Forsaken Helperbot: Abilities, Cost & 5.3.0 Patch Notes
Helperbot's full kit with every number, what $650 costs in wins or Robux, and the 5.3.0 nerfs to Guest 666, Two Time, Jane Doe and Chance.
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Helperbot's best button isn't the heal. Inspire gives every Survivor near it Haste V, and at 20% per stack that means their ability cooldowns recharge twice as fast for 10 seconds.
Most of the early Helperbot pages still call it tester-only. It isn't. Update 5.3.0 landed on October 16, 2026, Helperbot is in the shop for $650 in Player Points, and the same patch took a big bite out of Guest 666.
Helperbot at a glance
| Stat | Helperbot |
|---|---|
| Role | Support (13th Survivor) |
| Cost | $650 Player Points |
| Difficulty | 2 |
| Health | 80 |
| Walk / sprint speed | 12 / 26 |
| Stamina | 100 |
| Pulse cooldown | 44s |
| Inspire cooldown | 46s |
Walk speed, sprint speed and stamina are the same as every other Survivor. The 80 health is the catch. Only Jane Doe starts lower, and she gets 30 Shatterpoint HP on top.
The full kit, with numbers
Radar (passive)
Every 12 seconds, Helperbot scans for unfinished generators and items within 100 studs and highlights them for every Survivor for 3 seconds.
It also works the other way. When a teammate uses an ability, Helperbot sees that player's aura for 3 seconds, colored by how much health they have left. You always know who is about to go down.
Pulse (44s cooldown)
A 2-second windup, then an expanding ring that gives Regeneration I and Resistance I to every Survivor it touches, Helperbot included. Resistance I means 20% less damage taken while it lasts (it's 20% per stack).
Each stored charge adds 3 studs and a second:
| Charges | Radius | Regen + Resistance |
|---|---|---|
| 0 | 30 studs | 4s |
| 1 | 33 studs | 5s |
| 2 | 36 studs | 6s |
| 3 | 39 studs | 7s |
You start a round with one charge and can hold three. Releasing Pulse spends all of them, and you move 10% slower during the windup. Don't start the cast with the Killer on top of you.
Inspire (46s cooldown)
After a 0.75s windup, Helperbot carries a 14-stud aura for 10 seconds. Every other Survivor inside it gets Haste V.
Haste is 20% faster ability recharge per stack, so Haste V means cooldowns tick at double speed. On a Guest 1337 or a Two Time, that's an extra block or stab in the middle of a chase.
Inspire also feeds Pulse. A teammate who stays in the aura for 5.5 seconds gives you one Pulse charge. Each Survivor can do that once per cast, and three charges is the cap.
If a teammate walks out early, their progress drains slowly instead of resetting, so a quick step out and back still counts.
How the combo actually plays
The intended loop: Inspire, keep three teammates bunched up for 5.5 seconds, then fire a level 3 Pulse for 7 seconds of healing and damage reduction across 39 studs.
In a real round, three people standing still together for 5.5 seconds only happens on a generator or right after a chase ends. Plan on one or two charges most of the time.
That's fine. A 30-stud, 4-second Pulse on its own still blocks 20% of a hit. And even with zero charges, Inspire's Haste V was already the better button.
How to use it:
- Inspire when a Sentinel is about to take aggro. Their cooldowns come back twice as fast for the whole chase.
- Pulse right before the Killer's swing hits a group, not after. The 20% Resistance does nothing if it comes up late.
- Stay near generators. Radar already shows you where the unfinished ones are, and the team is usually standing there anyway.
Don't double up
Each extra Helperbot cuts Inspire's Haste by a level and Pulse's buff duration by a second. A Pulse that hits another Helperbot gives it only half the duration.
If someone else picked Helperbot first, take a different Support.
What $650 costs you
A Survivor win pays $25, so Helperbot is 26 wins as Survivor, or 11 Killer wins at $60 each. Objectives ($2), healing a Hemorrhage victim ($10) and Support actions add a bit on top. Private servers pay nothing.
Paying Robux instead? Every pack up to the 2,000 one costs 0.4 Robux per Player Point. Starting from zero, the cheapest way to reach 650 is the 500 pack plus two 100 packs: 280 Robux for 700 points.
That's $50 more than Dusekkar or Taph ($600 each) and $100 less than Veeronica ($750).
5.3.0 balance changes
The biggest change hit Guest 666, and it isn't close.
Guest 666 (nerfed)
- Sprint speed up from 27 to 27.5, and the collision capsule shrunk to match other Killers. Those are the only buffs.
- Manic Fixation: max speed boost 10% to 7%, out-of-chase boost 15% to 12%. Build and decay rates both rise from 0.1 to 0.12.
- Hemorrhage lasts 100s instead of 120s.
