Mahoraga

Complete
Quick Answer

Mahoraga is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Ritual whose moveset the wiki has not published. Health is 150; the unlock condition is Successfully use Ten Shadows' "Mahoraga" move. Added in V1.24 and finished in V1.29. Of the moves that declare a block behaviour, 67% are unblockable.

Health
150
Unlock
Successfully use Ten Shadows' "Mahoraga" move
Version added
V1.24
Version finished
V1.29

Health and unlock are the infobox text from Mahoraga's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete but publishes no moves at all for the awakened form — its own two statements about this character do not agree, and the note below says so rather than picking one.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Mahoraga beats anyone.

Named moves
5
Unblockable share
67% of 3 that state one
Avg cooldown
15.67s across 3 moves
Bypasses ragdoll
100% of 3 that state it

Put Mahoraga next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Mahoraga

  • The Characters table lists slot 4 as one entry, "Takedown / Adaptation / World Slash", while the character page documents those as three separate ability blocks. The sync joins moves by exact name only, so that compound entry carries no description, damage or cooldown here rather than being matched to a guess about which of the three it means.
  • The wiki files Mahoraga under "Complete" yet lists no moves at all under its awakened form, "Ritual" — the two things its own Characters page says about this character do not fit together, and neither is overridden here.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Divine Pummel

    Mahoraga swings its arm to grab forwards. Any opponent caught within Mahoraga's grasp will get slammed on the ground twice before the divine general punches them away.

    Damage
    15, 3 for grab, 4 per slam, 4 for punch
    Cooldown
    12s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Ground Pitch

    Mahoraga grabs a chunk of debris from the surrounding environment to throw it at the nearest target in its field of vision, with a hitbox scaling with the debris' size. If a target is close enough to the shikigami, they will also be picked up and trapped within the debris then thrown away. If nothing was picked up, the move will get canceled.

    Damage
    25, 5 for grab, 20 for debris
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Earthquake

    Mahoraga slams its fist into the floor, smashing anyone infront of it.

    Damage
    12.5
    Cooldown
    15s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Takedown / Adaptation / World Slash

    The wiki names this move but publishes no ability block for it, so there is no description or stats to show.

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published
  • Special / Awakening + Special

    Adaptation Wheel

    Above the Ritual Bar lies a white wheel adorned by an icon that indicates Mahoraga's current mode. Each press of the Awakening button will cycle to another mode, while the Special button will either confirm the selected mode, or quickswap to the next one if the current was already confirmed. Mahoraga possesses a total of 3 modes, all affecting Mahoraga's M1 properties and fourth move: *The Attack Mode , represented by a red sword. *The Defense Mode , represented by a green shield. *The Special Mode , represented by a four-pointed blue star.

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published

Awakening — Ritual

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

The wiki names this awakening but publishes no moves for it, so there is nothing to list here. Nothing has been filled in from the Jujutsu Kaisen source material to cover the gap.

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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Mahoraga's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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