RIVALS Weapon Tier List

All 49 loadout weapons ranked S through C, by slot, after Update 22 (September 4, 2026)

Patch notes checked against the RIVALS wiki on September 15, 2026; weapon stats synced October 28, 2026.

Quick Answer

The best weapon in RIVALS after Update 22 is the Assault Rifle: free, effective at any range and normally unbannable in Ranked. By slot, our top picks are primary Assault Rifle and Permafrost; secondary Exogun; melee Katana and Scythe; utility Grenade and Medkit. The new Wildcat SMG is A-tier (provisional) and the Burst Rifle is B after nerfs in Updates 21 and 22. All 49 loadout weapons are ranked; placements are our editorial read of Ranked play, and the stats and patch changes behind each are shown.

How this is rankedEditorial ranking

Weapons are ranked within their loadout slot, because you pick one of each. Placements are our judgement of Ranked 1v1, 2v2 and 3v3: damage and fire rate, range and dropoff, reload and equip time, movement penalties, whether the weapon can be banned, and the direction of recent balance changes. We found no published pick-rate or win-rate data for RIVALS, so nothing here is a statistic.

What is not opinion: each weapon's stat line is read from its wiki infobox (synced October 28, 2026), mechanics come from its wiki page, and balance changes come from the Update 21 (June 26, 2026) and Update 22 (September 4, 2026) patch notes as transcribed on the RIVALS wiki, a community-edited source. Provisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.

What changed on September 15, 2026

The list now ranks every loadout weapon. Placements that moved from the previous version:

WeaponBeforeNowWhy
WildcatNot in gameA (provisional)Added in Update 22. Placed from its wiki stats before a meta exists to judge it.
Burst RifleABNerfed in Update 21 (reload 1.2s → 1.6s, shorter dropoff) and again in Update 22 (burst cooldown 0.07s → 0.08s).
SniperBARe-assessed against the Update 21 hitbox buff (+17%) when every weapon was ranked; Ranked's Dynamic Auto Shoot still keeps it out of S.
RevolverCBRe-assessed: its 75 → 200 stud dropoff and Fanning burst are strong, though semi-automatic fire and Dynamic Auto Shoot hold it back.

Tier list at a glance

Editorial ranking

* Provisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.

Primary weapons (16)

Your main damage. Most duels are decided here.

S

S-tier primary — Dominant — first picks for Ranked

Assault Rifle

StandardBeginner friendly

Free, and the wiki calls it effective at any range: 12 → 3 damage every 0.10s with a long 50 → 200 stud dropoff. As part of the default loadout it normally cannot be banned in Ranked.

0 Keys · dmg 12 → 3 · crit 15 → 4 · cooldown 0.10s · ammo 20/100 · reload 1.56s · equip 0.65s · move -10%

Permafrost

Contraband

2-round bursts of 14 → 3.5 that slow on hit, plus a Freeze ability that bypasses the Katana and Riot Shield. Only 0.50s to equip.

Patch notes: Update 22: slow duration 0.75s → 1.5s. Update 21: freeze damage reduction lingers 1s after thaw.

600 Keys · dmg 14 → 3.5 · crit 17.5 → 4 · cooldown 0.20s · ammo 24/72 · reload 1.90s · equip 0.50s

A

A-tier primary — Very strong — excellent in most matchups

Energy Rifle

Prime

20 damage every 0.30s with infinite ammo, and beams that bounce off walls — no reload windows to punish.

425 Keys · dmg 20 · crit 25 · cooldown 0.30s · ammo ∞ (Infinite) · equip 1.05s

Minigun

Prime

The fastest-firing primary in the data (0.05s, 8 → 4 damage) from a 300-round, no-reload magazine. The cost is −25% move speed (−50% while aiming).

Patch notes: Update 21: less accurate while moving. Update 22: dynamic spread reduced 0.25 → 0.18.

450 Keys · dmg 8 → 4 · crit 10 → 5 · cooldown 0.05s · ammo 300 · equip 1.00s · move -25%

Paintball Gun

Prime

22 damage every 0.15s with 0° spread, and a Paint Grenade that nearly blinds. Projectiles must be led, and its 2.40s reload is the longest of any primary in the data.

