Entities
Classified Intelligence

Entity Threat Board

All confirmed hostile entities. Study their behavior. Your survival depends on it.

— EXTREME THREAT —
🦌
The Deer
Added: Launch
extreme

The primary antagonist. A grotesque bipedal deer-like creature that stalks the forest at night. Its unnatural gait and hollow eyes have traumatized survivors across all 99 nights.

Behavior

Patrols the forest at night. Speeds up when it detects sound or movement. Can hear players running and sees through most hiding spots.

Weakness

Loses tracking ability in dense foliage. Slower near campfire light. Can be temporarily distracted by noise sources away from you.

Survivor Tip

Crouch-walk near The Deer. Never run unless you have a significant head start. The Deer is faster than any class on foot.

ForestDeep ForestSnowVolcanicJungle
— HIGH THREAT —
🐱
The Cat
Added: March 7, 2026 — Jungle Part 2
high

A large humanoid predator with a cartoonish feline face. Per Fandom, The Cat is one of three secondary monsters with a 1/3 chance to appear per run — it spawns ONLY when the Jungle Biome is present. If the run rolls Snow it is replaced by The Owl; if it rolls Volcano it is replaced by The Ram.

Behavior

Chases the player and swipes at melee range. Telegraphs a long-range pounce with a glowing red landing circle that passes through terrain and obstacles. If The Cat is active for the night, The Deer will not spawn unless a Cultist Attack also triggers.

Weakness

Pounce path is telegraphed by the red marker — sidestep before it lands. Cannot be killed (unkillable per Fandom), but can be stunned by the Campfire or a Flashlight.

Survivor Tip

When you hear "The Cat has woken up," treat the night as a Cat night. Watch for the red pounce circle and move perpendicular to its path rather than running in a straight line.

ForestJungle
🦇
The Bat
Added: Launch
high

A cave-dwelling creature that patrols near the Bat Cave landmark. Its sonic screech can summon Cultists to your location — making a bat encounter rapidly escalate into multiple threats.

Behavior

Stays near the Bat Cave entrance. Emits sonic screech on player detection, which calls Cultists. Does not leave the cave area.

Weakness

Fixed patrol zone. If you avoid the Bat Cave at night, you avoid The Bat. Can be bypassed by going around its patrol zone.

Survivor Tip

Mark the Bat Cave location during the day. At night, give it a wide berth. The Bat + Cultist combo is deadlier than The Deer alone.

ForestDeep Forest
🐻
Bears & Polar Bears
Added: Launch
high

Per Fandom, Bears (Forest) and Polar Bears (Snow) are heavy-hitting killable enemies. Yellow-collared bears drop the Yellow Key for Squid Kid; gray-collared bears drop the Gray Key for Koala Kid.

Behavior

Roam their respective biomes. High damage in melee. Polar Bears are the Snow-biome variant.

Weakness

Killable but tanky — bring upgraded weapons or kite with ranged attacks.

Survivor Tip

Do not engage bears before Campfire Level 4-5 unless you have a combat class like Cyborg, Vampire, or Berserker.

ForestSnow
— MODERATE THREAT —
🐏
The Ram
Added: Launch
medium

A horned humanoid that charges players. Per Fandom, The Ram is one of three secondary monsters with a 1/3 chance per run — it spawns ONLY when the Volcanic Biome is present. If the run rolls Jungle it is replaced by The Cat; if it rolls Snow it is replaced by The Owl.

Behavior

Chases the player and periodically stops to wind up a charge (shown by a rising meter). When the meter fills, it sprints forward, destroying trees and damaging anything in its path. The direction it faces during the wind-up does not always match the actual charge direction. If The Ram is active for the night, The Deer will not spawn unless a Cultist Attack also triggers.

Weakness

Unkillable per Fandom, but can be stunned by the Campfire or a Flashlight while walking (immune to stun mid-charge). Sidestep perpendicular to the charge to dodge.

Survivor Tip

When you hear "The Ram has woken up," anticipate the wind-up animation and dodge sideways at the last moment. Do not assume the charge will follow its facing direction.

ForestVolcanic
🦉
The Owl
Added: Launch
medium

A tall humanoid owl with elongated legs and oversized eyes. Per Fandom, The Owl is one of three secondary monsters with a 1/3 chance per run — it spawns ONLY when the Snow Biome is present. If the run rolls Jungle it is replaced by The Cat; if it rolls Volcano it is replaced by The Ram.

Behavior

Lands near a player and stands still, running a detection minigame. An eye icon turns red as you move and white when you stand still — if you keep still it eventually flies off; fully alerting it triggers an attack. Wind blowing at nightfall is the in-game tell that an Owl night is starting.

