Quick Answer

RIVALS has 54 weapons on the wiki roster — 49 for normal loadouts plus 5 gamemode-exclusive — including the Wildcat SMG added in Update 22 (September 4, 2026). This database lists damage (with dropoff), crits, fire cooldown, ammo, reload, spread, move speed and Keys cost for each, synced from the RIVALS wiki on October 10, 2026. For which ones to use, our tier list ranks the Assault Rifle first.

Wiki-sourced weapon stats · Nothing is guessed

Every row below comes from the per-weapon infoboxes on the RIVALS Fandom wiki — damage, fire cooldown, ammo, reload, spread, move speed, and Keys cost the community mirrors from in-game. Damage shown as "12 → 3" falls off across the weapon's range. Values the wiki doesn't publish stay blank rather than being guessed.

54 weapons · 45 with published damage · auto-synced from the RIVALS Fandom wiki on October 10, 2026

RIVALS Weapons Database

All 54 weapons on the wiki roster (49 loadout weapons plus 5 gamemode-exclusive) with damage, crits, fire cooldown, ammo, reload, move speed, and Keys cost. Search by name or description — or filter by loadout slot.

Showing 54 of 54 weapons

Weapon
Slot
Tier
Cost
Damage
Crit
Cooldown
Ammo
Reload
Move
Assault Rifle
Primary
Standard
Free (0 Keys)
12 → 3
15 → 4
0.10s
20/100
1.56s
-10%
Bow
Primary
Standard
15 Keys
30/37.5/45/60
60/75/90/120
0.25s
1/30
0.19s
+5%
Shotgun
Primary
Standard
20 Keys
8x10 → 2.5x10
12x10 → 3.7x10
0.70s
7/35
Segmented
Normal
Burst Rifle
Primary
Standard
25 Keys
20 → 5
25 → 6
0.60s
12/60
1.60s
-10%
RPG
Primary
Standard
25 Keys, 124 Robux (RPG Bundle)
50
100
0.25s
1/17
1.04s
-15%
Crossbow
Primary
Standard
35 Keys
37.5
75
1.00s
1/20
1.15s
+5%
Wildcat
Primary
Standard
35 Keys Super Starter Bundle (67R) (retired)
10 → 2.5
13 → 3.2
0.06s
30/120
0.78 second
+10
Gunblade
Primary
Standard
45Keys
45
55
0.75s
12
—
Normal
Sniper
Primary
Standard
75 Keys
50
150
1.50s
4/12
1.80s
-20%
Flamethrower
Primary
Prime
400 Keys, Heavy Duty Bundle
—
—
—
100/∞
—
-5%
Energy Rifle
Primary
Prime
425 Keys, Energy Bundle
20
25
0.30s
∞ (Infinite)
—
Normal
Grenade Launcher
Primary
Prime
425 Keys, Heavy Duty Bundle
40
80
0.60s
6/24
1.80s
-10%
Minigun
Primary
Prime
450 Keys, Heavy Duty Bundle
8 → 4
10 → 5
0.05s
300
—
-25%
Paintball Gun
Primary
Prime
475 Keys, Classic Bundle
22
—
0.15s
16/48
2.40s
-10%
Permafrost
Primary
Contraband
600 Keys , Prime Bundle (Retired), Contraband Bundle (Retired)
14 → 3.5
17.5 → 4
0.20s
24/72
1.90s
Normal
Distortion
Primary
Contraband
700 Keys
7.0x5
—
0.40s
45
—
Normal
Scepter
Primary
Contraband
Gamemode Exclusive (RIVALS RNG)
25
—
—
30
—
Normal
Handgun
Secondary
Standard
Free (0 Keys)
12 → 3
15 → 4
0.13s
13/91
1.06s
Normal
Spray
Secondary
Standard
5 Keys
8 → 2
10 → 2
0.50s
30/90
1.30s
+5%
Flare Gun
Secondary
Standard
10 Keys
—
—
0.25s
1/1
0.77s
+10%
Shorty
Secondary
Standard
20 Keys, Starter Bundle
7.5x10 → 2.5x10
11.2x10 → 3.7x10
0.12s
2/18
1.70s
Normal
Uzi
Secondary
Standard
20 Keys
8 → 2
10 → 2
0.07s
27/108
1.50s
Normal
Revolver
Secondary
Standard
25 Keys
30 → 8
40 → 10
0.40s
6/36
1.80s
-5%
Daggers
Secondary
Standard
30 Keys
20
40
0.60s
2/60
0.15s
+10%
Slingshot
Secondary
Prime
300 Keys, Classic Bundle
8
12
0.10s
99
—
+10%
Exogun
Secondary
Prime
350 Keys, Exogun Bundle
10 → 2
20 → 4
0.28s
6/28
0.65s
Normal
Energy Pistols
Secondary
Prime
400 Keys, Energy Bundle
2.1
2.625
0.03s
∞ (Infinite)
—
Normal
Warper
Secondary
Contraband
650 Keys, Season 1 Bundle (Retired)
—
—
0.25s
—
—
Normal
Glass Cannon
Secondary
Contraband
Gamemode Exclusive (RIVALS RNG/Gun Game)
150
—
—
1
—
Normal
Fists
Melee
Standard
Free (0 Keys)
30
—
0.35s
—
—
+5%
Chainsaw
Melee
Standard
15 Keys
60
—
0.60s
150/∞
—
-10%
Knife
Melee
Standard
20 Keys
40
150
0.60s
—
—
+10%
Scythe
Melee
Standard
40 Keys
35
—
0.70s
—
—
Normal
Katana
Melee
Standard
45 Keys
45
—
0.70s
—
—
Normal
Riot Shield
Melee
Standard
45 Keys
25
—
0.70s
—
—
-10%
Battle Axe
Melee
Standard
50 Keys
55
—
0.70s
—
—
-10%
Trowel
Melee
Prime
200 Keys, Classic Bundle
50
—
0.60s
—
—
+10%
Maul
Melee
Prime
550 Keys, Season Pass (Retired)
75
—
1.00s
—
—
-20%
Glast Shard
Melee
Contraband
Gamemode Exclusive (RIVALS RNG/Gun Game)
1
150
0.60s
—
—
+10%
Spear
Melee
Prime
TBD Keys , Free (Season Pass)
15
—
0.50s
3
—
Normal
Grenade
Utility
Standard
Free (0 Keys)
1
2
30.00s
—
—
Normal
Smoke Grenade
Utility
Standard
10 Keys
1
2
0.50s
3
—
Normal
Flashbang
Utility
Standard
15 Keys
1
2
0.50s
2
—
Normal
Molotov
Utility
Standard
25 Keys
1
2
30.00s
—
—
Normal
War Horn
Utility
Standard
30 Keys
—
—
45.00s
—
—
Normal
Satchel
Utility
Standard
35 Keys
0
50
0.50s
3
—
Normal
Freeze Ray
Utility
Standard
45 Keys
0
—
—
1
—
Normal
Subspace Tripmine
Utility
Prime
250 Keys, Classic Bundle
—
—
0.50s
2
—
Normal
Medkit
Utility
Prime
300 Keys, Medkit Bundle
—
—
90.00s
—
—
-10%
Warpstone
Utility
Prime
400 Keys
1
2
30.00s
—
—
Normal
Elixir
Utility
Contraband
Gamemode Exclusive (RIVALS RNG)
50
—
30.00s
—
—
Normal
Grappler
Utility
Contraband
TBD Keys, Prime Bundle , Contraband Bundle
—
—
8.00s
—
—
-10%
Jump Pad
Utility
Standard
9 Jump_Shard
—
—
0.50s
3
—
Normal
RNG Dice
Utility
Contraband
Gamemode Exclusive (RIVALS RNG)
—
—
4.00s
—
—
Normal