Patch notes: Update 21: projectile speed +~22%, hitbox −25%.

475 Keys · dmg 22 · cooldown 0.15s · ammo 16/48 · reload 2.40s · equip 0.80s · move -10%

Shotgun

StandardBeginner friendly

10 pellets of 8 damage up close (12 on a crit) but dropoff starts at 10 studs, so it is a close-range specialist. Cheap at 20 Keys.

Patch notes: Update 21: damage 7.5×10 → 8×10.

20 Keys · dmg 8x10 → 2.5x10 · crit 12x10 → 3.7x10 · cooldown 0.70s · ammo 7/35 · reload Segmented · equip 0.75s

Sniper

Standard

One-shots with a headshot (150 critical) and got a 17% larger hitbox in Update 21. Held below S by a 1.50s shot cooldown, a 4-round magazine, −20% move speed and Ranked's Dynamic Auto Shoot, which the wiki says slows its reactions.

Patch notes: Update 21: hitbox +17%. Update 22: now semi-automatic.

75 Keys · dmg 50 · crit 150 · cooldown 1.50s · ammo 4/12 · reload 1.80s · equip 1.15s · move -20%

Wildcat

StandardProvisionalProvisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.

Fastest-firing Standard primary (0.06s, 9 → 2.2 damage) with a 0.45s equip and alternating 1s/2s reloads. Offset by 3.0° spread, a short 30 → 90 stud dropoff and the only realistic recoil in the game.

Patch notes: Added in Update 22 (September 4, 2026).

35 Keys · dmg 10 → 2.5 · crit 13 → 3.2 · cooldown 0.06s · ammo 30/120 · reload 0.78 second · equip 0.45s · move +10

B

B-tier primary — Situational — good on the right map or role

Bow

Standard

Charged shots scale from 30 to 60 (up to 120 on a headshot) and it grants a double jump and +5% move speed. Its magazine holds a single arrow.

15 Keys · dmg 30/37.5/45/60 · crit 60/75/90/120 · cooldown 0.25s · ammo 1/30 · reload 0.19s · equip 0.85s · move +5%

Burst Rifle

StandardBeginner friendly

3-round bursts of 20 → 5 make it a hit-and-run side-grade to the Assault Rifle, but two straight updates slowed it down.

Patch notes: Update 21: reload 1.2s → 1.6s, dropoff start 75 → 60 studs. Update 22: burst cooldown 0.07s → 0.08s.

25 Keys · dmg 20 → 5 · crit 25 → 6 · cooldown 0.60s · ammo 12/60 · reload 1.60s · equip 0.75s · move -10%

Crossbow

Standard

Perfect hip-fire accuracy, +5% move speed and bolts that bypass the Katana, but one bolt per 1.00s cooldown with a 1.15s equip.

Patch notes: Update 22: now semi-automatic.

35 Keys · dmg 37.5 · crit 75 · cooldown 1.00s · ammo 1/20 · reload 1.15s · equip 1.15s · move +5%

Distortion

Contraband

5 splash bullets of 7 with no dropoff and a vortex that pulls enemies in. 5.0° spread hurts at range, and the magazine was nearly halved in Update 22.

Patch notes: Update 21: vortex pulls to center. Update 22: max ammo 77 → 45.

700 Keys · dmg 7.0x5 · cooldown 0.40s · ammo 45 · equip 1.25s

Gunblade

Standard

A 45-damage (55 headshot) gun mode, a 35-damage blade mode and a Scythe-style dash. It carries 12 rounds with no published reload, and the 1.00s equip is slow.

45 Keys · dmg 45 · crit 55 · cooldown 0.75s · ammo 12 · equip 1.00s

C

C-tier primary — Niche — counter-picks or hard to recommend

Flamethrower

Prime

85 fire damage per second in a short cone, plus 25 afterburn and an Airblast that pushes enemies (4s cooldown). Its 26-stud reach limits it to close range, and it moves at −5%.

400 Keys · ammo 100/∞ · equip 0.90s · move -5%

Grenade Launcher

Prime

Arcing 40-damage grenades (80 direct) that are hard to land on open maps, even after the radius buff; −10% move speed.

Patch notes: Update 21: explosion radius 12 → 14 studs; raycast projectiles.

