Perfection

Complete
Quick Answer

Perfection is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Essence of the Soul, carrying 6 more. Health is 100; the unlock condition is Free. Added in V1.23 and finished in V1.40. Of the moves that declare a block behaviour, 58% are unblockable.

Health
100
Unlock
Free
Version added
V1.23
Version finished
V1.40

Health and unlock are the infobox text from Perfection's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete: both the base kit and the awakened moveset are documented.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Perfection beats anyone.

Named moves
15
Unblockable share
58% of 12 that state one
Avg cooldown
26.58s across 12 moves
Bypasses ragdoll
83% of 12 that state it

Put Perfection next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Perfection

  • The wiki lists 1 move slot for this character as a "TBA" placeholder with no name yet. That row is shown as unnamed rather than filled in.
  • 1 named move has no matching ability block on the character page, so its description and stats are blank: Body Disfigure.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Stockpile

    The user summons two hammers made from the flesh of transfigured humans, colored green and purple. These are then used to batter the opponent with two hits and send them flying. The second swing is unblockable, can hit grounded ragdoll, and is guaranteed to land if the first one hits.

    Damage
    12, 6 per swing
    Cooldown
    12s
    Block
    Semi Blockable
    Interrupt
    Interruptible
    Ragdoll
    Semi Ragdoll
  • 2

    Soul Fire

    By using Idle Transfiguration on themselves, the user manifests an arm able to fire transfigured humans as bullets before quickly shooting 3 projectiles that will disappear after traveling 100 studs. The first two transfigured humans will only stun, while the last will ragdoll, but extends the user's endlag if it fails.

    Damage
    12, 4 per bullet
    Cooldown
    12s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Focus Strike

    Amplifying their fist with cursed energy, the user strikes the target in the torso and pushes them backwards with stun. Does not reset M1s.

    Damage
    10
    Cooldown
    15s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 4

    Body Repel

    The user combines four transfigured humans into an amalgamation that rams anybody infront of it, destroying anything in its path. The Body Repel's trajectory depends where the user faces, but it will always travel 70 studs before disappearing.

    Damage
    14
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Self-Transfiguration

    The user utilizes their technique on themselves to change the shape of their arms, altering their basic attacks, front dash, and Focus Strike as a result. Each press of the special will cycle through 3 modes: normal, blades, and clubs. Front dashing or using Focus Strike will disable the special for about 1 second.

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    Uninterruptible
    Ragdoll
    not published

Awakening — Essence of the Soul

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Idle Transfiguration

    The user prepares to activate their cursed technique, aiming to transfigure the first they run into. Touching a target the first time will result in a fail unless they are below 15 HP. Catching the same enemy a second time with this move will allow the user to properly apply their cursed technique and blow up their head. Killing a person this way will not end the user's run, and will even keep the move off cooldown.

    Damage
    15 for the first hit, x3 max HP for second hit
    Cooldown
    15s, none on kill (shared with the Awakening Black Flash)
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Body Disfigure

    The wiki names this move but publishes no ability block for it, so there is no description or stats to show.

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published
  • 3

    Spike Wrath

    The user morphs into a blob-like form and sends constant spikes to latch onto any targets within 25 studs, before slamming any that were caught into the ground. Notably, the user gains faster walk speed along with melee and bullet i-frames once the blob fully forms.

    Damage
    25 for slam
    Cooldown
    25s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Embodiment of Self Perfection

    The user looks up and transfigures several tiny arms in their mouth to form their domain's hand sign. The inner part of the domain consists of an empty void with hands forming a flower-like pattern. All targets caught within get a "transfiguration meter" to their right side, which will deplete when near the domain caster. The drain will speed up when taking damage from the caster's attacks, and once the bar is empty, the target will take immense damage over time (300/0,5s; enough to kill them immediately) as their body transfigures and explodes to bits. This domain's windup is 0.25s longer than normal.

    Damage
    Insta-kill
    Cooldown
    120s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Self-Transfiguration

    The same as base. Each mode will grant a different variant to Body Disfigure.

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published
  • Awakening

    Awakening Black Flash

    By pressing their Awakening Button while awakened, the user performs a long lunge with their arm wound up, gaining i-frames and attempting to punch an enemy away by landing a heavy Black Flash. They can end the lunge early by pressing again during it, however, this attack's cooldown is shared with Idle Transfiguration, and targets killed by it cannot be hit by the Black Flash.

    Damage
    10
    Cooldown
    15s (shared with Idle Transfiguration)
    Block
    Unblockable
    Interrupt
    Uninterruptible
    Ragdoll
    Bypasses Ragdoll

Third form — Instant Spirit Body of Distorted Killing

A form beyond the awakening. Only one character on the roster has one.

  • 1

    Widespread Strikes

    The user readies up to circle around the point where they stood with eight afterimages using their newly acquired speed, gaining total i-frames. They are able to move around with their afterimages to circle around another specific point, attacking after 3 seconds pass. Any target to stand in the center of their hold will be subjected to a gruesome flurry of relentless slices while the user screams with excitement: "I TRULY AM.. A CURSE!" before launching them upwards to catch them with one last powerful punch as they fall.

    Damage
    56.55
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Face Blitz

    The player dashes forwards in an attempt to grab a target by their face. If successful, they will proceed to bounce around 3 times while holding the target before jumping a fourth time and slamming the target into the ground. If used on a ragdolled airborne target (such as one launched by Crushing Rushdown), the user will skip to the last leap.

    Damage
    27.5, 10 for grab, 17.5 for slam
    Cooldown
    10s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Crushing Rushdown

    By aiming at an enemy within 70 studs, the user sends several tendrils forward to pull their target towards them and push them around to toss them upwards.

    Damage
    16.65, 3 for grab, 6.15 for run, 7.5 for toss
    Cooldown
    15s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Head Splitter

    The user performs a stance resembling their block, but done at a slower pace. If struck during this, they will quickly jolt behind the attacker, before spinning around in slow motion to let their enemy figure out where they went, giving them just enough time to attempt to defend themselves before swiftly slicing their head clean off. This counter can hit multiple people at once due to its extended hitbox, and the more players hit, the less damage dealt (starting from 3). If the attack does not kill, the enemy would get launched extremely far.

    Damage
    100
    Cooldown
    40s
    Block
    Unblockable
    Interrupt
    not published
    Ragdoll
    Bypasses Ragdoll
  • Special

    unnamed — the wiki lists this slot as TBA

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Perfection's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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