Update 22 changes vs. the wiki stats

Patch notes compared with the synced infobox

The table above mirrors each weapon's wiki infobox. These are the Update 22 patch-note changes to stats the infobox carries, checked against the value it shows today. Where they differ, the patch note is newer — trust it over the table until the wiki catches up.

WeaponPatch note (Update 22)Infobox showsStatus
DistortionMax ammo 77 → 4545Matches
FlashbangEquip cooldown 0.85s → 0.5s0.5sInfobox not updated
Freeze RayEquip cooldown 0.9s → 0.5s; freeze 3s → 4s; slow 1s → 2.5s0.50sMatches
GrapplerEquip cooldown 0.9s → 0.5s0.50sMatches
GrenadeEquip cooldown 0.85s → 0.5s0.50sMatches
Jump PadEquip cooldown 0.9s → 0.5s0.50sMatches
MolotovEquip cooldown 0.85s → 0.5s0.50sMatches
Smoke GrenadeEquip cooldown 0.85s → 0.5s; smoke now fully blinds on every graphics level0.50sMatches
Subspace TripmineDirect hits crit for 150; equip cooldown 0.9s → 0.5s0.50sMatches
WarpstoneEquip cooldown 0.85s → 0.5s0.50sMatches
Sources disagreeHow many weapons RIVALS has

What we do: We count the roster itself (our daily sync of Category:Weapons), so the Wildcat is included and the developer-only placeholder is not.

Frequently asked

How many weapons are in RIVALS?

54 weapons are on the RIVALS wiki's weapon roster as of our October 10, 2026 sync: 49 usable in normal loadouts and 5 gamemode-exclusive (Elixir, Glass Cannon, Glast Shard, RNG Dice, Scepter). By slot: 17 Primary, 12 Secondary, 11 Melee, 14 Utility. The wiki's intro sentence still says 53 — it predates the Wildcat.

What is the newest weapon in RIVALS?

The Wildcat, added in Update 22 on September 4, 2026: a Standard primary SMG costing 35 Keys, dealing 10 → 2.5 damage with 0.06s between shots and 30/120 ammo. It is the first weapon with realistic recoil, and its taped magazines alternate a quick and a slow reload.

What does damage like "12 → 3" mean?

That's the wiki's damage-dropoff notation: the weapon deals the first number per hit at close range, falling to the second number at the far end of its dropoff range. A single number means the damage doesn't fall off with distance, and "8x10" means 8 damage per pellet across 10 pellets.

Why do some cells show "—"?

Melee weapons have no ammo or reload, utilities often have no damage stat, and the wiki doesn't publish every field for every weapon — 45 of 54 entries have published damage. Those cells stay blank rather than being invented.

How current is this database?

It was last synced from the RIVALS wiki on October 10, 2026, and the sync re-runs daily. Stats can lag a patch until wiki editors update an infobox: as of our October 10, 2026 sync, 1 of 10 trackable Update 22 changes were not yet reflected (see the table on this page).

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