425 Keys · dmg 45 · crit 90 · cooldown 0.60s · ammo 6/24 · reload 2.5s · equip 1.00s · move -10%

RPG

Standard

50 splash damage (100 on a direct hit) and rocket-jump mobility, but a one-rocket magazine and −15% move speed.

25 Keys · dmg 50 · crit 100 · cooldown 0.25s · ammo 1/17 · reload 1.04s · equip 1.00s · move -15%

Secondary weapons (11)

Backup damage while the primary reloads, or a specialist tool.

S

S-tier secondary — Dominant — first picks for Ranked

Exogun

Prime

Splash damage that forgives aim and cannot be deflected by the Katana or absorbed by the Riot Shield, with one of the fastest reloads in the data.

Patch notes: Update 21: spread 0.5° → 0.628° (minor nerf).

350 Keys · dmg 10 → 2 · crit 20 → 4 · cooldown 0.28s · ammo 6/28 · reload 0.65s · equip 0.70s

A

A-tier secondary — Very strong — excellent in most matchups

Handgun

StandardBeginner friendly

Free and part of the unbannable default loadout: 12 → 3 damage every 0.13s with 0.5° spread and the fastest equip of any gun in the data (0.20s). Semi-automatic, so every shot needs a click.

0 Keys · dmg 12 → 3 · crit 15 → 4 · cooldown 0.13s · ammo 13/91 · reload 1.06s · equip 0.20s

Uzi

StandardBeginner friendly

Plays almost like the Assault Rifle from the secondary slot: 8 → 2 damage every 0.07s, 27-round magazine, 0.45s equip, 20 Keys.

Patch notes: Update 21: spread halved 2° → 1°.

20 Keys · dmg 8 → 2 · crit 10 → 2 · cooldown 0.07s · ammo 27/108 · reload 1.50s · equip 0.45s

B

B-tier secondary — Situational — good on the right map or role

Daggers

Standard

Thrown 20-damage (40 crit) projectiles with the fastest reload in the data (0.15s), +10% move speed and a double jump; they bypass the Katana.

Patch notes: Update 21: equip cooldown 0.8s → 0.6s.

30 Keys · dmg 20 · crit 40 · cooldown 0.60s · ammo 2/60 · reload 0.15s · equip 0.6s · move +10%

Energy Pistols

Prime

Infinite ammo at a 0.03s fire interval, but only 2.1 damage per hit — strong for finishing weakened players, weak in a fresh duel.

400 Keys · dmg 2.1 · crit 2.625 · cooldown 0.03s · ammo ∞ (Infinite) · equip 0.60s

Revolver

Standard

30 → 8 damage with a long 75 → 200 stud dropoff, and Fanning empties the cylinder in a burst. Semi-automatic with a 1.80s reload, and the wiki names it as slowed by Ranked's Dynamic Auto Shoot.

25 Keys · dmg 30 → 8 · crit 40 → 10 · cooldown 0.40s · ammo 6/36 · reload 1.80s · equip 0.60s · move -5%

Shorty

Standard

A lightweight Shotgun (7.5×10 up close, 0.12s between shots) with only two shells before a 1.70s reload.

Patch notes: Update 21: equip cooldown 0.7s → 0.6s.

20 Keys · dmg 7.5x10 → 2.5x10 · crit 11.2x10 → 3.7x10 · cooldown 0.12s · ammo 2/18 · reload 1.70s · equip 0.6s

Slingshot

Prime

Bouncing 8-damage shots every 0.10s from a 99-round supply, +10% move speed and Katana bypass. Low damage per hit limits it outside close quarters.

300 Keys · dmg 8 · crit 12 · cooldown 0.10s · ammo 99 · equip 0.45s · move +10%

Warper

Contraband

Deals no damage — it fires linked portals for repositioning. Strong movement, but it leaves you without a damage secondary.

650 Keys · cooldown 0.25s · equip 1.00s

C

C-tier secondary — Niche — counter-picks or hard to recommend

Flare Gun

Standard

Fire damage over time from a single flare, with the slowest equip of any secondary in the data (1.30s).

