Restless Gambler
CompleteRestless Gambler is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Idle Death Gamble, carrying 5 more. Health is 100; the unlock condition is Free. Added in V1.00 and finished in V1.15. Of the moves that declare a block behaviour, 50% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.00
- Version finished
- V1.15
Health and unlock are the infobox text from Restless Gambler's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Restless Gambler beats anyone.
- Named moves
- 10
- Unblockable share
- 50% of 8 that state one
- Avg cooldown
- 15.8s across 10 moves
- Bypasses ragdoll
- 75% of 8 that state it
Put Restless Gambler next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Restless Gambler
- The character-page infobox carries a "true awakening" field naming Jackpot, but the wiki’s Characters table lists only the one awakened form (Idle Death Gamble). The two pages disagree about how many forms this character has, so neither is presented as settled and no moveset is shown for Jackpot.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Reserve Balls
The user flicks a small steel ball, traveling 65 studs forwards before disappearing. If an enemy is hit, they will momentarily be stunned unless the steel ball traveled 15 studs or less, in which case it will ragdoll them away. The ball is also able to ricochet off of surfaces but only for the equivalent of its usual distance, unless in a domain.
- Damage
- 7.5
- Cooldown
- 12s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Shutter Doors
The user can summon the shutter doors from the "Private Pure Love Train" pachinko game, which close on the enemy's torso and temporarily stun them in place before disappearing while setting the user to their 3rd basic attack. Note that the doors can appear and hit enemies from up to 25 studs away if the cursor was aimed on them.
- Damage
- 8
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 3
Rough Energy
The user winds up their fist, collecting sharp cursed energy into it to punch the enemy with great force, sending them flying. This move's windup and endlag are both pretty long, rendering the attack punishable at times.
- Damage
- 12.5
- Cooldown
- 14s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Fever Breaker
The player delivers a ranged kick that suspends the opponent in front of two shutter doors, then follows up with a dropkick to launch them to an adjustable trajectory by facing its direction before the follow-up.
- Damage
- 15, 5 for kick, 10 for dropkick
- Cooldown
- 23s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- Special
Door Guard
The user protects themselves with two shutter doors. If struck with a melee attack, they will punch through the doors, repelling the enemy. However, if hit by a bullet attack, the doors will merely shatter.
- Damage
- 5, none if bullet
- Cooldown
- 16s
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
Awakening — Idle Death Gamble
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
Lucky Volley
The user launches a flurry of punches, ending it with a powerful unblockable swipe that will launch the enemy away. The user can move during the barrage.
- Damage
- 28.7, 20.7 for barrage, 8 for last hit
- Cooldown
- 10s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Lucky Rushdown
The user starts a long forward run. If they meet into a enemy during this, they will grab them by the leg and drag them across the floor before throwing them forwards.
- Damage
- 24, 14 for grab, 10 for throw
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Overwhelming Luck
The user charges up their cursed energy, in order to perform a forward rush and deliver a devastating strike that tosses the target away. They will then proceed to sprint forward, grabbing the target and landing more hits before doing a final punch that sends them flying. This move can hit more than one person at once.
- Damage
- 40 if all hits land, 10 for first hit, 30 for the rest
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Energy Surge
The user rapidly dashes a short distance with a heavy punch. If landed, the target will be propelled skywards before the user ascends in the blink of an eye to deliver a harsh kick. The first hit can propell multiple people, yet only one of them will receive the follow-up.
- Damage
- 20, 10 per hit
- Cooldown
- 25s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Rhythm
As the user dances to the music's rhythm, they gain a stackable permanent speed boost to their moves and special, and all moves on cooldown will go off of it 0.6 seconds faster. Additionally, any Execution stacks affecting the player will be removed, but if the dance is interrupted at any point, then the user will not obtain any buffs.
- Damage
- not published
- Cooldown
- 8s
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Restless Gambler's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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