Locust Guy
Base OnlyLocust Guy is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Directed Poison whose moveset the wiki has not published. Health is 90; the unlock condition is Free. Added in V1.49. Of the moves that declare a block behaviour, 25% are unblockable.
- Health
- 90
- Unlock
- Free
- Version added
- V1.49
- Version finished
- not published
Health and unlock are the infobox text from Locust Guy's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under "Base Only", which is its own label for how completely the character is documented — not a power rating, and not ours.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Locust Guy beats anyone.
- Named moves
- 5
- Unblockable share
- 25% of 4 that state one
- Avg cooldown
- 16s across 5 moves
- Bypasses ragdoll
- 50% of 4 that state it
Put Locust Guy next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Locust Guy
- The wiki names the awakened form ("Directed Poison") but publishes no moves for it, so only the base kit is documented below. That is exactly what the wiki’s "Base Only" section records — the form exists in the game, its moveset is simply not written up.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Clever
The user crouches, getting ready to charge forward with a barrage of punches that ragdoll the target then leaves them stunned in place. This move will save the user's M1 count, and will stop them from moving around during air combos or if the barrage gets blocked even for a moment.
- Damage
- 14.2 if all hits land
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 2
Black Mucus
The user winds their head back before spitting out a ball of dark mucus that will travel a maximum of 60 studs forwards, ragdolling anyone it hits and applying a 15% stackable damage reduction on their attacks for about 13 seconds.
- Damage
- 8
- Cooldown
- 17s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Crushing Jaws
The user swings their head back and forth 3 times while biting. If the third bite connects, the user will grab the target and drag them along for a short distance, gaining melee then total i-frames before slamming the target into the ground for them bounce up and away. Only the first bite is blockable, and if it fails to hit an enemy, the rest of the windup will slow down by 40%.
- Damage
- 16, 4 per bite, 4 for slam
- Cooldown
- 17s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 4
Wing Throw
The user winds their arm back before reaching forward to grab their opponent, gaining free flight and melee i-frames shortly before tossing their target away. The grab will persist even if the target cancels their ragdoll, and won't move the user if blocked.
- Damage
- 8, 3 for grab, 5 for throw
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Fluttering Pounce
The user spreads their wings, flying about 25 studs in the direction they're facing and carrying some momentum wherever they go. Using an M1 will cancel the flight early.
- Damage
- not published
- Cooldown
- 16s
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
Awakening — Directed Poison
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
The wiki names this awakening but publishes no moves for it — which is precisely what its “Base Only” section records. The form exists in the game; its moveset is not written up.
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Locust Guy's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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