All 49 loadout weapons ranked S through C, by slot, after Update 22 (September 4, 2026)
Patch notes checked against the RIVALS wiki on September 15, 2026; weapon stats synced October 28, 2026.
Quick Answer
The best weapon in RIVALS after Update 22 is the Assault Rifle: free, effective at any range and normally unbannable in Ranked. By slot, our top picks are primary Assault Rifle and Permafrost; secondary Exogun; melee Katana and Scythe; utility Grenade and Medkit. The new Wildcat SMG is A-tier (provisional) and the Burst Rifle is B after nerfs in Updates 21 and 22. All 49 loadout weapons are ranked; placements are our editorial read of Ranked play, and the stats and patch changes behind each are shown.
Weapons are ranked within their loadout slot, because you pick one of each. Placements are our judgement of Ranked 1v1, 2v2 and 3v3: damage and fire rate, range and dropoff, reload and equip time, movement penalties, whether the weapon can be banned, and the direction of recent balance changes. We found no published pick-rate or win-rate data for RIVALS, so nothing here is a statistic.
What is not opinion: each weapon's stat line is read from its wiki infobox (synced October 28, 2026), mechanics come from its wiki page, and balance changes come from the Update 21 (June 26, 2026) and Update 22 (September 4, 2026) patch notes as transcribed on the RIVALS wiki, a community-edited source. Provisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.
What changed on September 15, 2026
The list now ranks every loadout weapon. Placements that moved from the previous version:
Weapon
Before
Now
Why
Wildcat
Not in game
A (provisional)
Added in Update 22. Placed from its wiki stats before a meta exists to judge it.
Burst Rifle
A
B
Nerfed in Update 21 (reload 1.2s → 1.6s, shorter dropoff) and again in Update 22 (burst cooldown 0.07s → 0.08s).
Sniper
B
A
Re-assessed against the Update 21 hitbox buff (+17%) when every weapon was ranked; Ranked's Dynamic Auto Shoot still keeps it out of S.
Revolver
C
B
Re-assessed: its 75 → 200 stud dropoff and Fanning burst are strong, though semi-automatic fire and Dynamic Auto Shoot hold it back.
* Provisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.
Primary weapons (16)
Your main damage. Most duels are decided here.
S
S-tier primary — Dominant — first picks for Ranked
Assault Rifle
StandardBeginner friendly
Free, and the wiki calls it effective at any range: 12 → 3 damage every 0.10s with a long 50 → 200 stud dropoff. As part of the default loadout it normally cannot be banned in Ranked.
22 damage every 0.15s with 0° spread, and a Paint Grenade that nearly blinds. Projectiles must be led, and its 2.40s reload is the longest of any primary in the data.
One-shots with a headshot (150 critical) and got a 17% larger hitbox in Update 21. Held below S by a 1.50s shot cooldown, a 4-round magazine, −20% move speed and Ranked's Dynamic Auto Shoot, which the wiki says slows its reactions.
Patch notes: Update 21: hitbox +17%. Update 22: now semi-automatic.
StandardProvisionalProvisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.
Fastest-firing Standard primary (0.06s, 9 → 2.2 damage) with a 0.45s equip and alternating 1s/2s reloads. Offset by 3.0° spread, a short 30 → 90 stud dropoff and the only realistic recoil in the game.
Patch notes: Added in Update 22 (September 4, 2026).
A 45-damage (55 headshot) gun mode, a 35-damage blade mode and a Scythe-style dash. It carries 12 rounds with no published reload, and the 1.00s equip is slow.
C-tier primary — Niche — counter-picks or hard to recommend
Flamethrower
Prime
85 fire damage per second in a short cone, plus 25 afterburn and an Airblast that pushes enemies (4s cooldown). Its 26-stud reach limits it to close range, and it moves at −5%.
