Restless Gambler

Complete
Quick Answer

Restless Gambler is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Idle Death Gamble, carrying 5 more. Health is 100; the unlock condition is Free. Added in V1.00 and finished in V1.15. Of the moves that declare a block behaviour, 50% are unblockable.

Health
100
Unlock
Free
Version added
V1.00
Version finished
V1.15

Health and unlock are the infobox text from Restless Gambler's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete: both the base kit and the awakened moveset are documented.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Restless Gambler beats anyone.

Named moves
10
Unblockable share
50% of 8 that state one
Avg cooldown
15.8s across 10 moves
Bypasses ragdoll
75% of 8 that state it

Put Restless Gambler next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

What the wiki leaves open for Restless Gambler

  • The character-page infobox carries a "true awakening" field naming Jackpot, but the wiki’s Characters table lists only the one awakened form (Idle Death Gamble). The two pages disagree about how many forms this character has, so neither is presented as settled and no moveset is shown for Jackpot.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Reserve Balls

    The user flicks a small steel ball, traveling 65 studs forwards before disappearing. If an enemy is hit, they will momentarily be stunned unless the steel ball traveled 15 studs or less, in which case it will ragdoll them away. The ball is also able to ricochet off of surfaces but only for the equivalent of its usual distance, unless in a domain.

    Damage
    7.5
    Cooldown
    12s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Shutter Doors

    The user can summon the shutter doors from the "Private Pure Love Train" pachinko game, which close on the enemy's torso and temporarily stun them in place before disappearing while setting the user to their 3rd basic attack. Note that the doors can appear and hit enemies from up to 25 studs away if the cursor was aimed on them.

    Damage
    8
    Cooldown
    15s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 3

    Rough Energy

    The user winds up their fist, collecting sharp cursed energy into it to punch the enemy with great force, sending them flying. This move's windup and endlag are both pretty long, rendering the attack punishable at times.

    Damage
    12.5
    Cooldown
    14s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Fever Breaker

    The player delivers a ranged kick that suspends the opponent in front of two shutter doors, then follows up with a dropkick to launch them to an adjustable trajectory by facing its direction before the follow-up.

    Damage
    15, 5 for kick, 10 for dropkick
    Cooldown
    23s
    Block
    Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Special

    Door Guard

    The user protects themselves with two shutter doors. If struck with a melee attack, they will punch through the doors, repelling the enemy. However, if hit by a bullet attack, the doors will merely shatter.

    Damage
    5, none if bullet
    Cooldown
    16s
    Block
    not published
    Interrupt
    not published
    Ragdoll
    not published

Awakening — Idle Death Gamble

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Lucky Volley

    The user launches a flurry of punches, ending it with a powerful unblockable swipe that will launch the enemy away. The user can move during the barrage.

    Damage
    28.7, 20.7 for barrage, 8 for last hit
    Cooldown
    10s
    Block
    Semi Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Lucky Rushdown

    The user starts a long forward run. If they meet into a enemy during this, they will grab them by the leg and drag them across the floor before throwing them forwards.

    Damage
    24, 14 for grab, 10 for throw
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Overwhelming Luck

    The user charges up their cursed energy, in order to perform a forward rush and deliver a devastating strike that tosses the target away. They will then proceed to sprint forward, grabbing the target and landing more hits before doing a final punch that sends them flying. This move can hit more than one person at once.

    Damage
    40 if all hits land, 10 for first hit, 30 for the rest
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Energy Surge

    The user rapidly dashes a short distance with a heavy punch. If landed, the target will be propelled skywards before the user ascends in the blink of an eye to deliver a harsh kick. The first hit can propell multiple people, yet only one of them will receive the follow-up.

    Damage
    20, 10 per hit
    Cooldown
    25s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Rhythm

    As the user dances to the music's rhythm, they gain a stackable permanent speed boost to their moves and special, and all moves on cooldown will go off of it 0.6 seconds faster. Additionally, any Execution stacks affecting the player will be removed, but if the dance is interrupted at any point, then the user will not obtain any buffs.

    Damage
    not published
    Cooldown
    8s
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Restless Gambler's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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