Lucky Coward

Base Only
Quick Answer

Lucky Coward is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Jawbreaker whose moveset the wiki has not published. Health is 65; the unlock condition is Free. Added in V1.73. Of the moves that declare a block behaviour, 40% are unblockable.

Health
65
Unlock
Free
Version added
V1.73
Version finished
not published

Health and unlock are the infobox text from Lucky Coward's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under "Base Only", which is its own label for how completely the character is documented — not a power rating, and not ours.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Lucky Coward beats anyone.

Named moves
5
Unblockable share
40% of 5 that state one
Avg cooldown
14s across 4 moves
Bypasses ragdoll
60% of 5 that state it

Put Lucky Coward next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Lucky Coward

  • The wiki names the awakened form ("Jawbreaker") but publishes no moves for it, so only the base kit is documented below. That is exactly what the wiki’s "Base Only" section records — the form exists in the game, its moveset is simply not written up.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Ambush

    The user swings their cursed tool forwards, slashing in front of them and ragdolling anyone hit backwards. If airborne, they will lunge about 15 - 20 studs forwards while preparing their swing. When perfect-blocked, the enemy will simply dodge the blade.

    Damage
    12
    Cooldown
    15s, shared with Ankle Cutter
    Block
    Perfect Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 2

    Backstab

    The user quickly stabs forwards with their weapon, momentarily stunning the enemy. If landed from behind, then the enemy will get stunned for much longer, though the user's current M1 will be saved for a long period.

    Damage
    8
    Cooldown
    12s, shared with High Time
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 3

    Trip

    The user extends their foot outwards, kick the target and causing them to fall face-first on the floor. Be aware that this move has several characteristics: *Enemies in movement will lose the ability to ragdoll cancel. *Enemies in ragdoll will suffer increased knockback but no fall damage. *This move will stay off cooldown if it kills an enemy or hits a dead one, but won't grant any Awakening if used on one.

    Damage
    7 for kick, 4 for fall
    Cooldown
    14s, none on kill or corpse
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Cheap Shot

    The user throws their cursed tool forwards to pierce through any enemies 60 studs away, consequently unarming themselves. Instead of coming back to their owner, the blade will begin to target the last enemy it hit unless it was blocked, in which case it will stand still. Unlike other moves, this move does not share a cooldown with Dirty Play.

    Damage
    7
    Cooldown
    15s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Helping Hand

    If the special is used while aiming at a target within 150 studs, the Hand Sword will latch off of the user and constantly follow the enemy in an attempt to position itself 5 studs behind their back. It will be highlighted behind obstacles, but cannot be targeted, stunned or hit unless it is more than 100 studs away from the user, in which case it'll come back to hold the user's hand. The cursed tool will retarget to another enemy if the special is used while aiming at them, but if the special was used with no new enemy in sight, it will run back to the user.

    Damage
    not published
    Cooldown
    not published
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Bypasses Ragdoll

Awakening — Jawbreaker

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

The wiki names this awakening but publishes no moves for it — which is precisely what its “Base Only” section records. The form exists in the game; its moveset is not written up.

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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Lucky Coward's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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