10 Keys · cooldown 0.25s · ammo 1/1 · reload 0.77s · equip 1.30s · move +10%

Spray

Standard

5-round bursts of 8 → 2 every 0.50s. It bypasses the Riot Shield and the Katana's Deflect, so it is a 5-Key counter-pick rather than a main secondary.

5 Keys · dmg 8 → 2 · crit 10 → 2 · cooldown 0.50s · ammo 30/90 · reload 1.30s · equip 0.45s · move +5%

Melee weapons (10)

Quick-melee button damage, mobility and counters like the Katana's Deflect.

A

A-tier melee — Very strong — excellent in most matchups

Katana

Standard

Deflect reflects most bullets for 1s on a 4s cooldown. Fire, explosions, melee, the Spray, the Exogun and the Crossbow all get through.

45 Keys · dmg 45 · cooldown 0.70s · equip 0.65s

Scythe

Standard

A dash in whatever direction you look on a 4s cooldown, for closing gaps or escaping; 35 damage per swing.

40 Keys · dmg 35 · cooldown 0.70s · equip 1.00s

B

B-tier melee — Situational — good on the right map or role

Battle Axe

Standard

55 damage per swing and a spin lunge (30 damage + knockback), at −10% move speed and a 0.85s equip.

50 Keys · dmg 55 · cooldown 0.70s · equip 0.85s · move -10%

Chainsaw

Standard

60 damage per swing, and holding M2 rushes forward at 18 damage per 0.1s until the battery drains. −10% move speed; 15 Keys.

15 Keys · dmg 60 · cooldown 0.60s · ammo 150/∞ · equip 0.60s · move -10%

Knife

Standard

Heavy backstab eliminates instantly (40 elsewhere), +10% move speed and a 0.45s equip. Rewards flanks, not straight duels.

20 Keys · dmg 40 · crit 150 · cooldown 0.60s · equip 0.45s · move +10%

Spear

Prime

Quick 15-damage three-hit strings or a thrown spear (25, doubled on a headshot) that pierces and sticks in walls as a platform. 1.25s equip is the slowest melee in the data.

TBD Keys , Free (Season Pass) · dmg 15 · cooldown 0.50s · ammo 3 · equip 1.25s

Trowel

Prime

50 damage every 0.60s with +10% move speed, plus a brick wall for cover and area denial.

200 Keys · dmg 50 · cooldown 0.60s · equip 1.00s · move +10%

C

C-tier melee — Niche — counter-picks or hard to recommend

Fists

Standard

Free, unbannable and the fastest melee swing (0.35s), but 30 damage a hit. Their best use, per the wiki, is cancelling shot or reload cooldowns on weapons like the Sniper.

0 Keys · dmg 30 · cooldown 0.35s · equip 0.55s · move +5%

Maul

PrimeProvisionalProvisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.

75 damage per swing and a slam, but a 1.00s swing cooldown and −20% move speed. Two updates of buffs may lift it once results show.

Patch notes: Update 21: slam altitude 10 → 8 studs. Update 22: reach 6 → 8, slam easier to trigger.

550 Keys · dmg 75 · cooldown 1.00s · equip 1.00s · move -20%

Riot Shield

Standard

Blocks most bullets, but fire, explosives and the Spray get through, it hits for 25, and it was capped at 500 health.

Patch notes: Update 21: max health ∞ → 500.

45 Keys · dmg 25 · cooldown 0.70s · equip 1.05s · move -10%

Utility weapons (12)

Grenades, healing, movement and vision control.

A

A-tier utility — Very strong — excellent in most matchups

Grenade

StandardBeginner friendly

Free, part of the unbannable default loadout, and now a 0.50s equip after Update 22. Arcing, timed explosion on a 30s cooldown.

Patch notes: Update 22: equip cooldown 0.85s → 0.5s.

0 Keys · dmg 1 · crit 2 · cooldown 30.00s · equip 0.50s

Medkit

Prime

Self-healing mid-fight on a 90s cooldown; the heal is interrupted if you take damage or swap weapons.

300 Keys · cooldown 90.00s · equip 0.90s · move -10%

B

B-tier utility — Situational — good on the right map or role

Freeze Ray

StandardProvisionalProvisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.