Weakness

Unkillable per Fandom. Standing still is the canonical counter to the detection minigame — movement is what alerts it. Can be stunned by the Campfire or a Flashlight.

Survivor Tip

On Snow runs, freeze in place the moment The Owl lands nearby and wait for the eye icon to fade. Sprinting past it is the worst possible play.

ForestSnow
🧟
Cultists
Added: Launch
medium

Robed figures that roam the forest. Regular Cultists patrol predictably. Jungle Cultist variant (added Feb 28) has increased aggression and speed in Jungle biome.

Behavior

Patrol in set paths. Summoned by The Bat's screech. Jungle Cultists are more aggressive and move faster than standard variants.

Weakness

Predictable patrol routes. Can be waited out. Losing line-of-sight breaks their chase.

Survivor Tip

Map out Cultist patrol routes on night 1-5. By night 10 you should know which paths to avoid. Cultists near the Bat Cave are the most dangerous cluster.

ForestDeep ForestJungle
🐺
Wolves & Alpha Wolves
Added: Launch
medium

Per Fandom, Wolves and Alpha Wolves are recurring forest enemies. Red-collared wolves drop the Red Key required to rescue Dino Kid; blue-collared Alpha Wolves drop the Blue Key for Kraken Kid.

Behavior

Patrol and pursue at night. Alpha Wolves are tougher and more aggressive than regular Wolves.

Weakness

Killable (unlike The Deer/Cat/Owl/Ram). Vulnerable to ranged weapons and traps.

Survivor Tip

Farm collared wolves intentionally to unlock the colored-key caves rather than fighting them reactively.

ForestDeep Forest
— LOW THREAT —
🐗
Boars
Added: Feb 28, 2026 — Jungle Part 1
low

Wild boars added with the Jungle biome update. Primarily environmental hazards — they will attack if provoked but do not actively hunt players like other entities.

Behavior

Roam in Jungle biome. Aggressive if player comes within close range. Does not actively seek players.

Weakness

Slow to react. Easy to outmaneuver. Provocation range is small — maintain distance.

Survivor Tip

Boars are a Jungle biome tax. Give them space and they ignore you. The bigger threats in Jungle are The Cat and Jungle Cultists.

Jungle
📖
Additional Bestiary
Added: Various
low

Per the Fandom Entities category, the game also includes Aliens, Arctic Fox, Scorpion, Hellephant, Mammoth / Woolly Mammoth / Lava Mammoth, Frog and Frog King, plus traders (Pelt Trader, Furniture Trader, Bird Watcher) and Cultist sub-variants (Brute, Crossbow, Darkstring, Juggernaut, Melee, Shadow, Cultist King). See the Fandom bestiary for full coverage.

Behavior

Varies by entity. Some are passive (Arctic Fox, Frog), some are biome-locked threats (Scorpion, Lava Mammoth), some are event/boss spawns (Hellephant, Cultist King).

Weakness

Most are killable. Refer to individual Fandom entries for exact damage, drops, and stun behavior — these are not the main night threats.

Survivor Tip

Treat this group as situational. Prioritize learning The Deer, The Cat/Owl/Ram, The Bat, and Cultists first — they determine survival.

Various
Survivor Classification

Class Tier List

35+ classes ranked by overall survival utility. Purchased in the lobby General Store. Limited classes available during seasonal events only.

S
Tier S
Best-in-Slot — Pick these first
🤖
Cyborg
Late-Game Combat (Alien Tech)
S
Lvl 1Spawns with Laser Cannon + Alien Armour and gets excellent night visibility. Overheating Alien Tech damages you and lowers armour temporarily.
Lvl 2Alien Tech weapons deal increased damage.
Lvl 3Kills restore Alien Tech energy — recharges the Laser Cannon faster.

Per Fandom, often considered the best combat class in the game due to the Laser Cannon's high damage and AoE. Expensive (600 Diamonds) and built around alien-tech weapons — not a starter pick. New players should buy Camper first (cheapest at 10 Diamonds) and save for Cyborg.

🧛
Vampire
Combat
S
Lvl 1Life steal — regain health on successful hits
Lvl 2Night vision — enhanced visibility in darkness
Lvl 3Bat form — brief transformation granting flight and invisibility (2 min cooldown)

Dominant in combat and exploration. Night vision makes Deep Forest navigation much safer, and bat form is one of the strongest escape tools in the game.

