Compare Jujutsu Shenanigans Kits
Pick two characters and see their kits described in the same units: how much of each moveset is unblockable, what it averages on cooldown, how the damage figures spread, how much of it can be interrupted, and how much of it bypasses ragdoll. Every number is counted across the 224 move entries the game's Fandom wiki publishes.
This tool compares two Jujutsu Shenanigans characters on measurable kit properties — unblockable share, cooldown profile, lead damage spread, interruptibility and ragdoll behaviour — computed across all 224 documented moves. It is not a tier list and not a matchup predictor: frame data, hitboxes and player skill are not in the wiki's data, so these describe how a kit is built, not who wins.
Aspiring Mangaka
Black Death
Why nobody else shows this
None of the underlying facts here are exclusive. The Fandom wiki publishes damage, cooldown, block type, interrupt behaviour and ragdoll behaviour for essentially every move in the game — it just publishes them one ability block at a time, across 27 separate pages. Reading them is easy. Reading all 220 named ones at once, so you can say a kit is 80% unblockable or averages 12s on cooldown, is the part nobody does.
That is the whole contribution: arithmetic over published rows. The rows stay linked back to their sources on every character page, so any figure here can be checked against the wiki entry it came from.
What these numbers cannot tell you
- They are not win rates. A kit that is 90% unblockable on paper can lose comfortably to one that is 20%. Nothing here simulates a fight.
- Frame data is absent. Startup, active frames, recovery, hitstun and whiff punishability are not published on the wiki, so they are not in any figure on this page — and in a fighting game they matter more than most of what is.
- Hitboxes and tracking are absent. Two moves with identical damage and cooldown can be wildly different to actually land.
- Damage is a lead figure, not a total.The wiki writes damage as compound text; only the first number is read, and moves whose damage is prose ("Insta-kill", "Depends on katana") are counted separately rather than coerced to a number.
- Coverage varies by character. Every panel prints how many moves each figure came from. A character with six read cooldowns and one with eighteen are not equally described, and the tool shows that rather than hiding it behind a clean average.
- Player skill is the largest missing variable and always will be.
Common questions
Does this tell me which Jujutsu Shenanigans character is better?
No. It describes two kits side by side using the fields the wiki publishes for every move. Nothing here simulates a fight, and a wider bar is not a stronger character. Startup and recovery frames, hitbox size, tracking, hitstun, what combos into what, and the player holding the controller are what decide matches, and none of them exist in this data.
What does "unblockable share" actually measure?
It is the percentage of a character's moves flagged Unblockable on the wiki, out of the moves that state a block behaviour at all. Moves whose ability block declares no flag are reported as undeclared and left out of the denominator rather than counted as blockable — 40 of the 220 named moves in the game are in that state.
Why is damage called a "lead figure" instead of just damage?
Because the wiki writes damage as text, not a number: values are compound and conditional, like "12.5, 5 for pull, 7.5 for kick" or "30 to 7, depending on range". Only the first number is read. On most moves that figure is the full-hit total and the rest of the string breaks it down, but on a few it is the first component. Calling the sum a damage total would overstate what the source says.
Why is there no tier list on this site for Jujutsu Shenanigans?
Because the Fandom wiki documents movesets and does not rank characters, so any tier order would be our opinion presented as fact. This tool is the honest replacement: it computes real properties across all 224 documented moves and says plainly what those properties do not tell you.
Are all 27 characters comparable?
They can all be selected, but they are not equally documented. Six characters have a named awakening with no published moveset, two are private-server or tester exclusives, and a few move slots are still "TBA" on the wiki. Every panel shows how many moves each figure was read from, so a thin comparison is visible as thin rather than looking authoritative.
Move data synced from the Jujutsu Shenanigans Fandom wiki on August 14, 2026.