400 Keys · ammo 100/∞ · equip 0.90s · move -5%
Grenade Launcher
Prime
Arcing 40-damage grenades (80 direct) that are hard to land on open maps, even after the radius buff; −10% move speed.
A-tier secondary — Very strong — excellent in most matchups
Handgun
StandardBeginner friendly
Free and part of the unbannable default loadout: 12 → 3 damage every 0.13s with 0.5° spread and the fastest equip of any gun in the data (0.20s). Semi-automatic, so every shot needs a click.
30 → 8 damage with a long 75 → 200 stud dropoff, and Fanning empties the cylinder in a burst. Semi-automatic with a 1.80s reload, and the wiki names it as slowed by Ranked's Dynamic Auto Shoot.
Quick 15-damage three-hit strings or a thrown spear (25, doubled on a headshot) that pierces and sticks in walls as a platform. 1.25s equip is the slowest melee in the data.
C-tier melee — Niche — counter-picks or hard to recommend
Fists
Standard
Free, unbannable and the fastest melee swing (0.35s), but 30 damage a hit. Their best use, per the wiki, is cancelling shot or reload cooldowns on weapons like the Sniper.
B-tier utility — Situational — good on the right map or role
Freeze Ray
StandardProvisionalProvisional: added or balance-changed in Update 21 or 22, so the placement may move once results settle.
Freezes everyone in its splash — 10 studs per the wiki's description, 16 per its infobox; the wiki disagrees with itself — and frozen players can't shoot, look or swap, though any damage breaks the freeze and is halved. Heavily buffed in Update 22.
Every loadout weapon in the synced roster (49) has a placement. A weapon added to the wiki later appears here until we rank it.
Unranked by design: the 5 gamemode-exclusive weapons (Elixir, Glass Cannon, Glast Shard, RNG Dice and Scepter) only appear in modes such as RIVALS RNG and Gun Game, not in normal loadouts.
Sample loadouts
Suggestions
Four starting points by playstyle. Key costs are the synced wiki prices for weapons you don't own yet; tiers are from the list above.
Free default loadout
Brand-new players
Primary: Assault Rifle (S)Free
Secondary: Handgun (A)Free
Melee: Fists (C)Free
Utility: Grenade (A)Free
Total: Free
Costs nothing, covers every range, and none of it can normally be banned in Ranked. Spend your first Keys upgrading the secondary to the Uzi.
Ranked all-rounder
Ranked 1v1 and 2v2
Primary: Assault Rifle (S)Free
Secondary: Exogun (S)350 Keys
Melee: Katana (A)45 Keys
Utility: Grenade (A)Free
Total: 395 Keys
The unbannable rifle and grenade, a secondary whose splash the Katana and Riot Shield can't block, and a Deflect melee for when an opponent commits.
Aggressive close range
Tight maps like Bridge and Backrooms
Primary: Shotgun (A)20 Keys
Secondary: Uzi (A)20 Keys
Melee: Scythe (A)40 Keys
Utility: Molotov (B)25 Keys
Total: 105 Keys
Scythe dashes close the gap, the Shotgun finishes, the Uzi covers the reload, and the Molotov flushes players out of corners.
Long range
Open maps like Docks
Primary: Sniper (A)75 Keys
Secondary: Revolver (B)25 Keys
Melee: Fists (C)Free
Utility: Smoke Grenade (B)10 Keys
Total: 110 Keys
Sniper for picks, a Revolver whose dropoff runs to 200 studs as backup, Fists to cancel the Sniper's shot cooldown (a trick the wiki describes), and smoke to reposition.
Best Weapon for Each Map
Picks are editorial
The layout column paraphrases the wiki Maps page; the weapon column is our pick for that layout.
Map
Layout (wiki)
Our picks
Docks
Long sightlines that the wiki says favour the Sniper and Crossbow; breakable windows.
Sniper, Crossbow, Assault Rifle
Bridge
Small and enclosed; limited cover and many obstacles push fights close.
