Honored One

Complete
Quick Answer

Honored One is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Six Eyes, carrying 6 more. Health is 100; the unlock condition is Free. Added in V1.00 and finished in V1.00. Of the moves that declare a block behaviour, 73% are unblockable.

Health
100
Unlock
Free
Version added
V1.00
Version finished
V1.00

Health and unlock are the infobox text from Honored One's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete: both the base kit and the awakened moveset are documented.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Honored One beats anyone.

Named moves
11
Unblockable share
73% of 11 that state one
Avg cooldown
28.3s across 10 moves
Bypasses ragdoll
91% of 11 that state it

Put Honored One next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Lapse Blue

    While aiming at an opponent within 35 studs, the user activates their technique with negative cursed energy to create a vacuum that pulls the opponent toward them. Once an opponent is grabbed, they become suspended in front of the user who gains melee i-frames as they follow up with an unblockable kick.

    Damage
    12.5, 5 for pull, 7.5 for kick
    Cooldown
    13s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Reversal Red

    After a short windup, the user flows positive energy into their cursed technique, releasing a vibrant red orb that travels forward for 40 studs. It will then explode in a 15-stud radius with massive repulsive force after it reaches its destination or makes contact with anything. The explosion deals half its base damage on block, but will not be able to kill or knock targets away.

    Damage
    12.5, 6.25 if blocked
    Cooldown
    20s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Rapid Punches

    The user performs a spinning kick, attempting to lock a nearby enemy in place and stun them with a barrage of punches before delivering a final blow that ragdolls the enemy away, or further if they were grabbed on wakeup. The user gains melee and bullet i-frames during the barrage.

    Damage
    17.25
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 4

    Twofold Kick

    The user swings their leg to kick upwards, gaining melee i-frames on hit and anchoring the enemy in the air to make way for an unblockable second kick that bounces them even higher.

    Damage
    10, 6 for first kick, 4 for second
    Cooldown
    18s
    Block
    Semi Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Limitless

    While targeting an enemy with their cursor, the user raises their hand and activates their technique to manipulate the space around them, instantly appearing before their target. The user can control where they'll materialize around the target by turning their camera before the glass-shatter effect finishes.

    Damage
    not published
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll

Awakening — Six Eyes

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Lapse Blue MAX

    The user unleashes and guides a controllable blue vortex that harms and pulls in everything near it, lasting for 20 ticks. Enemies can ragdoll cancel away from the moment they are pulled by the orb, but if it ends up killing one, 19 ticks with half the base damage will be distributed to every other player pulled by the orb. The user can walk during this move, and using it mid air keeps them airborne and grants better control over the lapse blue orb.

    Damage
    44, 2.2 per tick +20.9 on kill, 1.1 per tick
    Cooldown
    17s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Reversal Red MAX

    The user charges up a powerful repelling orb for a little over a second before firing it forwards. Once shot, it will pierce through enemies before dissipating once it reaches 100 studs, dealing less damage the farther it goes. Using this move while airborne will grant 360° aim and suspend the user in the air.

    Damage
    30 to 7, depending on range
    Cooldown
    10s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Hollow Purple

    The user combines the amplified and the reversal of their techniques to create an imaginary purple mass that will rush forward and atomize anything in its path, releasing it after about 3 seconds. Do note that there is a gap between the user and the Hollow Purple that the hitbox cannot reach. Similarly to other moves, using Hollow Purple while airborne will cause the user to hover and get 360° aim.

    Damage
    70
    Cooldown
    40s
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Infinite Void

    The user crosses their fingers, perfoming a handsign to expand their domain, Infinite Void, which resembles outer space with galaxies, numerous white patches, and a large black hole in the distance. The mind of any enemy caught will be overloaded with endless stimuli and knowledge, leaving them stunned until the domain ends. However, do note that this stun will not interrupt any actions that were initiated before the sure-hit effect began.

    Damage
    not published
    Cooldown
    120s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Limitless

    The same special as the base.

    Damage
    not published
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Awakening + Special

    0.2 Domain

    Pressing the special during the Awakening sequence will activate an "Alternate Awakening," where the user immediately expands Infinite Void after taking off their blindfold, but only for two-tenths of a second (note that they lose all i-frames upon doing so). This distributes the sure-hit effect of the domain over a wider range at the cost of exposing targets to it for only 7 seconds. Right after the windup, the user prepares a long rush with unbelievable speed and relentless strikes split into 3 phases. Keep in mind that they do gain total i-frames during the runs, but will momentarily lose them when switching between phases. Once the full rush is over, the user will be burnt out as they revert to a base moveset on cooldown (excludes Limitless).

    Damage
    220 per person in range if all phases hit, 35 for first (5 per hit), 120 for second (20 per hit), 65 for last
    Cooldown
    not published
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Honored One's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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