Mahoraga
CompleteMahoraga is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Ritual whose moveset the wiki has not published. Health is 150; the unlock condition is Successfully use Ten Shadows' "Mahoraga" move. Added in V1.24 and finished in V1.29. Of the moves that declare a block behaviour, 67% are unblockable.
- Health
- 150
- Unlock
- Successfully use Ten Shadows' "Mahoraga" move
- Version added
- V1.24
- Version finished
- V1.29
Health and unlock are the infobox text from Mahoraga's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete but publishes no moves at all for the awakened form — its own two statements about this character do not agree, and the note below says so rather than picking one.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Mahoraga beats anyone.
- Named moves
- 5
- Unblockable share
- 67% of 3 that state one
- Avg cooldown
- 15.67s across 3 moves
- Bypasses ragdoll
- 100% of 3 that state it
Put Mahoraga next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Mahoraga
- The Characters table lists slot 4 as one entry, "Takedown / Adaptation / World Slash", while the character page documents those as three separate ability blocks. The sync joins moves by exact name only, so that compound entry carries no description, damage or cooldown here rather than being matched to a guess about which of the three it means.
- The wiki files Mahoraga under "Complete" yet lists no moves at all under its awakened form, "Ritual" — the two things its own Characters page says about this character do not fit together, and neither is overridden here.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Divine Pummel
Mahoraga swings its arm to grab forwards. Any opponent caught within Mahoraga's grasp will get slammed on the ground twice before the divine general punches them away.
- Damage
- 15, 3 for grab, 4 per slam, 4 for punch
- Cooldown
- 12s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Ground Pitch
Mahoraga grabs a chunk of debris from the surrounding environment to throw it at the nearest target in its field of vision, with a hitbox scaling with the debris' size. If a target is close enough to the shikigami, they will also be picked up and trapped within the debris then thrown away. If nothing was picked up, the move will get canceled.
- Damage
- 25, 5 for grab, 20 for debris
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Earthquake
Mahoraga slams its fist into the floor, smashing anyone infront of it.
- Damage
- 12.5
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Takedown / Adaptation / World Slash
The wiki names this move but publishes no ability block for it, so there is no description or stats to show.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- Special / Awakening + Special
Adaptation Wheel
Above the Ritual Bar lies a white wheel adorned by an icon that indicates Mahoraga's current mode. Each press of the Awakening button will cycle to another mode, while the Special button will either confirm the selected mode, or quickswap to the next one if the current was already confirmed. Mahoraga possesses a total of 3 modes, all affecting Mahoraga's M1 properties and fourth move: *The Attack Mode , represented by a red sword. *The Defense Mode , represented by a green shield. *The Special Mode , represented by a four-pointed blue star.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
Awakening — Ritual
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
The wiki names this awakening but publishes no moves for it, so there is nothing to list here. Nothing has been filled in from the Jujutsu Kaisen source material to cover the gap.
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Mahoraga's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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