Freezes everyone in its splash — 10 studs per the wiki's description, 16 per its infobox; the wiki disagrees with itself — and frozen players can't shoot, look or swap, though any damage breaks the freeze and is halved. Heavily buffed in Update 22.

Patch notes: Update 22: equip 0.9s → 0.5s, freeze 3s → 4s, slow 1s → 2.5s.

45 Keys · dmg 0 · ammo 1 · equip 0.50s

Grappler

Contraband

Zips you up walls, or pulls an enemy to you with a ~0.8s stun, on an 8s cooldown.

Patch notes: Update 22: equip cooldown 0.9s → 0.5s.

TBD Keys, Prime Bundle , Contraband Bundle · cooldown 8.00s · equip 0.50s · move -10%

Jump Pad

Standard

Three pads that launch players for 90 seconds each. Unlocked by collecting all 9 Jump Shards rather than with Keys.

Patch notes: Update 22: equip cooldown 0.9s → 0.5s.

9 Jump_Shard · cooldown 0.50s · ammo 3 · equip 0.50s

Molotov

Standard

Fire on impact that burns anyone nearby — area denial that forces players off an angle; 30s cooldown.

Patch notes: Update 22: equip cooldown 0.85s → 0.5s.

25 Keys · dmg 1 · crit 2 · cooldown 30.00s · equip 0.50s

Satchel

Standard

Three sticky charges you detonate manually; surface-stuck satchels crit for 50 and stick to Riot Shields. Instant 0.00s equip.

35 Keys · crit 50 · cooldown 0.50s · ammo 3 · equip 0.00s

Smoke Grenade

Standard

Three charges of vision-blocking smoke that also puts out fire. Since Update 22 the smoke fully blinds on every graphics setting.

Patch notes: Update 22: equip 0.85s → 0.5s; smoke fully blinds.

10 Keys · dmg 1 · crit 2 · cooldown 0.50s · ammo 3 · equip 0.50s

Subspace Tripmine

Prime

Invisible to enemies and launches whoever steps on it; Update 22 made direct hits crit for 150.

Patch notes: Update 22: direct-hit crit 150; equip 0.9s → 0.5s.

250 Keys · cooldown 0.50s · ammo 2 · equip 0.50s

War Horn

Standard

+25% movement speed for your whole team on a 45s cooldown — better in 2v2 and 3v3 than in 1v1.

30 Keys · cooldown 45.00s · equip 0.40s

C

C-tier utility — Niche — counter-picks or hard to recommend

Flashbang

Standard

Two blinding charges, but the wiki warns it can blind you and your teammates too.

Patch notes: Update 22: equip cooldown 0.85s → 0.5s.

15 Keys · dmg 1 · crit 2 · cooldown 0.50s · ammo 2 · equip 0.5s

Warpstone

Prime

Teleports you to where it lands on a 30s cooldown — a 400-Key escape tool with no fight-winning effect.

Patch notes: Update 22: equip cooldown 0.85s → 0.5s.

400 Keys · dmg 1 · crit 2 · cooldown 30.00s · equip 0.50s

Not yet ranked

Every loadout weapon in the synced roster (49) has a placement. A weapon added to the wiki later appears here until we rank it.

Unranked by design: the 5 gamemode-exclusive weapons (Elixir, Glass Cannon, Glast Shard, RNG Dice and Scepter) only appear in modes such as RIVALS RNG and Gun Game, not in normal loadouts.

Sample loadouts

Suggestions

Four starting points by playstyle. Key costs are the synced wiki prices for weapons you don't own yet; tiers are from the list above.

Free default loadout

Brand-new players

  • Primary: Assault Rifle (S)Free
  • Secondary: Handgun (A)Free
  • Melee: Fists (C)Free
  • Utility: Grenade (A)Free

Total: Free

Costs nothing, covers every range, and none of it can normally be banned in Ranked. Spend your first Keys upgrading the secondary to the Uzi.

Ranked all-rounder

Ranked 1v1 and 2v2

  • Primary: Assault Rifle (S)Free
  • Secondary: Exogun (S)350 Keys
  • Melee: Katana (A)45 Keys
  • Utility: Grenade (A)Free

Total: 395 Keys

The unbannable rifle and grenade, a secondary whose splash the Katana and Riot Shield can't block, and a Deflect melee for when an opponent commits.