A
Tier A
Strong — Reliable for any run
🗡️
Assassin
Speedrun / Evasion
A
Lvl 1Faster base movement speed
Lvl 2Smoke bomb — creates decoy to distract entities (30s cooldown)
Lvl 3Invisibility — 5-second cloak with 90s cooldown

Top pick for speedrunners. Invisibility + speed lets you reach children faster. Weak in sustained fights.

🧭
Explorer
Navigation / Speedrun
A
Lvl 1Map awareness — entities appear on minimap within range
Lvl 2Resource radar — nearby resources highlighted through terrain
Lvl 3Pathfinder — reveals shortest route to nearest missing child

Best for first-time completions. Pathfinder ability removes child-location guesswork. Map awareness prevents entity ambushes.

🪓
Lumberjack
Resource Gathering
A
Lvl 1Double wood yield from trees
Lvl 2Axe mastery — faster chopping speed
Lvl 3Fortify — instantly reinforce current shelter structure

Essential for players focusing on base-building and campfire upgrades. Dramatically accelerates the Campfire Level grind.

💀
Necromancer
Support / Unique
A
Lvl 1Spirit sight — see recently deceased entities as ghosts
Lvl 2Summon — call a skeleton minion that distracts entities
Lvl 3Corpse explosion — detonate a fallen enemy for area damage

Skeleton minion is a game-changer for managing The Bat + Cultist scenarios. Pulls aggro so you can escape or complete objectives.

B
Tier B
Situational — Good in the right hands
🏹
Hunter
Ranged Combat
B
Lvl 1Bow proficiency — faster draw speed
Lvl 2Trap mastery — place 2 traps simultaneously
Lvl 3Eagle eye — slows entities in your line of sight

Good for players who want to engage entities at range. Traps help protect campfire during night.

⚕️
Medic
Healing
B
Lvl 1Enhanced healing items — bandages heal double
Lvl 2Adrenaline shot — full heal with 120s cooldown
Lvl 3Team medic — revive nearby players faster (multiplayer bonus)

Useful in multiplayer for keeping the team alive. In solo, combat classes like Cyborg or Vampire usually outperform reactive healing.

🧙
Witch
Halloween Event
BLIMITED
Lvl 1Potion brewing — craft special potions faster
Lvl 2Hex — temporarily freeze one entity (45s cooldown)
Lvl 3Broomstick — short-range flight with 60s cooldown

Strong during Halloween event for potion-based objectives. Limited outside event context.

C
Tier C
Niche — Outclassed by stronger options
🏕️
Camper
Starter / Budget
C
Lvl 1+10% reduced hunger drain.
Lvl 2Increased visibility at night.
Lvl 3Spawn with a Stew.

Per Fandom, the cheapest class in the game at 10 Diamonds — the realistic first purchase for new players. Spawns with a Flashlight, which helps escape The Deer and earn better Pelt Trader trades. Fandom notes the perks are modest (hunger reduction is barely noticeable), so plan to graduate to a stronger class once you have the diamonds.

Case Files — Classified

Missing Children

Four children are hidden in the forest. Find all four — in the correct order — to unlock the true ending. Campfire level determines who you can reach.

Campfire Level Requirements

1
Starting level — no fuel needed
Unlocks: Basic safe zone around the campfire at nightfall
2
6 Logs
Unlocks: Larger safe zone, Dino Kid cave accessible
3
11 Logs + 7 Coal + 2 Fuel Canisters
Unlocks: Expanded safe zone, campfire benches added
4
50-75 Logs + 23 Coal + 9-12 Fuel Canisters
Unlocks: Kraken Kid cave accessible, larger camp footprint
5
70-120 Logs + 45 Coal + 19-25 Fuel Canisters + 4 Oil Barrels
Unlocks: Squid Kid cave accessible, stone base built around campfire
6
275-350 Logs + 170 Coal + 35 Fuel Canisters + 8 Oil Barrels
Unlocks: Koala Kid cave accessible, true-ending path unlocked at night 99
CASE #001
🦕
Dino Kid
Requires CampfireLevel 2
Last Known Location
Red-key cave. Map placement is procedurally generated — use the missing-child poster at the crafting bench and the in-game compass to navigate.
Access Requirement
Reach Campfire Level 2 (sometimes Level 3). Defeat 5 wolves wearing red collars to obtain the Red Key, then unlock the cave.
Rescue Reward
First rescue toward the true ending. Rescued child sets up a red tent at camp.
CASE #002
🦑
Kraken Kid
Requires CampfireLevel 4
Last Known Location
Blue-key cave. Procedurally placed — check the poster for this run's direction.
Access Requirement
Reach Campfire Level 4 (occasionally Level 5). Defeat 4 alpha wolves wearing blue collars to claim the Blue Key.
Rescue Reward
Second rescue. Blue tent added to camp.
CASE #003
🦑
Squid Kid
Requires CampfireLevel 5
Last Known Location
Yellow-key cave, guarded area reached only after upgrading to Level 5.
Access Requirement
Reach Campfire Level 5. Defeat 2 bears wearing yellow collars to claim the Yellow Key.
Rescue Reward
Third rescue. Yellow tent added to camp.
CASE #004
🐨
Koala Kid
Requires CampfireLevel 6
Last Known Location
Gray-key cave. The deepest and most heavily guarded cave, only accessible at maximum campfire level.
Access Requirement
Reach Campfire Level 6 AND survive to night 99. Defeat 6 bears wearing gray collars to claim the Gray Key.
Rescue Reward
Fourth and final rescue. Triggers the true (good) ending if all 4 children are rescued and you survive all 99 nights.

