Biomes & Locations
Every fishing location in Fisch -- from beginner ponds to endgame depths
Moosewood
BeginnerThe starting island where every angler begins their journey. Features calm freshwater ponds and rivers perfect for learning the basics of fishing.
Starting location; Pierre teaches fishing basics
Terrapin Island
EarlyA turtle-shaped island south of Moosewood with sandy beaches, palm trees, and rocky shores. Home to tropical reef species and the Shipwright NPC.
Shaped like a turtle; good early-game fishing
Roslit Bay
IntermediateA western island famous for abundant Arapaima and a bustling merchant hamlet. Features a volcano for specialized fishing and an Orc NPC who trades the Magma Rod.
Trade Pufferfish to Orc for Magma Rod; Coral Reef leads to Atlantis
Mushgrove Swamp
IntermediateA misty swampland covered in oversized mushrooms and abandoned structures. The Alligator Marsh hidden within holds legendary catches for brave anglers.
Smokescreen Totem creates fog for 2,000 C$; Swamp Lurker only in rain
Snowcap Island
IntermediateA frozen island with glaciers and ice peaks southeast of Moosewood. Features a mysterious cave with three entrances and the legendary Pond Emperor in its secluded pond.
Pond Emperor is a legendary catch from the secluded Snowcap Pond
Sunstone Island
IntermediateA former quarry now abandoned, northwest of Moosewood. Home to the wizard Merlin who sells enchanting materials, and his daughter Rhea. Features the Sundial Totem useful for Megalodon hunting.
Merlin sells Enchanted Relic (key crafting item); Sundial Totem for time manipulation
The Ocean
IntermediateThe vast open ocean that dominates most of the game map. Home to everything from common Cod to legendary Great White Sharks and mythical Oarfish. Random events like whirlpools appear.
Largest biome; quality varies by location and weather
The Arch
IntermediateA natural stone arch formation between Mushgrove Swamp and the Statue of Sovereignty. Home to the unique Rabbitfish and Caleia, who offers the Destiny Rod.
Caleia sells Destiny Rod for 190,000 C$ at 70% Bestiary completion
Forsaken Shores
AdvancedA pirate-themed island near Roslit Bay featuring a skull-shaped cave and ghostly fish that only appear at night. Abandoned pirate camps and treasure scattered about.
Ghost Fish only appears at night; pirate-themed loot
Ancient Isle
AdvancedAn archaeological site featuring prehistoric fish species from millions of years ago. Home to the legendary Megalodon, Ancient Megalodon, and the ultra-rare Phantom Megalodon.
Home to the most valuable fish in the game; Phantom Megalodon is Apex rarity
Vertigo (The Great Abyss)
AdvancedA dark underwater cave lit by crystals, accessible via a whirlpool entrance. The starting point for deep-sea exploration with rare and mythical species like Nessie.
100% Vertigo Bestiary completion unlocks The Depths via Depths Key
Keeper's Altar
AdvancedAn exclusive underground location accessible via an elevator in Sovereignty Cave. The only place where fishing rods can be enchanted with powerful bonuses.
Only enchanting location in the game; King's Rod found here
Desolate Deep
AdvancedA treacherous deep-sea zone behind Sunstone Island, accessible via a buoy. Requires Advanced Diving Gear. Features sea mines, bioluminescent coral, and bizarre deep-sea creatures.
Hidden Desolate Pocket island has oxygen refill and trading
The Depths
EndgameThe ultimate endgame fishing zone, accessible only after completing 100% of the Vertigo Bestiary. Home to the most terrifying and valuable creatures in Fisch.
Sea Leviathan is one of the most valuable catches (50-70 Relic trade value)
Abyssal Zenith
EndgameThe deepest known fishing zone in Fisch. Features massive anglerfish species and the Apex-rarity Crowned Anglerfish weighing up to 95,000kg.
Crowned Anglerfish (Apex rarity, 95,000kg avg) is the crown jewel
Atlantis
EndgameThe legendary underwater city accessible via Roslit Bay's Coral Reef. Requires a Submarine to enter. Contains five sub-locations and the mythical Kraken.
The Kraken (Exotic, 115,000kg) and Ancient Kraken (Apex, 175,000kg) live here
Atlantean Storm
EndgameA turbulent underwater storm zone near Atlantis. Features storm-themed fish variants and the powerful Void Angler.
Storm-themed variants of common species with boosted values
Northern Expedition
AdvancedA separate frozen map location featuring arctic fishing. Features unique ice-themed species and extreme cold conditions.
Separate map accessible from main hub
Scoria Reach
EndgameA volcanic island with extreme heat zones. The biggest content update in Fisch history. Features lava fields, cooling stations, and the Skeletal Leviathan boss.
Biggest update in Fisch history (Feb 14, 2026). 5 heat zones, 8 cooling stations, Skeletal Leviathan 3-phase boss, Crag-Crab mining (Scite/Volcite/Embite/Pyrite/Lavanthium), Fish Radar tool, Volcanic Rod, Deckman Rod, and Logical Pity System for guaranteed rare drops.
Exploration Tips
What order should I explore biomes?
Start at Moosewood to learn the basics, then explore Terrapin Island and Roslit Bay. Once you have a solid rod, tackle Mushgrove Swamp and Snowcap Island. Advanced players should head to Ancient Isle and Vertigo, with endgame content in The Depths and Atlantis.
How do I unlock locked biomes?
Each locked biome has specific requirements. Some need items like the Depths Key (100% Vertigo Bestiary), others need equipment like Advanced Diving Gear or a Submarine. Check each biome's unlock requirement for details.
Are there hidden areas within biomes?
Yes! Many biomes have secret sub-areas like the Alligator Marsh in Mushgrove Swamp, the Snowcap Pond on Snowcap Island, and the Desolate Pocket behind Sunstone Island. Explore thoroughly and look for hidden entrances.