Shotgun, Uzi, Assault Rifle
Backrooms
Maze-like and dark, hard to spot enemies from afar.
Shotgun, Uzi, Exogun
Arena
Simple mirrored map, spawns facing each other, ramps both sides.
Assault Rifle, Burst Rifle
Chess
Open chessboard; pieces give minimal cover for long and close range.
Assault Rifle, Sniper
Playground
Large, maze-like, with crates and wooden walls that break sightlines.
Assault Rifle, Shotgun, Exogun
Onyx
Lava all around (10–70 damage per touch); players spawn on pillars.
Assault Rifle, Exogun
Construction
Medium, mirrored, full of gaps and holes you can fall through.
Assault Rifle, Scythe
Graveyard
Large and asymmetrical with a house and many obstacles.
Shotgun, Katana
Village
Small island with two mirrored cabins and a damaging campfire.
Shotgun, Assault Rifle
Shooting Range
Large, long sightlines suited to the Sniper (5v5, FFA, TDM only).
Sniper, Assault Rifle
Ranked bans shape the meta: before every ranked match each team bans one map and two weapons. The default loadout — Assault Rifle, Handgun, Fists, Grenade — cannot be banned unless every player owns more than four weapons in that category, which is one reason the Assault Rifle tops this list. Ranked also halves Aim Assist and locks Auto Shoot to Dynamic, which the wiki notes slows reactions with the Sniper, Crossbow and Revolver.
Ranked Map Pool by Format
Wiki Ranked page
Only these maps appear in each ranked format. Sandbox, made official in Update 21, is not in any pool.
Sources disagreeDimension, Iceberg, Museum and Westown in Ranked
Wiki Ranked page (edited 2026-08-27): Dimension is in Ranked 1v1 and 2v2; Iceberg is in Ranked 3v3; Museum is in Ranked 2v2 only; Westown is in Ranked 1v1 and 2v2.
Wiki Maps page, per-map sections (edited 2026-09-03): Dimension, Museum and Westown each list Ranked 1v1, 2v2 and 3v3; Iceberg lists no Ranked mode at all.
What we do: Unresolved — the pool tables follow the Ranked page. These four are the only maps where the two pages differ.
Equip cooldown 0.85s → 0.5s; smoke now fully blinds on every graphics level
Buff
Subspace Tripmine
Direct hits crit for 150; equip cooldown 0.9s → 0.5s
Buff
Warpstone
Equip cooldown 0.85s → 0.5s
Buff
Update 21 — June 26, 2026 (15 changes)
Weapon
Change
Type
Burst Rifle
Reload 1.2s → 1.6s; dropoff start 75 → 60 studs
Nerf
Distortion
Vortexes pull enemies to the center
Buff
Grenade Launcher
Explosion radius 12 → 14 studs
Buff
Minigun
Moving while shooting reduces accuracy
Nerf
Paintball Gun
Projectile speed +~22%; hitbox −25%
Change
Permafrost
Freeze damage reduction lasts 1s after thawing
Nerf
Shotgun
Damage 7.5×10 → 8×10; crit 11.25×10 → 12×10
Buff
Sniper
Hitbox size +17%
Buff
Daggers
Equip cooldown 0.8s → 0.6s
Buff
Exogun
Spread 0.5° → 0.628°
Nerf
Shorty
Equip cooldown 0.7s → 0.6s
Buff
Uzi
Spread 2° → 1°
Buff
Maul
Minimum slam altitude 10 → 8 studs
Buff
Riot Shield
Max health ∞ → 500
Nerf
Freeze Ray
Freeze damage reduction lasts 1s after thawing; thawed enemies slowed 50% for 1s
Change
Frequently Asked Questions
What is the best weapon in RIVALS right now?
In our tier list the Assault Rifle is the best all-round weapon after Update 22: it is free, the wiki calls it effective at any range, and as part of the default loadout it normally cannot be banned in Ranked. S-tier across all slots is Assault Rifle, Permafrost and Exogun. This is an editorial ranking, not an official statistic.
