Cursed Child

Others
Quick Answer

Cursed Child is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, SINCE WHEN WERE YOU THE ONE IN CONTROL?, carrying 5 more. Health is 100 250 (Boss); the unlock condition is Unavailable. Added in V1.72. Of the moves that declare a block behaviour, 80% are unblockable.

Health
100 250 (Boss)
Unlock
Unavailable
Version added
V1.72
Version finished
not published

Health and unlock are the infobox text from Cursed Child's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under "Others", which is its own label for how completely the character is documented — not a power rating, and not ours.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Cursed Child beats anyone.

Named moves
10
Unblockable share
80% of 10 that state one
Avg cooldown
25.78s across 9 moves
Bypasses ragdoll
70% of 10 that state it

Put Cursed Child next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Cursed Child

  • Unlock reads "Unavailable": this is a collaboration character the wiki no longer lists as obtainable. It stays in the database because the wiki still documents its kit.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Onslaught

    The user winds up a large slash with their knife followed up with two quick stabs, three kicks, then two more stabs before a final kick that ragdolls their target away. Only the first slash can bypass ragdoll and is blockable.

    Damage
    17.2
    Cooldown
    17s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Semi Ragdoll
  • 2

    Lethal Wound

    The user runs forward before sliding. If they collide with an enemy, they will pin them to the ground to unleash three stabs before kicking them away.

    Damage
    12, 3 per stab
    Cooldown
    18s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Bloody Mary

    The user spins backwards with a kick before performing a forward slash. Anyone caught in this slash is subject to a series of physical blows and slashes before getting tossed away.

    Damage
    21, 4 for kick, 12 for combo
    Cooldown
    21s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Fight

    The user readies their knife and thrusts forward. Anyone caught in the thrust is stunned then held up by the user, as a quick time event begins consisting of a white line traveling through an attack bar. The user must press the move once again when the white line reaches the center of the bar to strengthen their follow-up slash, and if failed, the slash will deal low damage.

    Damage
    2 for first hit, 2 for QTE fail, 10 for success.
    Cooldown
    21s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Special

    Check

    While facing a nearby opponent, the user will choose the option to "Act", then "Check". This is done using a button that materializes to their left, and once the user confirms their action, the opponent will be highlighted with red as text appears above them saying "*DEF REDUCED", which will cause them to take 1.3 times more damage (+30%) for 15 seconds.

    Damage
    not published
    Cooldown
    25s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll

Awakening — SINCE WHEN WERE YOU THE ONE IN CONTROL?

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Cursed Remedy

    The user crouches and performs three sidesteps in a zig-zag pattern until they lunge forward with the real knife to stab the enemy, then proceeding with two slashes, a round house kick, another succession of slashes followed up with a flurry ending with the user backing away and running forward to end their assault with a jumping cleave to the neck. Landing the final slash will restore 20% of your awakening bar, allowing your awakening to last longer.

    Damage
    7 per sidestep, 40 for last hit
    Cooldown
    16s
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Reset

    The user puts their arms behind their back as they get highlighted in a red outline. If struck by a melee or bullet attack during this, the enemy will be sent to an abyss to confront Chara, who will stand still while the camera moves closer. Chara will say : "You know what we have to do, partner." "It was fun while it lasted...", Then, with maniacal laugh draw their real knife and rush forward with a swing and a disfigured smile before the screen cuts to black. After a vertical slash effect appears, the darkness gets covered by a damage indicator showing a field of 9s, as the cutscene ends with a massive explosion that damages and launches both parties away. The user cannot die from the damage they sustain.

    Damage
    50-70, 20 to user
    Cooldown
    45s
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Atonement

    The user tosses their knife up then catches it with a kick, before lunging forward to stab anyone in front of them, then swinging their weapon upwards and ending the attack with another stab. Should any of hits connect, a cutscene will initiate and the target will be forced to a minigame that functions similarly to Undertale's encounters: *A red heart (the SOUL) will be placed on a 'bullet board', controllable by the target's movement controls. *They must navigate around several incoming attacks, consisting of beams and knifes with recurring patterns. The user's SOUL can survive a few hits as it has HP of its own, indicated under the bullet board of which's size may change during the minigame. From everyone else's point of view, the target will dodge a few swings coming from the user before both are locked in a stalemate. If the target loses the minigame, the user will move in to attack by phasing away to surprise the target with a backstab. The user then relentlessly slices the victim multiple times before kicking them away. Without leaving a window to fight back, they pursue their target then catch them once again with multiple stabs to the throat.

    Damage
    100
    Cooldown
    not published
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 4

    Seven Souls

    The user kneels before preparing a long forward run, as Chara's soul manifests to join them during their rush before the user swings forwards. If landed, both the user and Chara will begin overwhelming the target with several swings of their knives. After a moment, the "ATTACK" meter will appear once again. Failing to press the move again when the white line is in the center will end the cutscene as Chara's soul hops back into the user who suffers heavy endlag. The rush will begin dealing damage once Chara manifests;

    Damage
    2.5 per rush hit, 5 for swing, 20 for cutscene
    Cooldown
    44s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Check

    Same as base.

    Damage
    not published
    Cooldown
    25s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Cursed Child's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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