Aspiring Mangaka
Base OnlyAspiring Mangaka is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Foresight whose moveset the wiki has not published. Health is 85; the unlock condition is Free. Added in V1.58. Of the moves that declare a block behaviour, 50% are unblockable.
- Health
- 85
- Unlock
- Free
- Version added
- V1.58
- Version finished
- not published
Health and unlock are the infobox text from Aspiring Mangaka's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under "Base Only", which is its own label for how completely the character is documented — not a power rating, and not ours.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Aspiring Mangaka beats anyone.
- Named moves
- 5
- Unblockable share
- 50% of 4 that state one
- Avg cooldown
- 17.4s across 5 moves
- Bypasses ragdoll
- 75% of 4 that state it
Put Aspiring Mangaka next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Aspiring Mangaka
- The wiki names the awakened form ("Foresight") but publishes no moves for it, so only the base kit is documented below. That is exactly what the wiki’s "Base Only" section records — the form exists in the game, its moveset is simply not written up.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Despair
The user sends rapid thrusts of their cursed tool forwards before winding back an unblockable slash to send the enemy flying back. The move will slow down if it misses or gets blocked by an unmarked target.
- Damage
- 16.1, 15 for thrusts, 1.1 for last hit
- Cooldown
- 16s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Shut Up!
The user turns their G Warstaff backwards to pierce the torso of whoever is behind them. If successful, they will stare down the target while gaining i-frames before spinning them to the front and kicking them away with long stun while the user's front dash goes off cooldown.
- Damage
- 7, 3 for stab, 4 for kick
- Cooldown
- 16s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 3
Eye Catching
The user crosses their arms momentarily, going into their block stance. If hit by a melee or bullet attack, the user will spin around to dodge the attack and knock down the assaulter all while keeping the move off cooldown. Any blockable explosion/swarm attacks will be kept at bay without triggering the counter.
- Damage
- 9
- Cooldown
- 14s, none if landed
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- 4
Sacrilege
The user twirls their spear before thrusting it and dashing 20 studs forwards. If the dash connects, they express their anger with the target as 2 text boxes appear: "Stop desecrating this work!" and "Did you even read the original properly?!" while pulling their tool out of the target, punching them, spinning them, and kicking the target away. This move's ragdoll duration will be extended by 0.5s on ragdolled opponents marked by the special, while missing the dash will result in 0.85s of endlag.
- Damage
- 12, 6 for thrust, 6 for kick
- Cooldown
- 16s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Clairvoyance
While hovering their cursor over an opponent within 35 studs, the user can mark their torso with a glowing manga panel for 25 seconds in order to peer into their future, resulting in several disadvantages that the target will suffer from: *The user can force side/back dash every 4 seconds. This excludes ragdoll cancel but locks the target's camera then puts their side dash on cooldown. *The parry window increases by 0.1s for all of the target's incoming blockable attacks, and rewards the user with 5% Awakening for each perfect block. *Despair's speed will remain the same on block. *Sacrilege's ragdoll duration will become longer by half a second if ragdolled. *Foresight will play its cutscene variant when landed.
- Damage
- None, lasts for 25s
- Cooldown
- 25s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
Awakening — Foresight
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
The wiki names this awakening but publishes no moves for it — which is precisely what its “Base Only” section records. The form exists in the game; its moveset is not written up.
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Aspiring Mangaka's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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