Aggressive close range

Tight maps like Bridge and Backrooms

  • Primary: Shotgun (A)20 Keys
  • Secondary: Uzi (A)20 Keys
  • Melee: Scythe (A)40 Keys
  • Utility: Molotov (B)25 Keys

Total: 105 Keys

Scythe dashes close the gap, the Shotgun finishes, the Uzi covers the reload, and the Molotov flushes players out of corners.

Long range

Open maps like Docks

  • Primary: Sniper (A)75 Keys
  • Secondary: Revolver (B)25 Keys
  • Melee: Fists (C)Free
  • Utility: Smoke Grenade (B)10 Keys

Total: 110 Keys

Sniper for picks, a Revolver whose dropoff runs to 200 studs as backup, Fists to cancel the Sniper's shot cooldown (a trick the wiki describes), and smoke to reposition.

Best Weapon for Each Map

Picks are editorial

The layout column paraphrases the wiki Maps page; the weapon column is our pick for that layout.

MapLayout (wiki)Our picks
DocksLong sightlines that the wiki says favour the Sniper and Crossbow; breakable windows.Sniper, Crossbow, Assault Rifle
BridgeSmall and enclosed; limited cover and many obstacles push fights close.Shotgun, Uzi, Assault Rifle
BackroomsMaze-like and dark, hard to spot enemies from afar.Shotgun, Uzi, Exogun
ArenaSimple mirrored map, spawns facing each other, ramps both sides.Assault Rifle, Burst Rifle
ChessOpen chessboard; pieces give minimal cover for long and close range.Assault Rifle, Sniper
PlaygroundLarge, maze-like, with crates and wooden walls that break sightlines.Assault Rifle, Shotgun, Exogun
OnyxLava all around (10–70 damage per touch); players spawn on pillars.Assault Rifle, Exogun
ConstructionMedium, mirrored, full of gaps and holes you can fall through.Assault Rifle, Scythe
GraveyardLarge and asymmetrical with a house and many obstacles.Shotgun, Katana
VillageSmall island with two mirrored cabins and a damaging campfire.Shotgun, Assault Rifle
Shooting RangeLarge, long sightlines suited to the Sniper (5v5, FFA, TDM only).Sniper, Assault Rifle
Ranked bans shape the meta: before every ranked match each team bans one map and two weapons. The default loadout — Assault Rifle, Handgun, Fists, Grenade — cannot be banned unless every player owns more than four weapons in that category, which is one reason the Assault Rifle tops this list. Ranked also halves Aim Assist and locks Auto Shoot to Dynamic, which the wiki notes slows reactions with the Sniper, Crossbow and Revolver.

Ranked Map Pool by Format

Wiki Ranked page

Only these maps appear in each ranked format. Sandbox, made official in Update 21, is not in any pool.

FormatMapsPool
Ranked 1v113Arena, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Studio, Westown
Ranked 2v215Arena, Battleground, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Museum, Westown, Studio
Ranked 3v311Battleground, Big Arena, Bridge, Construction, Crossroads, Docks, Iceberg, Onyx, Playground, Station, Splash
Sources disagreeDimension, Iceberg, Museum and Westown in Ranked
  • Wiki Ranked page (edited 2026-08-27): Dimension is in Ranked 1v1 and 2v2; Iceberg is in Ranked 3v3; Museum is in Ranked 2v2 only; Westown is in Ranked 1v1 and 2v2.
  • Wiki Maps page, per-map sections (edited 2026-09-03): Dimension, Museum and Westown each list Ranked 1v1, 2v2 and 3v3; Iceberg lists no Ranked mode at all.

What we do: Unresolved — the pool tables follow the Ranked page. These four are the only maps where the two pages differ.

