Quick Answer

The RIVALS weapons database covers 54 weapons synced from the RIVALS Fandom wiki — damage (with dropoff ranges), critical damage, fire cooldown, ammo, reload, spread, move speed, and Keys cost, plus each weapon's shop tier and loadout slot. 45 weapons have published damage stats. Search by name or description, or filter by Primary, Secondary, Melee, and Utility slots.

Wiki-sourced weapon stats · Nothing is guessed

Every row below comes from the per-weapon infoboxes on the RIVALS Fandom wiki — damage, fire cooldown, ammo, reload, spread, move speed, and Keys cost the community mirrors from in-game. Damage shown as "12 → 3" falls off across the weapon's range. Values the wiki doesn't publish stay blank rather than being guessed.

54 weapons · 45 with published damage · auto-synced from the RIVALS Fandom wiki on July 12, 2026

RIVALS Weapons Database

All 54 weapons with damage, crits, fire cooldown, ammo, reload, move speed, and Keys cost. Search by name or description — or filter by loadout slot.

Showing 54 of 54 weapons

Weapon
Slot
Tier
Cost
Damage
Crit
Cooldown
Ammo
Reload
Move
Assault Rifle
Primary
Standard
Free (0 Keys)
12 → 3
15 → 4
0.10s
20/100
1.56s
-10%
Bow
Primary
Standard
15 Keys
30
60
0.25s
1/30
0.19s
+5%
Shotgun
Primary
Standard
20 Keys
8x10 → 2.5x10
12x10 → 3.7x10
0.70s
7/35
Segmented
Normal
Burst Rifle
Primary
Standard
25 Keys
20 → 5
25 → 6
0.60s
12/60
1.60s
-10%
RPG
Primary
Standard
25 Keys, 124 Robux (RPG Bundle)
50
100
0.25s
1/17
1.04s
-15%
Crossbow
Primary
Standard
35 Keys
37.5
75
1.00s
1/20
1.15s
+5%
Gunblade
Primary
Standard
45 Keys
45
55
0.75s
12
Normal
Sniper
Primary
Standard
75 Keys
50
150
1.50s
4/12
1.80s
-20%
Flamethrower
Primary
Prime
400 Keys, Heavy Duty Bundle
100/∞
-5%
Energy Rifle
Primary
Prime
425 Keys, Energy Bundle
20
25
0.30s
Normal
Grenade Launcher
Primary
Prime
425 Keys, Heavy Duty Bundle
40
80
0.60s
6/24
1.80s
-10%
Minigun
Primary
Prime
450 Keys, Heavy Duty Bundle
8 → 4
10 → 5
0.05s
300
-25%
Paintball Gun
Primary
Prime
475 Keys, Classic Bundle
22
0.15s
16/48
2.40s
-10%
Permafrost
Primary
Contraband
600 Keys , Prime Bundle (Retired), Contraband Bundle (Retired)
14 → 4
17.5 → 4
0.20s
24/72
1.90s
Normal
Distortion
Primary
Contraband
700 Keys
7.0x5
0.40s
77
Normal
Handgun
Secondary
Standard
Free (0 Keys)
12 → 3
15 → 4
0.13s
13/91
1.06s
Normal
Spray
Secondary
Standard
5 Keys
8 → 2
10 → 2
0.50s
30/90
1.30s
+5%
FlareGun
Secondary
Standard
10 Keys
0.25s
1/1
0.77s
+10%
Shorty
Secondary
Standard
20 Keys, Starter Bundle
7.5x10 → 2.5x10
11.2x10 → 3.7x10
0.12s
2/18
1.70s
Normal
Uzi
Secondary
Standard
20 Keys
8 → 2
10 → 2
0.07s
27/108
1.50s
Normal
Revolver
Secondary
Standard
25 Keys
30 → 8
40 → 10
0.40s
6/36
1.80s
-5%
Daggers
Secondary
Standard
30 Keys
20
40
0.60s
2/60
0.15s
+10%
Slingshot
Secondary
Prime
300 Keys, Classic Bundle
8
12
0.10s
99
+10%
Exogun
Secondary
Prime
