RIVALS has 54 weapons on the wiki roster — 49 for normal loadouts plus 5 gamemode-exclusive — including the Wildcat SMG added in Update 22 (September 4, 2026). This database lists damage (with dropoff), crits, fire cooldown, ammo, reload, spread, move speed and Keys cost for each, synced from the RIVALS wiki on October 10, 2026. For which ones to use, our tier list ranks the Assault Rifle first.
Wiki-sourced weapon stats · Nothing is guessed
Every row below comes from the per-weapon infoboxes on the RIVALS Fandom wiki — damage, fire cooldown, ammo, reload, spread, move speed, and Keys cost the community mirrors from in-game. Damage shown as "12 → 3" falls off across the weapon's range. Values the wiki doesn't publish stay blank rather than being guessed.
54 weapons · 45 with published damage · auto-synced from the RIVALS Fandom wiki on October 10, 2026
RIVALS Weapons Database
All 54 weapons on the wiki roster (49 loadout weapons plus 5 gamemode-exclusive) with damage, crits, fire cooldown, ammo, reload, move speed, and Keys cost. Search by name or description — or filter by loadout slot.
Showing 54 of 54 weapons
Update 22 changes vs. the wiki stats
Patch notes compared with the synced infoboxThe table above mirrors each weapon's wiki infobox. These are the Update 22 patch-note changes to stats the infobox carries, checked against the value it shows today. Where they differ, the patch note is newer — trust it over the table until the wiki catches up.
| Weapon | Patch note (Update 22) | Infobox shows | Status |
|---|---|---|---|
| Distortion | Max ammo 77 → 45 | 45 | Matches |
| Flashbang | Equip cooldown 0.85s → 0.5s | 0.5s | Infobox not updated |
| Freeze Ray | Equip cooldown 0.9s → 0.5s; freeze 3s → 4s; slow 1s → 2.5s | 0.50s | Matches |
| Grappler | Equip cooldown 0.9s → 0.5s | 0.50s | Matches |
| Grenade | Equip cooldown 0.85s → 0.5s | 0.50s | Matches |
| Jump Pad | Equip cooldown 0.9s → 0.5s | 0.50s | Matches |
| Molotov | Equip cooldown 0.85s → 0.5s | 0.50s | Matches |
| Smoke Grenade | Equip cooldown 0.85s → 0.5s; smoke now fully blinds on every graphics level | 0.50s | Matches |
| Subspace Tripmine | Direct hits crit for 150; equip cooldown 0.9s → 0.5s | 0.50s | Matches |
| Warpstone | Equip cooldown 0.85s → 0.5s | 0.50s | Matches |
- Wiki Weapons page, intro sentence (edited 2026-09-12): "53 weapons total, with 5 being Gamemode Exclusive" — a sentence not updated since the Wildcat was added.
- Wiki Weapons page gallery + Category:Weapons (edited 2026-09-12): Lists the Wildcat among the Primaries, giving one more weapon than the intro (plus the developer-only MISSING_WEAPON).
What we do: We count the roster itself (our daily sync of Category:Weapons), so the Wildcat is included and the developer-only placeholder is not.
Frequently asked
How many weapons are in RIVALS?
54 weapons are on the RIVALS wiki's weapon roster as of our October 10, 2026 sync: 49 usable in normal loadouts and 5 gamemode-exclusive (Elixir, Glass Cannon, Glast Shard, RNG Dice, Scepter). By slot: 17 Primary, 12 Secondary, 11 Melee, 14 Utility. The wiki's intro sentence still says 53 — it predates the Wildcat.
What is the newest weapon in RIVALS?
The Wildcat, added in Update 22 on September 4, 2026: a Standard primary SMG costing 35 Keys, dealing 10 → 2.5 damage with 0.06s between shots and 30/120 ammo. It is the first weapon with realistic recoil, and its taped magazines alternate a quick and a slow reload.
What does damage like "12 → 3" mean?
That's the wiki's damage-dropoff notation: the weapon deals the first number per hit at close range, falling to the second number at the far end of its dropoff range. A single number means the damage doesn't fall off with distance, and "8x10" means 8 damage per pellet across 10 pellets.
Why do some cells show "—"?
Melee weapons have no ammo or reload, utilities often have no damage stat, and the wiki doesn't publish every field for every weapon — 45 of 54 entries have published damage. Those cells stay blank rather than being invented.
How current is this database?
It was last synced from the RIVALS wiki on October 10, 2026, and the sync re-runs daily. Stats can lag a patch until wiki editors update an infobox: as of our October 10, 2026 sync, 1 of 10 trackable Update 22 changes were not yet reflected (see the table on this page).