True Ending

Rescue all 4 missing children AND survive all 99 nights to trigger the true ending cinematic. You receive a unique cosmetic reward and permanent “True Survivor” badge.

Terrain Analysis

Biome Guide

The Forest and Deep Forest are always present. Three additional biomes (Snow, Volcanic, Jungle) each have a 1-in-3 chance of spawning alongside the main forest.

🌲
Forest
Always — starting biome

The default biome. Dense pine trees, clearings, and the main campfire location. Every run starts here. Contains the most resources but also houses The Deer and The Bat.

Entities Present
The DeerThe BatCultistsWolvesBears
Resources
WoodBerriesStoneHerbs
Special Features
  • Main campfire spawn point
  • Bat Cave landmark
  • Multiple shelter-building spots
  • Highest resource density
🌑
Deep Forest
Always — borders Forest biome edges

The darkest region of the map. Visibility is severely reduced even with light sources. Entity density is highest here. Contains the Koala Kid but approaching without max campfire level is extremely dangerous.

Entities Present
The DeerCultistsBearsAlpha Wolves
Resources
Rare herbsDark woodObsidian fragments
Special Features
  • Severely reduced visibility
  • Highest entity density
  • Koala Kid location (final child)
  • Rare resource nodes
❄️
Snow Biome
1/3 chance — random spawn alongside Volcanic/Jungle

A snow-covered expanse with minimal tree cover. Open terrain makes hiding from The Owl nearly impossible, but The Deer is easier to spot against white snow. Unique cold mechanic drains health without warmth.

Entities Present
The DeerThe Owl (Snow-exclusive)Polar BearsArctic Fox
Resources
Ice crystalsFrozen berriesSnow wood
Special Features
  • Cold damage mechanic — warmth items required
  • Open terrain — reduced cover
  • Unique snow-only resources
  • The Owl is deadlier here
🌋
Volcanic Biome
1/3 chance — random spawn alongside Snow/Jungle

Rocky terrain with lava pools and geothermal vents. Standing too close to lava deals tick damage. Fewer entities, but terrain itself is deadly. Houses rare volcanic resources for advanced crafting.

Entities Present
The DeerThe Ram (Volcano-exclusive)Lava MammothScorpion
Resources
Magma stoneVolcanic oreHeat crystals
Special Features
  • Lava damage zones
  • Geothermal vent platforms
  • Rare volcanic resources
  • Fewest entities of any biome
🌴
Jungle Biome
1/3 chance — random spawn alongside Snow/Volcanic

Dense jungle canopy that blocks The Owl's aerial detection. However, it introduced The Cat (fastest entity in the game) and Jungle Cultists. High risk, high reward — contains the most XP per night.

Entities Present
The Cat (Jungle-exclusive)Jungle CultistsBoarsThe Deer
Resources
Exotic woodJungle berriesRare vinesGems
Special Features
  • Canopy blocks The Owl's detection
  • The Cat exclusive biome
  • Jungle Cultist variant
  • Highest XP density
  • Boar environmental hazards
Signal Intercepted

Active Codes

Free diamonds and gems. Codes are case-sensitive. Last verified April 2026.

afterpartyACTIVE
15 Diamonds

Redeem via the Codes button on the left side of the lobby screen.

yay fishingACTIVECHAT CODE
2 Gems

Type “yay fishing” in in-game chat. Requires Campfire Level 2 and a fishing rod in inventory.

