Register

Early Access
Quick Answer

Register is a Jujutsu Shenanigans character with 10 base move entries and an awakened form, Con Artistry, carrying 1 more. Health is 100; the unlock condition is Early Access. Added in V1.78. Of the moves that declare a block behaviour, 50% are unblockable.

Health
100
Unlock
Early Access
Version added
V1.78
Version finished
not published

Health and unlock are the infobox text from Register's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under "Early Access", which is its own label for how completely the character is documented — not a power rating, and not ours.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Register beats anyone.

Named moves
10
Unblockable share
50% of 8 that state one
Avg cooldown
13.9s across 10 moves
Bypasses ragdoll
63% of 8 that state it

Put Register next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Register

  • The wiki’s base list for this character is unnumbered — it prints nine moves with no 1/2/3/4 slot labels, unlike every other roster entry — so the slot column is blank rather than numbered by us.
  • The wiki lists 1 move slot for this character as a "TBA" placeholder with no name yet. That row is shown as unnamed rather than filled in.

Base kit

The base moves as the wiki lists them for this character.

  • Gushing Wound

    The user quickly pulls out a receipt for a kitchen knife which they then hurl 95 studs forwards. This can be done while walking, and anyone hit by the knife will ragdoll to the floor (unless they blocked) while gaining a single bleed stack, which cannot progress into Hemorrhage.

    Damage
    9 for knife, 3 for Bleed stack
    Cooldown
    12s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Homerun

    The user conjures a baseball bat then swings it harshly, launching the target upwards and away. If this hits a throwable, it will become armed as it gets uptilted away.

    Damage
    10, 15 from throwables
    Cooldown
    14s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Littering

    The user throws eight receipts in the air, which quickly fall and stick to any surfaces they touch. After 12 seconds or a second use of this move, the user's technique will activate (even during stun) and consume the receipts to unleash several giant yoga balls that will bounce upwards and pull along anyone standing near them, including the user who shall not be harmed from this. The move will only go on cooldown after its second use, and if discarded before that, the move replacing it will still be put on cooldown.

    Damage
    8
    Cooldown
    14s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Coupon

    The user pulls out a coupon to get a discount for more items, and thus more receipts. Picking one of their 3 other available skills will add a red seal to it, while picking Coupon will add the red seal to the NEXT skill. While possessing a red seal, skills will gain notable improvements. However, a skill can only hold one red seal at a time, which will be lost once the improved skill is either used or discarded by the special.

    Damage
    not published
    Cooldown
    5s
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published
  • Piano Drop

    The user holds a receipt for a piano above their head, before using it up to conjure the piano from the sky and crush their enemies in a 7x7 circle. The piano will appear from a lower height if a roof is blocking it, and holding the move will allow the user to aim where it will appear, within a 50 stud radius.

    Damage
    14
    Cooldown
    13s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Garage Sale

    The user holds out 10 receipts for several appliances in their hand, such as chairs and desks, before shooting them 70 studs forwards like artillery to slam into anyone they face. Be aware that they can freely walk during this.

    Damage
    12, 1.2 per item
    Cooldown
    15s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Blunt Trauma

    The user quickly pulls out a receipt for a statue to swing as a weapon while dashing 25 studs. If landed, the user will add 2 more swings before crushing the statue on the target's head, leaving them to suffer a concussive effect which disables dashing for 4 seconds. Evading right after the final hit will cancel this effect.

    Damage
    15, 3 per swing, 6 for last hit
    Cooldown
    14s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Speed Crash

    The user quickly pulls out a coupon for a scooter which they immediately ride 55 studs forwards before drifting and getting off. If they meet an enemy early on, they will crash into them and drag them along before the scooter explodes. Meeting an enemy later will trigger the explosion immediately, while crashing into an obstacle will damage the user from the ensuing explosion.

    Damage
    12 for explosion
    Cooldown
    13s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Fleche

    The user redeems a receipt for a black umbrella, then prepares to dash 20 studs forwards like a piercing arrow, stabbing the enemy then pulling them back with short ragdoll.

    Damage
    8
    Cooldown
    14s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Special

    Discard

    After pressing the special, the user is able to ditch one of their receipts, replacing a chosen move directly with the NEXT skill by pressing the desired keybind to keep it on the cooldown it's on. Discarding a red seal move will take off the red seal. This option is notable by a blue highlight visible by the user and only to them, and can be disabled by a second press of the special. Landing the final M1 or an uppercut will shave about 5 seconds off of the special's cooldown.

    Damage
    not published
    Cooldown
    25s, -5s after every landed uppercut or final neutral M1
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published

Awakening — Con Artistry

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • Special

    unnamed — the wiki lists this slot as TBA

    Damage
    not published
    Cooldown
    not published
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Register's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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