- Demonic Pursuit: minimum charge 0.6s to 0.75s, and miss endlag 1.25s to 1.4s. Damage now runs 30 / 35 / 40 depending on charge time.
- Infernal Cry slows Guest 666 by 25% during the cast, and its hitbox is 8% smaller.
- Blood Hunt: base speed boost 6% to 4%. Its Hemorrhage damage scaling drops from 0.4 to 0.15 per unhealable health point, and it stops counting past the Survivor's max health. It gets +5 base damage at every charge level to soften that.
- Blood Rush's sound cue is now global, so everyone hears it coming.
The Blood Hunt scaling cut is the one Survivors will feel. That's more than half the bonus damage gone from a Hemorrhaged target.
Everyone else
| Character | Change |
|---|---|
| 1x1x1x1 | Mass Infection cooldown 15s to 17s. Entanglement 15s to 18s. |
| Chance | Health roll now 70 to 110 (was 55 to 120). Health clamp 130 to 120. |
| Two Time | Stab windup 0.25s to 0.3s. Hitbox 1.5 studs further forward, 1 stud shorter. Crouch Stab stun scales from 2s to 3.5s after 3s of crouching. Pray conversion 2:1 to 1.5:1. |
| Jane Doe | Crystal Pitch global cooldown 10s to 12s, but a Killer stun can now refresh it. Hatchet stuns 0.25s shorter at each level, and the stacking penalty rises from 20% to 30%. Shatterpoint regen tiers drop from 5 / 10 / 20 / 30 to 5 / 10 / 15 / 20. |
| John Doe | Slash windup 0.4s to 0.35s. |
| Guest 1337 | Charge blocks ability use while it's active and for 1s after. |
Chance gets the oddest change. The worst roll is less bad and the best roll is worse, so he's more consistent and less fun to gamble on.
Two Time's crouch change rewards patience. Sit in a corner for 3 seconds and the stab stuns for 3.5s instead of 2s.
The rest of the update
Forsaken is officially out of alpha and in beta. The rest of 5.3.0:
- A rebuilt lobby with about 161 NPCs. Survivor and Killer NPCs have new dialogue for different milestones.
- Three new generator puzzles: Pop the Lock, Wires and Gear.
- Map objectives. Feed the Orange on Horror Hotel until it's full to open more of the map. Clean the graffiti on Brandonworks with the Spray Bottle to open a secret area with rare items.
- LMS betting: dead players can vote on who wins Last Man Standing.
- A different chase theme for the last 30 seconds of a round.
- A Malice refund system for when a server shuts down mid-game.
- New map variants, Nightshade (Bloodfell) and Legendary (Roblox HQ), and a visual rework for Glasshouse. Yorick's Resting Place and Planet Voss are out of public rotation.
- The Spooky emote, limited to 30 days and returning every Halloween.
On the shop side there's an x2 EXP event, 40% off all skins and emotes, Emote Pack #3 for 189 Robux and Skin Pack #4 for 349 Robux. Skin Pack #4 has five MLG skins (John Doe, Dusekkar, Guest 1337, Helperbot, Jane Doe).
The patch also added 27 Helperbot skins. The Cosplay Survivor and Killer skins and Memorium Shedletsky were removed and refunded, so check your Player Points if you owned them.
FAQ
Is Helperbot out in Forsaken?
Yes. Helperbot came out in Update 5.3.0 on October 16, 2026. It's in the shop for $650 Player Points.
How do you get Helperbot in Forsaken?
Buy it from the lobby shop for $650 Player Points. That's 26 Survivor wins, or 280 Robux worth of point packs if you're starting from zero.
What does Helperbot's Inspire do?
For 10 seconds, Survivors within 14 studs get Haste V, which recharges their abilities twice as fast. Each teammate who stays 5.5 seconds gives Helperbot one Pulse charge, up to three.
Was Guest 666 nerfed?
Yes, a lot. Manic Fixation's speed boost fell from 10% to 7%, Hemorrhage got 20 seconds shorter, and Blood Hunt's Hemorrhage scaling went from 0.4 to 0.15 per unhealable health point.
Are there Forsaken codes?
No. The code system has been announced but isn't in the game yet. The first confirmed code reward is the Isaac Chance skin.
Related
- Every Forsaken Survivor and Killer
- Forsaken beginner guide
- Survivor and Killer strategy guide
- Forsaken hub
Sources
- Helperbot: stats, price, release date and ability values.
- Update Log/2026: Patch 5.3.0 content, balance changes and bug fixes.
- Status Effects: Haste, Regeneration and Resistance values.
- Player Points: earn rates and Robux pack prices.
- Code System: code status.
- Survivor pages on the same wiki (Noob, Guest 1337, Elliot, Shedletsky, Two Time, 007n7, Dusekkar, Taph, Builderman, Veeronica, Jane Doe): health and price comparisons.
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