RIVALS Weapon Tier List

Every core weapon ranked S through C — updated June 2026

Plus the best weapon for each map and how ranked bans shape what you should actually bring.

Quick Answer

The best weapon in RIVALS is the Assault Rifle — the default primary has low recoil, a fast time-to-kill, and works on every map. The Contraband Permafrost and the Exogun secondary round out S-tier. On tight indoor maps like Backrooms, Station, and Onyx, swap to the Shotgun. Rankings reflect ranked 1v1, 2v2, and 3v3 performance as of June 2026.

How this is ranked: Based on performance in ranked duels (1v1, 2v2, 3v3) and versatility across the map pool. RIVALS has 53 weapons in total per the official wiki — this list ranks the core competitive picks across Primary, Secondary, Melee, and Utility slots. Tier placements are editorial consensus; the meta shifts with balance patches and seasonal weapon drops. This list reflects June 2026.
S

S-Tier — Dominant

Pick these first. Effective in nearly every scenario and map.

S

Assault Rifle

PrimaryBeginner Friendly

Default primary. Best all-rounder — works at every range and map. Low recoil, fast TTK, and versatile. #1 weapon overall.

S

Permafrost

Primary

Contraband SMG. Fires in precise 2-round bursts — insane damage when mastered. Hard to obtain but dominant in ranked.

S

Exogun

Secondary

AOE blast damage that exceeds some primaries at range. Incredible on clustered maps. Can clear corners instantly.

A

A-Tier — Very Strong

Excellent weapons that excel in the right hands and situations.

A

Shotgun

PrimaryBeginner Friendly

Best close-range primary. One-shot potential. Dominant on indoor maps (Backrooms, Station, Graveyard).

A

Katana

Melee

Can deflect bullets — unique defensive ability. Excellent for aggressive rushers. High skill ceiling.

A

Scythe

Melee

Dash-forward active ability closes gaps instantly. Hard to punish on approach. Solid ranked pick.

A

Burst Rifle

PrimaryBeginner Friendly

Three-round burst rifle — a hit-and-run side-grade to the Assault Rifle. Cheap to unlock (25 Keys) and beginner-friendly.

A

Uzi

SecondaryBeginner Friendly

Automatic sidearm with a high fire rate — plays like a pocket Assault Rifle. Slight spread at range. Best beginner secondary (20 Keys).

B

B-Tier — Situational

Solid picks held back by skill floors or niche use cases.

B

Sniper

Primary

One-shot headshot potential. Dominates open maps (Playground, Bridge). High skill ceiling — punishing to miss.

B

Crossbow

Primary

Silent shots, good damage per bolt. Viable in ranked for stealth plays. Limited ammo count.

B

Molotov

Utility

Area denial tool. Forces enemies out of cover. Strategic value in team modes.

B

Knife

Melee

Fast attack speed. Half the contract kill count of other weapons (easier to complete contracts).

C

C-Tier — Niche

Hard to recommend for ranked unless fully mastered.

C

Grenade Launcher

Primary

Niche situational use. High skill needed to arc shots. Outclassed by Exogun for splash damage.

C

Revolver

Secondary

Slow fire rate punishes misses. Viable only when fully mastered. Hard to recommend for ranked.

Best Weapon for Every Map

The weapon meta shifts hard between maps — an S-tier pick on Bridge can be a liability in Backrooms. Run these loadouts per map:

MapBest WeaponsWhy
BackroomsShotgun, Uzi, ExogunTight corridors punish range weapons — close-range dominates.
StationShotgun, Uzi, ScytheIndoor train station with fast TTK and almost no long sightlines.
PlaygroundSniper, Assault RifleOpen area with long sightlines — snipers shine here.
BridgeSniper, Assault RifleLong central lane rewards accurate range weapons.
GraveyardShotgun, KatanaDense tombstone cover keeps every fight close.
ArenaAssault Rifle, Burst RifleSymmetrical layout, all ranges — the AR is king here.
CrossroadsAssault Rifle, ExogunFour-way intersection — versatile loadouts win.
OnyxShotgun, UziDark, tight layout — shotgun-favored by design.
Big SplashSniper, Assault RifleThe larger pool map makes snipers viable, unlike standard Splash.
Ranked bans shape the meta:before every ranked match, each team bans one map and two weapons. Strong off-meta counters like the Katana (bullet deflection) eat bans constantly. The default loadout — Assault Rifle, Handgun, Fists, Grenade — normally can't be banned, which is one more reason the Assault Rifle tops this list: it's the S-tier weapon nobody can take away from you.

Quick Reference Summary

TierWeaponCategoryBeginner Friendly
SAssault RiflePrimaryYes
SPermafrostPrimary
SExogunSecondary
AShotgunPrimaryYes
AKatanaMelee
AScytheMelee
ABurst RiflePrimaryYes
AUziSecondaryYes
BSniperPrimary
BCrossbowPrimary
BMolotovUtility
BKnifeMelee
CGrenade LauncherPrimary
CRevolverSecondary

Frequently Asked Questions

What is the best weapon in RIVALS?

The Assault Rifle is the best all-around weapon in RIVALS — low recoil, fast time-to-kill, and effective at every range on every map. The Contraband Permafrost (2-round burst SMG that slows enemies) and the Exogun secondary are also S-tier for experienced players.

How many weapons are in RIVALS?

RIVALS has 53 weapons total (5 of them gamemode-exclusive) across four categories: Primary, Secondary, Melee, and Utility. Weapons come in three types — Standard, Prime, and Contraband. This tier list ranks the core competitive picks; niche utility items like the Medkit or Jump Pad are situational rather than tierable.

What weapons should beginners use in RIVALS?

Start with the Assault Rifle — it is the default primary and the most forgiving weapon in the game. The Burst Rifle (25 Keys) is a cheap hit-and-run alternative, and the Uzi (20 Keys) is the best beginner secondary, playing like a pocket Assault Rifle.

How do I get the Permafrost in RIVALS?

The Permafrost costs 600 Keys. It was previously available in the Prime Bundle and Contraband Bundle, but both have been retired. It is a Contraband primary, so expect a long Key grind — complete weapon contracts and redeem weekly codes to speed it up.

Can weapons be banned in RIVALS ranked?

Yes. Before each ranked match, every team bans one map and two weapons. The default loadout (Assault Rifle, Handgun, Fists, Grenade) normally cannot be banned — which is part of why the Assault Rifle tops this list: it is always available.

Do wraps and skins affect weapon stats in RIVALS?

No. Wraps and skins are purely cosmetic — they change how your weapon looks but have zero impact on damage, recoil, or fire rate. Tier placements are identical whether you run a default weapon or a Mythical wrap.

What level do you need to play ranked in RIVALS?

Ranked requires Level 100, 10 completed standard duels, at least 30 completed tasks, a verified account (email, Robux spend, or ID), and a Roblox account at least 14 days old. After unlocking ranked, you play 10 placement matches to reveal your initial rank.