350 Keys, Exogun Bundle
10 → 2
20 → 4
0.28s
6/28
0.65s
Normal
Energy Pistols
Secondary
Prime
400 Keys, Energy Bundle
2.1
2.625
0.03s
Normal
Warper
Secondary
Contraband
650 Keys, Season 1 Bundle (Retired)
0.25s
Normal
Fists
Melee
Standard
Free (0 Keys)
30
0.35s
+5%
Chainsaw
Melee
Standard
15 Keys
60
0.60s
150/∞
-10%
Knife
Melee
Standard
20 Keys
40
150
0.60s
+10%
Scythe
Melee
Standard
40 Keys
35
0.70s
Normal
Katana
Melee
Standard
45 Keys
45
0.70s
Normal
Riot Shield
Melee
Standard
45 Keys
25
0.70s
-10%
Battle Axe
Melee
Standard
50 Keys
55
0.70s
-10%
Trowel
Melee
Prime
200 Keys, Classic Bundle
50
0.60s
+10%
Maul
Melee
Prime
550 Keys, Season Pass (Retired)
75
1.00s
-20%
Spear
Melee
Prime
??? Keys , Free (Season Pass)
15
0.50s
3
Normal
Grenade
Utility
Standard
Free (0 Keys)
1
2
30.00s
Normal
Smoke Grenade
Utility
Standard
10 Keys
1
2
0.50s
3
Normal
Flashbang
Utility
Standard
15 Keys
1
2
0.50s
2
Normal
Molotov
Utility
Standard
25 Keys
1
2
30.00s
Normal
War Horn
Utility
Standard
30 Keys
45.00s
Normal
Satchel
Utility
Standard
35 Keys
0
50
0.50s
3
Normal
Freeze Ray
Utility
Standard
45 Keys
0
0.50s
1
Normal
Subspace Tripmine
Utility
Prime
250 Keys, Classic Bundle
0.50s
2
Normal
Medkit
Utility
Prime
300 Keys, Medkit Bundle
90.00s
-10%
Warpstone
Utility
Prime
400 Keys
1
2
30.00s
Normal
Grappler
Utility
Contraband
??? Keys, Prime Bundle , Contraband Bundle
8.00s
-10%
Jump Pad
Utility
Standard
9 Jump_Shard
0.50s
3
Normal
Elixir
Gamemode Exclusive (RIVALS RNG)
50
30.00s
Normal
Explosive Barrel
75
1 Round
Glass Cannon
Gamemode Exclusive (RIVALS RNG/Gun Game)
150
1
Normal
Glast Shard
Gamemode Exclusive (RIVALS RNG/Gun Game)
1
150
0.60s
+10%
RNG Dice
Gamemode Exclusive (RIVALS RNG)
4.00s
Normal
Scepter
Gamemode Exclusive (RIVALS RNG)
25
30
Normal

Frequently asked

How many weapons are in RIVALS?

54 weapons are catalogued on the RIVALS Fandom wiki as of July 12, 2026. Breakdown: 15 Primary, 11 Secondary, 10 Melee, 12 Utility, 6 Unclassified. The roster re-syncs automatically.

What does damage like "12 → 3" mean?

That's the wiki's damage-dropoff notation: the weapon deals the first number per hit at close range, falling to the second number at the far end of its dropoff range. Single numbers mean the damage doesn't fall off with distance.

Why do some cells show "—"?

Melee weapons have no ammo or reload, utilities often have no damage stat, and a few weapons simply have no published value for a field — 45 of 54 entries have published damage. We leave those cells blank instead of inventing values.

How current is this database?

The dataset was last synced from the RIVALS Fandom wiki on July 12, 2026, and the sync re-runs on a daily schedule. Balance patches change weapon stats regularly, so a stat can lag by up to a day plus however long the wiki takes to mirror the patch.

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