Salaryman
CompleteSalaryman is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Overtime, carrying 5 more. Health is 100; the unlock condition is Free. Added in V1.69 and finished in V1.73. Of the moves that declare a block behaviour, 56% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.69
- Version finished
- V1.73
Health and unlock are the infobox text from Salaryman's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Salaryman beats anyone.
- Named moves
- 10
- Unblockable share
- 56% of 9 that state one
- Avg cooldown
- 15.63s across 8 moves
- Bypasses ragdoll
- 78% of 9 that state it
Put Salaryman next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Salaryman
- 1 named move has no matching ability block on the character page, so its description and stats are blank: Ratio Breaker.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Cleaving Whirlwind
The user charges 25 studs forwards while spinning and gaining melee i-frames, finishing the charge with a downwards slash across the opponent, knocking them back and away.
- Damage
- 12
- Cooldown
- 16s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 2
Severance Kick
The user extends their right foot to kick forwards, following up with cursed energy on contact with a target to push them away with evadable stun (or ragdoll). Blocking won't prevent the knockback, and the kick can additionally arm throwables and hurl them away.
- Damage
- 12 for kick, 15 from throwables
- Cooldown
- 14s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 3
Blunt Cut
The user charges up a quick swing before flash-stepping 34 studs forwards and swinging their tool in the blink of an eye. Holding the move down will increase the attack's distance by 15 studs along with its damage at the cost of a longer windup. Additionally, landing Severance Kick on a standing opponent will enable to Blunt Cut skip its windup straight to the swing if used within half a second. Note that Blunt Cut cannot be held when doing this, and won't speed up if the opponent evades out of Severance Kick.
- Damage
- 9, 14 if held
- Cooldown
- 16s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Stabilize
Pulling their arm back, the user thrusts their tool forwards to hit the opponent's stomach before twirling it. If landed, both parties will be stunned in place for a short duration, but the user is able to get out of this stun by using either Cleaving Whirlwind or Blunt Cut.
- Damage
- 6
- Cooldown
- 12s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Ratio Point
When aiming at a target within 70 studs, the user is able to activate their Ratio technique and mark the target with a bar divided into tenths, starting a quick-time event: *The bar is invisible to the target and will appear over their head, after which a circle will immediately begin traveling across it at a speed increasing the lower the target's health. *When the circle aligns with the red 7:3 ratio line, the user must press the special once again in order to forcibly create a weak point on the opponent for 4.5 seconds (shown on the special bar). **The special's cooldown will initiate after the Ratio bar is gone unless the marked opponent got interrupted by a move. *Once marked by Ratio, any of the following attacks landed on the target will deal increased damage while removing the mark: **Final neutral M1. **Uppercut. **Cleaving Whirlwind. **Blunt Cut. **Stabilize.
- Damage
- not published
- Cooldown
- 5s, none on Ratio interruption
- Block
- Unblockable
- Interrupt
- Uninterruptible
- Ragdoll
- Bypasses Ragdoll
Awakening — Overtime
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
Ratio Breaker
The wiki names this move but publishes no ability block for it, so there is no description or stats to show.
- Damage
- not published
- Cooldown
- not published
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- 2
Sharpen
The user slides forwards by 45 studs while dragging their cursed tool on the ground to sharpen it, gaining melee i-frames and creating a heated trail from its tip before slicing upwards to launch enemies up and away. Ratio-marked targets will lose the ability to dash for 7 seconds due to their leg going limp from the attack.
- Damage
- 15, 23 with Ratio
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Interrogate
The user holsters their tool and gains melee i-frames while attempting to catch whoever is infront of them. If successful, they will hold their victim by the neck and ask: "Where are your allies?" before cutting them off with a gut punch as they try to respond by: "I don't know". The punch cannot kill, but if the target is marked by Ratio, their left leg will be staggered 7 seconds, and they won't be able to evade out of the hit if they are low.
- Damage
- 4 for grab, 10 for punch
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Collapse
The user, planning on using an extension of their cursed technique, instantly leaps into the air while winding up a heavy slam to mark the environment itself with a weak point and send their cursed energy to ripple through the scattered debris, causing it to stay suspended in the air in the process. On Ratio-marked targets, the second impact's damage will increase and its ragdoll will be unevadable.
- Damage
- 5 for slam, 7 for impact (15 with Ratio)
- Cooldown
- 22s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Ratio Point
Same as base, but has no cooldown and can be used to mark more than one target.
- Damage
- not published
- Cooldown
- not published
- Block
- Unblockable
- Interrupt
- Uninterruptible
- Ragdoll
- Bypasses Ragdoll
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Salaryman's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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