How to redeem standard codes: Open the game in Roblox → look for the Codes/Gift icon on the left side of the screen in the lobby → type or paste the code → click Redeem.
Transmission Log

Update History

1
April 7, 2026
Easter Part 2
  • Additional Easter egg locations added to Deep Forest
  • Easter cosmetic reward extended through April 20
2
March 28, 2026
Easter Update
  • Easter egg hunt event added — 25 hidden eggs across all biomes
  • Easter Bunny passive entity added to the forest as part of the event
  • Spring cosmetics added to General Store
  • Code: afterparty added
3
March 22, 2026
Recycler & Crafting Update
  • Recycler building added to camp — converts unwanted items into components
  • Advanced crafting recipes for metal armor and enhanced tools
  • New craftable: Signal Lantern (extends entity detection range)
4
March 7, 2026
Jungle Biome Part 2 — The Cat
  • The Cat entity added — exclusive Jungle biome predator
  • Jungle Cultist variant introduced (faster, more aggressive than standard)
  • Jungle canopy now blocks The Owl's aerial detection
  • Exotic resource nodes added throughout Jungle
5
February 28, 2026
Jungle Biome Part 1
  • Jungle Biome added as third random biome (alongside Snow, Volcanic)
  • Boars added as environmental hazard in Jungle
  • New jungle-exclusive resources: exotic wood, rare vines
  • Jungle Cultist behavior patterns added
Survivor Intel

Frequently Asked Questions

What is 99 Nights in the Forest?

99 Nights in the Forest is a Roblox horror/survival game where you must survive 99 nights in a haunted forest. During the day, you gather resources and build your campfire. At night, deadly entities hunt you. The true goal is finding all 4 missing children hidden throughout the forest to unlock the true ending.

Who are the entities in 99 Nights in the Forest?

Per the Fandom wiki, the main monsters are: The Deer (primary antagonist, always present), and three secondary monsters with a 1/3 chance to appear per run depending on which extra biome rolled — The Cat (Jungle), The Owl (Snow), and The Ram (Volcanic). The Bat is a fixed cave-area threat that summons Cultists. Other entities include Cultists (and sub-variants), Wolves and Alpha Wolves (drop Red/Blue Keys), Bears and Polar Bears (drop Yellow/Gray Keys), Boars (Jungle), plus Aliens, Arctic Fox, Scorpion, Hellephant, Mammoth variants, Frog, Frog King, and seasonal entities. See the Fandom Entities category for the complete bestiary.

What are all the codes for 99 Nights in the Forest?

Active codes: "afterparty" (15 Diamonds — redeem via Codes button in lobby) and "yay fishing" (2 Gems — type in chat with Campfire Level 2 and a fishing rod). These are the only verified active codes as of April 2026.

How do I find all the missing children?

There are 4 missing children, each hidden in a colored-key cave whose location is procedurally generated per run. Dino Kid is behind a red-key cave (Campfire Level 2, guarded by 5 red-collar wolves). Kraken Kid is behind a blue-key cave (Level 4, 4 blue-collar alpha wolves). Squid Kid is behind a yellow-key cave (Level 5, 2 yellow-collar bears). Koala Kid is behind a gray-key cave (Level 6, 6 gray-collar bears). Use the posters at the crafting bench and the in-game compass to navigate. Rescuing all 4 AND surviving to night 99 triggers the true ending.

What is the best class in 99 Nights in the Forest?

Per Fandom, the best starter class is Camper — it is the cheapest at 10 Diamonds and spawns with a Flashlight, making it the realistic first purchase for new players. For late-game combat, Cyborg (600 Diamonds) is widely considered the strongest because of the Laser Cannon's damage and AoE. Vampire is a strong combat alternative, and Assassin or Explorer are top picks for speedrunning the true ending.

What biomes are in 99 Nights in the Forest?

There are 5 biomes: Forest (always present, starting area), Deep Forest (always at map edges, darkest zone), Snow (freezing temps, 1/3 chance spawn), Volcanic (lava hazards, 1/3 chance), and Jungle (canopy cover, The Cat, 1/3 chance — added February 2026).

How does the campfire level system work?

The campfire has 6 levels. Upgrades are fueled by burning Logs, Coal, Fuel Canisters, and at higher levels Oil Barrels — each level fills a fuel bar to 100%. Approximate cumulative costs to reach Level 6: 400-560 Logs, 245 Coal, 65-74 Fuel Canisters, 12 Oil Barrels (ranges vary by party size and processor usage). Level 2 unlocks Dino Kid, Level 4 Kraken Kid, Level 5 Squid Kid, and Level 6 Koala Kid and the true-ending path.

Who developed 99 Nights in the Forest?

99 Nights in the Forest was developed by Grandma's Favorite Games. The game reached 442K+ concurrent players and became the #3 most-played game on Roblox at its peak. It has received multiple updates in 2026 including two Jungle biome updates and the Easter event.

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