Balance changes behind these rankings

Patch notes as transcribed on the RIVALS wiki
Update 22 — September 4, 2026 (16 changes)
WeaponChangeType
Burst RifleBurst cooldown 0.07s → 0.08sNerf
CrossbowFiring mode automatic → semi-automaticChange
DistortionMax ammo 77 → 45Nerf
MinigunDynamic spread 0.25 → 0.18 °/studs/sBuff
PermafrostSlow duration 0.75s → 1.5sBuff
SniperFiring mode automatic → semi-automaticChange
MaulReach 6 → 8; slam easier to triggerBuff
FlashbangEquip cooldown 0.85s → 0.5sBuff
Freeze RayEquip cooldown 0.9s → 0.5s; freeze 3s → 4s; slow 1s → 2.5sBuff
GrapplerEquip cooldown 0.9s → 0.5sBuff
GrenadeEquip cooldown 0.85s → 0.5sBuff
Jump PadEquip cooldown 0.9s → 0.5sBuff
MolotovEquip cooldown 0.85s → 0.5sBuff
Smoke GrenadeEquip cooldown 0.85s → 0.5s; smoke now fully blinds on every graphics levelBuff
Subspace TripmineDirect hits crit for 150; equip cooldown 0.9s → 0.5sBuff
WarpstoneEquip cooldown 0.85s → 0.5sBuff
Update 21 — June 26, 2026 (15 changes)
WeaponChangeType
Burst RifleReload 1.2s → 1.6s; dropoff start 75 → 60 studsNerf
DistortionVortexes pull enemies to the centerBuff
Grenade LauncherExplosion radius 12 → 14 studsBuff
MinigunMoving while shooting reduces accuracyNerf
Paintball GunProjectile speed +~22%; hitbox −25%Change
PermafrostFreeze damage reduction lasts 1s after thawingNerf
ShotgunDamage 7.5×10 → 8×10; crit 11.25×10 → 12×10Buff
SniperHitbox size +17%Buff
DaggersEquip cooldown 0.8s → 0.6sBuff
ExogunSpread 0.5° → 0.628°Nerf
ShortyEquip cooldown 0.7s → 0.6sBuff
UziSpread 2° → 1°Buff
MaulMinimum slam altitude 10 → 8 studsBuff
Riot ShieldMax health ∞ → 500Nerf
Freeze RayFreeze damage reduction lasts 1s after thawing; thawed enemies slowed 50% for 1sChange

Frequently Asked Questions

What is the best weapon in RIVALS right now?

In our tier list the Assault Rifle is the best all-round weapon after Update 22: it is free, the wiki calls it effective at any range, and as part of the default loadout it normally cannot be banned in Ranked. S-tier across all slots is Assault Rifle, Permafrost and Exogun. This is an editorial ranking, not an official statistic.

How many weapons does this tier list rank?

All 49 loadout weapons on the RIVALS wiki roster (synced October 28, 2026): 16 Primary, 11 Secondary, 10 Melee, 12 Utility. The 5 gamemode-exclusive weapons (Elixir, Glass Cannon, Glast Shard, RNG Dice and Scepter) can't be equipped in normal loadouts, so they aren't ranked.

What is the best secondary in RIVALS?

By our ranking: Exogun (S-tier), then Handgun and Uzi (A-tier). The Exogun's splash can't be deflected by the Katana or absorbed by the Riot Shield; the free Handgun is part of the unbannable default loadout.

What is the best melee weapon in RIVALS?

By our ranking: Katana and Scythe (A-tier). No melee reaches S-tier — the Katana's Deflect and the Scythe's dash are the two abilities that change duels most.

What is the best utility in RIVALS?

By our ranking: Grenade and Medkit (A-tier). Update 22 cut the equip cooldown of nine utilities to 0.5s and heavily buffed the Freeze Ray, which is ranked provisionally.

Where does the Wildcat rank in RIVALS?

We place the Wildcat in A-tier provisionally. It is a 35-Key Standard SMG added on September 4, 2026 with the fastest fire rate of any Standard primary, offset by 3.0° spread, a 30 → 90 stud dropoff and realistic recoil. We will revisit it once Ranked results settle.

What changed for weapons in Update 22?

16 balance changes: Permafrost slow 0.75s → 1.5s, Maul reach 6 → 8, Minigun spread reduced, Freeze Ray freeze and slow extended, Subspace Tripmine direct hits crit for 150, nine utilities' equip cooldowns cut to 0.5s, Distortion max ammo 77 → 45, Burst Rifle burst cooldown 0.07s → 0.08s, and the Sniper and Crossbow made semi-automatic.

What is the best free loadout for beginners?

