Honored One
CompleteHonored One is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Six Eyes, carrying 6 more. Health is 100; the unlock condition is Free. Added in V1.00 and finished in V1.00. Of the moves that declare a block behaviour, 73% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.00
- Version finished
- V1.00
Health and unlock are the infobox text from Honored One's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Honored One beats anyone.
- Named moves
- 11
- Unblockable share
- 73% of 11 that state one
- Avg cooldown
- 28.3s across 10 moves
- Bypasses ragdoll
- 91% of 11 that state it
Put Honored One next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Lapse Blue
While aiming at an opponent within 35 studs, the user activates their technique with negative cursed energy to create a vacuum that pulls the opponent toward them. Once an opponent is grabbed, they become suspended in front of the user who gains melee i-frames as they follow up with an unblockable kick.
- Damage
- 12.5, 5 for pull, 7.5 for kick
- Cooldown
- 13s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Reversal Red
After a short windup, the user flows positive energy into their cursed technique, releasing a vibrant red orb that travels forward for 40 studs. It will then explode in a 15-stud radius with massive repulsive force after it reaches its destination or makes contact with anything. The explosion deals half its base damage on block, but will not be able to kill or knock targets away.
- Damage
- 12.5, 6.25 if blocked
- Cooldown
- 20s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Rapid Punches
The user performs a spinning kick, attempting to lock a nearby enemy in place and stun them with a barrage of punches before delivering a final blow that ragdolls the enemy away, or further if they were grabbed on wakeup. The user gains melee and bullet i-frames during the barrage.
- Damage
- 17.25
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 4
Twofold Kick
The user swings their leg to kick upwards, gaining melee i-frames on hit and anchoring the enemy in the air to make way for an unblockable second kick that bounces them even higher.
- Damage
- 10, 6 for first kick, 4 for second
- Cooldown
- 18s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Limitless
While targeting an enemy with their cursor, the user raises their hand and activates their technique to manipulate the space around them, instantly appearing before their target. The user can control where they'll materialize around the target by turning their camera before the glass-shatter effect finishes.
- Damage
- not published
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
Awakening — Six Eyes
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
Lapse Blue MAX
The user unleashes and guides a controllable blue vortex that harms and pulls in everything near it, lasting for 20 ticks. Enemies can ragdoll cancel away from the moment they are pulled by the orb, but if it ends up killing one, 19 ticks with half the base damage will be distributed to every other player pulled by the orb. The user can walk during this move, and using it mid air keeps them airborne and grants better control over the lapse blue orb.
- Damage
- 44, 2.2 per tick +20.9 on kill, 1.1 per tick
- Cooldown
- 17s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Reversal Red MAX
The user charges up a powerful repelling orb for a little over a second before firing it forwards. Once shot, it will pierce through enemies before dissipating once it reaches 100 studs, dealing less damage the farther it goes. Using this move while airborne will grant 360° aim and suspend the user in the air.
- Damage
- 30 to 7, depending on range
- Cooldown
- 10s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Hollow Purple
The user combines the amplified and the reversal of their techniques to create an imaginary purple mass that will rush forward and atomize anything in its path, releasing it after about 3 seconds. Do note that there is a gap between the user and the Hollow Purple that the hitbox cannot reach. Similarly to other moves, using Hollow Purple while airborne will cause the user to hover and get 360° aim.
- Damage
- 70
- Cooldown
- 40s
- Block
- Unblockable
- Interrupt
- Uninterruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Infinite Void
The user crosses their fingers, perfoming a handsign to expand their domain, Infinite Void, which resembles outer space with galaxies, numerous white patches, and a large black hole in the distance. The mind of any enemy caught will be overloaded with endless stimuli and knowledge, leaving them stunned until the domain ends. However, do note that this stun will not interrupt any actions that were initiated before the sure-hit effect began.
- Damage
- not published
- Cooldown
- 120s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Limitless
The same special as the base.
- Damage
- not published
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Awakening + Special
0.2 Domain
Pressing the special during the Awakening sequence will activate an "Alternate Awakening," where the user immediately expands Infinite Void after taking off their blindfold, but only for two-tenths of a second (note that they lose all i-frames upon doing so). This distributes the sure-hit effect of the domain over a wider range at the cost of exposing targets to it for only 7 seconds. Right after the windup, the user prepares a long rush with unbelievable speed and relentless strikes split into 3 phases. Keep in mind that they do gain total i-frames during the runs, but will momentarily lose them when switching between phases. Once the full rush is over, the user will be burnt out as they revert to a base moveset on cooldown (excludes Limitless).
- Damage
- 220 per person in range if all phases hit, 35 for first (5 per hit), 120 for second (20 per hit), 65 for last
- Cooldown
- not published
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Honored One's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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