Crow Charmer

Base Only
Quick Answer

Crow Charmer is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Bird Strike whose moveset the wiki has not published. Health is 100; the unlock condition is Free. Added in V1.74. Of the moves that declare a block behaviour, 0% are unblockable.

Health
100
Unlock
Free
Version added
V1.74
Version finished
not published

Health and unlock are the infobox text from Crow Charmer's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under "Base Only", which is its own label for how completely the character is documented — not a power rating, and not ours.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Crow Charmer beats anyone.

Named moves
5
Unblockable share
0% of 3 that state one
Avg cooldown
17.2s across 5 moves
Bypasses ragdoll
100% of 3 that state it

Put Crow Charmer next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Crow Charmer

  • The wiki names the awakened form ("Bird Strike") but publishes no moves for it, so only the base kit is documented below. That is exactly what the wiki’s "Base Only" section records — the form exists in the game, its moveset is simply not written up.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Impetus Updraft

    The user swings their battle axe vertically upwards, knocking whoever is hit into the air. The user will experience major endlag if the move is missed.

    Damage
    11
    Cooldown
    16s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Circling

    After a short windup, the user unleashes two long forward swings of their axe done by madly spinning in a circle, with the second swing launching targets afar. If a swing is blocked, the user will stay in place.

    Damage
    6 for first swing, 8 for second
    Cooldown
    18s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Murmurate

    The user throws their axe while twirling it to let it spin around them like a disk before it returns to its owner. The user can move around during this to affect their weapon's trajectory, and any enemy in the axe's way will be launched upwards and can be hit twice by it, although they will take less damage the second time and can evade after it. Using this move while slightly airborne will marginally slow down the user's fall.

    Damage
    14, 9 on first hit, 5 if hit again
    Cooldown
    16s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Bird Control

    The user activates their cursed technique to call for a crow. If they stand in place (or walked to the right or left) before using this move, the crow will fly to its master who will hang onto it and glide in the air for 2.5 seconds. This flight can be canceled early by using an M1, move, or the special. However: *Canceling this flight with Bird Control can still trigger its attacks if a target is aimed on and within 35 studs. *Canceling this flight with Spatial Transference will keep the move off cooldown.

    Damage
    not published
    Cooldown
    18s, none if feinted
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published
  • Special

    Spatial Transference

    The user's younger sibling appears beside them with a white sheet, using it to activate their own cursed technique and transfer the user 20 studs in the direction they were walking to. Standing still will teleport the user 15 studs upwards, while being over that height will teleport the user to the ground. After a grounded teleport, the user will be in slight endlag although they are allowed to use their moves. Additionally, the special can be used during any move except for Flock, Bounding, and Dive Bomb, as it will feint it in favor of the transference, and will go off cooldown if a target is hit by Impetus Updraft, Air Updraft, Circling's second hit, Dive Bomb, Murmurate, Free Fall, Bird Control's uppercut, or Flock.

    Damage
    None
    Cooldown
    18s, skipped if certain attacks land
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published

Awakening — Bird Strike

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

The wiki names this awakening but publishes no moves for it — which is precisely what its “Base Only” section records. The form exists in the game; its moveset is not written up.

Advertisement

Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Crow Charmer's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

Back to the Jujutsu Shenanigans hub.