The default loadout — Assault Rifle, Handgun, Fists and Grenade — costs 0 Keys, and the Assault Rifle is S-tier, the Handgun is A-tier and the Grenade is A-tier in our list. The first cheap upgrades we'd buy are the Uzi (20 Keys) and the Shotgun (20 Keys).

How do I get the Permafrost in RIVALS?

The Permafrost costs 600 Keys. It was also sold in the Prime Bundle and the Contraband Bundle, both now retired, so Keys are the only way. Contracts, Daily Tasks, Login Rewards, Prize Wheels and codes all pay Keys.

Can weapons be banned in RIVALS ranked?

Yes. Before each ranked match every team bans one map and two weapons. The default loadout (Assault Rifle, Handgun, Fists, Grenade) cannot be banned unless every player owns more than four weapons in that category.

What maps are in the RIVALS ranked pool?

Per the wiki Ranked page: Ranked 1v1 has 13 maps (Arena, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Studio, Westown); Ranked 2v2 has 15 maps (Arena, Battleground, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Museum, Westown, Studio); Ranked 3v3 has 11 maps (Battleground, Big Arena, Bridge, Construction, Crossroads, Docks, Iceberg, Onyx, Playground, Station, Splash). The wiki Maps page disagrees on four maps: it lists Dimension, Museum and Westown under Ranked 1v1, 2v2 and 3v3, and gives Iceberg no Ranked mode.

Sources checked September 15, 2026

Community wiki + Roblox

Game facts on this page trace to these pages, fetched on September 15, 2026. Most come from the RIVALS Fandom wiki, a community-edited source (patch notes included, as its editors transcribe them); wiki pages show the revision time we read. The primary Roblox sources confirm only that Update 22 is live and its date. Tier placements and loadout advice are our own editorial judgement and are labelled that way.

  1. Updates (Update 22 patch notes, Sept 4, 2026; Update 21 balance changes)Revision 2026-09-06 06:13:05 UTC
  2. Codes (working + expired lists)Revision 2026-09-13 22:31:50 UTC
  3. Weapons (roster by slot and type)Revision 2026-09-12 10:09:34 UTC
  4. Wildcat (Update 22 weapon infobox)Revision 2026-09-15 00:12:43 UTC
  5. Ranked (requirements, map pools, ELO table)Revision 2026-08-27 07:54:51 UTC
  6. Ranked Seasons (Season 0–3, Season 4 Arch Uzi)Revision 2026-08-28 12:37:51 UTC
  7. Maps (map list, per-map layout and modes)Revision 2026-09-03 17:57:57 UTC
  8. Keys (uses, sources, Key bundles)Revision 2026-09-10 03:19:59 UTC
  9. Contracts (kill and playtime milestones)Revision 2026-09-15 04:41:44 UTC
  10. Shop (Wrap Box, Charm Capsule, Finisher Pack prices)Revision 2026-09-12 01:59:08 UTC
  11. Skins (Skin Case prices, counts)Revision 2026-09-15 00:00:57 UTC
  12. Skin CaseRevision 2026-09-13 14:57:45 UTC
  13. Wraps (rarity counts, Wrap Box prices)Revision 2026-09-15 02:45:10 UTC
  14. Glory (Ranked Shop, Glory formula)Revision 2026-09-13 06:05:43 UTC
  15. Prize Wheel (Update 22 drop rates)Revision 2026-09-12 02:51:51 UTC
  16. Skin TicketsRevision 2026-09-13 06:17:50 UTC
  17. Gamemodes (21 modes)Revision 2026-08-27 06:39:11 UTC
  18. Super Starter Bundle (67 Robux, retired)Revision 2026-09-13 22:53:04 UTC
  19. Roblox games API — RIVALS (description, visits, favorites, votes) — primary source; its description confirms Update 22 is live
  20. Roblox event listing "UPDATE 22 - RIVALS" — primary source for the Update 22 date (start 2026-09-05 01:00 UTC, i.e. Sept 4 9 PM ET, as recorded in our Sept 2 post; title re-fetched 2026-09-15)
  21. Second community wiki, cross-check (robloxrivals.miraheze.org — Codes last edited 2025-11-15, Weapons 2026-03-05; not used as a primary source)

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