Super TZE
OthersSuper TZE is a Jujutsu Shenanigans character with 0 base move entries and an awakened form, Going Super, carrying 4 more. Health is 100; the unlock condition is Being Tze. Added in V1.50 (?).
- Health
- 100
- Unlock
- Being Tze
- Version added
- V1.50 (?)
- Version finished
- not published
Health and unlock are the infobox text from Super TZE's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under "Others", which is its own label for how completely the character is documented — not a power rating, and not ours.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Super TZE beats anyone.
- Named moves
- 4
- Unblockable share
- not published
- Avg cooldown
- not published
- Bypasses ragdoll
- 100% of 2 that state it
Put Super TZE next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
Base kit
The base moves as the wiki lists them for this character.
The wiki lists no base moveset for this character — its Characters row starts straight at the awakened form.
Awakening — Going Super
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- Dash
Sonic Boom
Tze gains the ability to fly after transforming, allowing him to hover in the air and quickly move by dashing. When moving forwards, he will dive head first, moving faster than usual and occasionally glowing like a golden star while creating shockwaves around him from the sheer momentum.
- Damage
- None
- Cooldown
- None
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
- Melee
Super Punch
Tze's basic melee attack combo has been replaced with a rapid lunge into any locked-on target with his fist wound up, followed up by a devastating strike that ragdolls them away. This has no endlag, infinite range, and can be repeated endlessly.
- Damage
- not published
- Cooldown
- None
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Lock-On
In his Super form, Tze possesses a customized lock-on that allows him to select any target he wishes, even through walls. The selected target will be surrounded with a yellow circle that doesn't change size like console's lock-on, with an indicator in the middle pointing to the target at the center. This allows him to focus on individuals with his basic attack and energy volley.
- Damage
- None
- Cooldown
- None
- Block
- not published
- Interrupt
- not published
- Ragdoll
- not published
- Melee + Dash
Energy Volley
By using his melee and dash at the same time, Tze will start rapidly firing a volley of bright yellow blasts that will home in on a target, before detonating on contact.
- Damage
- not published
- Cooldown
- None
- Block
- not published
- Interrupt
- not published
- Ragdoll
- Bypasses Ragdoll
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Super TZE's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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