Perfection
CompletePerfection is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Essence of the Soul, carrying 6 more. Health is 100; the unlock condition is Free. Added in V1.23 and finished in V1.40. Of the moves that declare a block behaviour, 58% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.23
- Version finished
- V1.40
Health and unlock are the infobox text from Perfection's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Perfection beats anyone.
- Named moves
- 15
- Unblockable share
- 58% of 12 that state one
- Avg cooldown
- 26.58s across 12 moves
- Bypasses ragdoll
- 83% of 12 that state it
Put Perfection next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Perfection
- The wiki lists 1 move slot for this character as a "TBA" placeholder with no name yet. That row is shown as unnamed rather than filled in.
- 1 named move has no matching ability block on the character page, so its description and stats are blank: Body Disfigure.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Stockpile
The user summons two hammers made from the flesh of transfigured humans, colored green and purple. These are then used to batter the opponent with two hits and send them flying. The second swing is unblockable, can hit grounded ragdoll, and is guaranteed to land if the first one hits.
- Damage
- 12, 6 per swing
- Cooldown
- 12s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Semi Ragdoll
- 2
Soul Fire
By using Idle Transfiguration on themselves, the user manifests an arm able to fire transfigured humans as bullets before quickly shooting 3 projectiles that will disappear after traveling 100 studs. The first two transfigured humans will only stun, while the last will ragdoll, but extends the user's endlag if it fails.
- Damage
- 12, 4 per bullet
- Cooldown
- 12s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Focus Strike
Amplifying their fist with cursed energy, the user strikes the target in the torso and pushes them backwards with stun. Does not reset M1s.
- Damage
- 10
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 4
Body Repel
The user combines four transfigured humans into an amalgamation that rams anybody infront of it, destroying anything in its path. The Body Repel's trajectory depends where the user faces, but it will always travel 70 studs before disappearing.
- Damage
- 14
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Self-Transfiguration
The user utilizes their technique on themselves to change the shape of their arms, altering their basic attacks, front dash, and Focus Strike as a result. Each press of the special will cycle through 3 modes: normal, blades, and clubs. Front dashing or using Focus Strike will disable the special for about 1 second.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- Uninterruptible
- Ragdoll
- not published
Awakening — Essence of the Soul
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
Idle Transfiguration
The user prepares to activate their cursed technique, aiming to transfigure the first they run into. Touching a target the first time will result in a fail unless they are below 15 HP. Catching the same enemy a second time with this move will allow the user to properly apply their cursed technique and blow up their head. Killing a person this way will not end the user's run, and will even keep the move off cooldown.
- Damage
- 15 for the first hit, x3 max HP for second hit
- Cooldown
- 15s, none on kill (shared with the Awakening Black Flash)
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Body Disfigure
The wiki names this move but publishes no ability block for it, so there is no description or stats to show.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- 3
Spike Wrath
The user morphs into a blob-like form and sends constant spikes to latch onto any targets within 25 studs, before slamming any that were caught into the ground. Notably, the user gains faster walk speed along with melee and bullet i-frames once the blob fully forms.
- Damage
- 25 for slam
- Cooldown
- 25s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Embodiment of Self Perfection
The user looks up and transfigures several tiny arms in their mouth to form their domain's hand sign. The inner part of the domain consists of an empty void with hands forming a flower-like pattern. All targets caught within get a "transfiguration meter" to their right side, which will deplete when near the domain caster. The drain will speed up when taking damage from the caster's attacks, and once the bar is empty, the target will take immense damage over time (300/0,5s; enough to kill them immediately) as their body transfigures and explodes to bits. This domain's windup is 0.25s longer than normal.
- Damage
- Insta-kill
- Cooldown
- 120s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Self-Transfiguration
The same as base. Each mode will grant a different variant to Body Disfigure.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- Awakening
Awakening Black Flash
By pressing their Awakening Button while awakened, the user performs a long lunge with their arm wound up, gaining i-frames and attempting to punch an enemy away by landing a heavy Black Flash. They can end the lunge early by pressing again during it, however, this attack's cooldown is shared with Idle Transfiguration, and targets killed by it cannot be hit by the Black Flash.
- Damage
- 10
- Cooldown
- 15s (shared with Idle Transfiguration)
- Block
- Unblockable
- Interrupt
- Uninterruptible
- Ragdoll
- Bypasses Ragdoll
Third form — Instant Spirit Body of Distorted Killing
A form beyond the awakening. Only one character on the roster has one.
- 1
Widespread Strikes
The user readies up to circle around the point where they stood with eight afterimages using their newly acquired speed, gaining total i-frames. They are able to move around with their afterimages to circle around another specific point, attacking after 3 seconds pass. Any target to stand in the center of their hold will be subjected to a gruesome flurry of relentless slices while the user screams with excitement: "I TRULY AM.. A CURSE!" before launching them upwards to catch them with one last powerful punch as they fall.
- Damage
- 56.55
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Face Blitz
The player dashes forwards in an attempt to grab a target by their face. If successful, they will proceed to bounce around 3 times while holding the target before jumping a fourth time and slamming the target into the ground. If used on a ragdolled airborne target (such as one launched by Crushing Rushdown), the user will skip to the last leap.
- Damage
- 27.5, 10 for grab, 17.5 for slam
- Cooldown
- 10s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Crushing Rushdown
By aiming at an enemy within 70 studs, the user sends several tendrils forward to pull their target towards them and push them around to toss them upwards.
- Damage
- 16.65, 3 for grab, 6.15 for run, 7.5 for toss
- Cooldown
- 15s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Head Splitter
The user performs a stance resembling their block, but done at a slower pace. If struck during this, they will quickly jolt behind the attacker, before spinning around in slow motion to let their enemy figure out where they went, giving them just enough time to attempt to defend themselves before swiftly slicing their head clean off. This counter can hit multiple people at once due to its extended hitbox, and the more players hit, the less damage dealt (starting from 3). If the attack does not kill, the enemy would get launched extremely far.
- Damage
- 100
- Cooldown
- 40s
- Block
- Unblockable
- Interrupt
- not published
- Ragdoll
- Bypasses Ragdoll
- Special
unnamed — the wiki lists this slot as TBA
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Perfection's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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