Star Rage
Base OnlyStar Rage is a Jujutsu Shenanigans character with 5 base move entries and an awakening named Unrestricted Density whose moveset the wiki has not published. Health is 100; the unlock condition is Free. Added in V1.56. Of the moves that declare a block behaviour, 50% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.56
- Version finished
- not published
Health and unlock are the infobox text from Star Rage's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under "Base Only", which is its own label for how completely the character is documented — not a power rating, and not ours.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Star Rage beats anyone.
- Named moves
- 5
- Unblockable share
- 50% of 4 that state one
- Avg cooldown
- 14.8s across 5 moves
- Bypasses ragdoll
- 25% of 4 that state it
Put Star Rage next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
What the wiki leaves open for Star Rage
- The wiki names the awakened form ("Unrestricted Density") but publishes no moves for it, so only the base kit is documented below. That is exactly what the wiki’s "Base Only" section records — the form exists in the game, its moveset is simply not written up.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Garuda Rebound
The user kicks their shikigami forwards with slight auto-aim as it curls up into a ball-shaped cursed tool, causing it to hit the target's torso and hover back to their owner. Holding the move for about half a second will cause Garuda to come back much slower.
- Damage
- 5
- Cooldown
- 14s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Rising Rage
Amplifying their legs with cursed energy, the user performs a sweep and follows it up by an upwards kick that propels the target up and away. While the first kick cannot bypass ragdoll, the second can.
- Damage
- 14, 7 per hit
- Cooldown
- 15s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Semi Ragdoll
- 3
Mass Breaker
The user charges their fist with cursed energy then lunges forwards to land a bone-breaking blow. This move can be used while airborne to get 360° aim.
- Damage
- 15
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 4
Garuda Stab
By holding Garuda as a cursed tool, the user stabs forward with the shikigami's body in an attempt to puncture the opponent. If the attack connects, they will follow up with a crushing axe kick that knocks the target away. Canceling this attack with Garuda Rebound's variant will still put this move on cooldown.
- Damage
- 14, 7 per hit
- Cooldown
- 14s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- Special
Mass Buildup
When held, the user will convert their cursed energy into virtual mass to fill up a "Mass" bar to their right. Using the special during a move's windup with sufficient charge will trigger a stronger variant of that move, with an indicator to the left of the user showing. Note that Rising Rage can be charged twice, and thus has two indicators. No mass-charged variants give Awakening apart from Garuda Stab.
- Damage
- not published
- Cooldown
- 16s
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
Awakening — Unrestricted Density
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
The wiki names this awakening but publishes no moves for it — which is precisely what its “Base Only” section records. The form exists in the game; its moveset is not written up.
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Star Rage's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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