Monkey Kid

Overpowered
Quick Answer

Monkey Kid is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Monkey whose moveset the wiki has not published. Health is 100; the unlock condition is Private Server and Tester+ Exclusive. Added in V1.69. Of the moves that declare a block behaviour, 75% are unblockable.

Health
100
Unlock
Private Server and Tester+ Exclusive
Version added
V1.69
Version finished
not published

Health and unlock are the infobox text from Monkey Kid's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under "Overpowered", which is its own label for how completely the character is documented — not a power rating, and not ours.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Monkey Kid beats anyone.

Named moves
5
Unblockable share
75% of 4 that state one
Avg cooldown
10s across 5 moves
Bypasses ragdoll
75% of 4 that state it

Put Monkey Kid next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Monkey Kid

  • The wiki names the awakened form ("Monkey") but publishes no moves for it, so only the base kit is documented below.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Kamehameha

    The user concentrates their Ki into their hands before releasing forwards it as a massive focused energy beam. This move has a 360° aim, but being in the air will suspend you for the full length of the move.

    Damage
    20
    Cooldown
    10s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Staff Uppercut

    Using their Power Pole, the user uptilts the enemy with so much strength that they are propelled towards the sky. Disables ragdoll cancel.

    Damage
    10
    Cooldown
    12s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Staff Extend

    By extending their staff forwards, the user performs a smack on the enemy that slides them away.

    Damage
    15
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 4

    Ki Spam

    The user unleashes two ki blasts forwards, with each blast ragdolling the opponent. Holding down the move lengthens the barrage, but only up to 49 blasts can be released. Additionally, the longer the move is held, the less accurate the blasts become. Using the move while airborne will suspend the user in the air while granting better aim over the direction of the ki spam.

    Damage
    49 if all hits land, 1 per blast
    Cooldown
    12s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Instant Transmission

    The user phases forwards for a short duration, moving so fast that they completely disappear from sight. Doing this has no apparent stun or endlag, and the phasing can be canceled early by attacking.

    Damage
    not published
    Cooldown
    1s
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published

Awakening — Monkey

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

The wiki names this awakening but publishes no moves for it, so there is nothing to list here. Nothing has been filled in from the Jujutsu Kaisen source material to cover the gap.

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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Monkey Kid's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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