How many weapons does this tier list rank?
All 49 loadout weapons on the RIVALS wiki roster (synced October 28, 2026): 16 Primary, 11 Secondary, 10 Melee, 12 Utility. The 5 gamemode-exclusive weapons (Elixir, Glass Cannon, Glast Shard, RNG Dice and Scepter) can't be equipped in normal loadouts, so they aren't ranked.
What is the best secondary in RIVALS?
By our ranking: Exogun (S-tier), then Handgun and Uzi (A-tier). The Exogun's splash can't be deflected by the Katana or absorbed by the Riot Shield; the free Handgun is part of the unbannable default loadout.
What is the best melee weapon in RIVALS?
By our ranking: Katana and Scythe (A-tier). No melee reaches S-tier — the Katana's Deflect and the Scythe's dash are the two abilities that change duels most.
What is the best utility in RIVALS?
By our ranking: Grenade and Medkit (A-tier). Update 22 cut the equip cooldown of nine utilities to 0.5s and heavily buffed the Freeze Ray, which is ranked provisionally.
Where does the Wildcat rank in RIVALS?
We place the Wildcat in A-tier provisionally. It is a 35-Key Standard SMG added on September 4, 2026 with the fastest fire rate of any Standard primary, offset by 3.0° spread, a 30 → 90 stud dropoff and realistic recoil. We will revisit it once Ranked results settle.
What changed for weapons in Update 22?
16 balance changes: Permafrost slow 0.75s → 1.5s, Maul reach 6 → 8, Minigun spread reduced, Freeze Ray freeze and slow extended, Subspace Tripmine direct hits crit for 150, nine utilities' equip cooldowns cut to 0.5s, Distortion max ammo 77 → 45, Burst Rifle burst cooldown 0.07s → 0.08s, and the Sniper and Crossbow made semi-automatic.
What is the best free loadout for beginners?
The default loadout — Assault Rifle, Handgun, Fists and Grenade — costs 0 Keys, and the Assault Rifle is S-tier, the Handgun is A-tier and the Grenade is A-tier in our list. The first cheap upgrades we'd buy are the Uzi (20 Keys) and the Shotgun (20 Keys).
How do I get the Permafrost in RIVALS?
The Permafrost costs 600 Keys. It was also sold in the Prime Bundle and the Contraband Bundle, both now retired, so Keys are the only way. Contracts, Daily Tasks, Login Rewards, Prize Wheels and codes all pay Keys.
Can weapons be banned in RIVALS ranked?
Yes. Before each ranked match every team bans one map and two weapons. The default loadout (Assault Rifle, Handgun, Fists, Grenade) cannot be banned unless every player owns more than four weapons in that category.
What maps are in the RIVALS ranked pool?
Per the wiki Ranked page: Ranked 1v1 has 13 maps (Arena, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Studio, Westown); Ranked 2v2 has 15 maps (Arena, Battleground, Bridge, Construction, Crossroads, Dimension, Docks, Onyx, Playground, Splash, Station, Village, Museum, Westown, Studio); Ranked 3v3 has 11 maps (Battleground, Big Arena, Bridge, Construction, Crossroads, Docks, Iceberg, Onyx, Playground, Station, Splash). The wiki Maps page disagrees on four maps: it lists Dimension, Museum and Westown under Ranked 1v1, 2v2 and 3v3, and gives Iceberg no Ranked mode.
Sources checked September 15, 2026
Community wiki + Roblox
Game facts on this page trace to these pages, fetched on September 15, 2026. Most come from the RIVALS Fandom wiki, a community-edited source (patch notes included, as its editors transcribe them); wiki pages show the revision time we read. The primary Roblox sources confirm only that Update 22 is live and its date. Tier placements and loadout advice are our own editorial judgement and are labelled that way.