Switcher

Complete
Quick Answer

Switcher is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, False Memories, carrying 5 more. Health is 100; the unlock condition is Free. Added in V1.42 and finished in V1.49. Of the moves that declare a block behaviour, 56% are unblockable.

Health
100
Unlock
Free
Version added
V1.42
Version finished
V1.49

Health and unlock are the infobox text from Switcher's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete: both the base kit and the awakened moveset are documented.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Switcher beats anyone.

Named moves
10
Unblockable share
56% of 9 that state one
Avg cooldown
18.78s across 9 moves
Bypasses ragdoll
70% of 10 that state it

Put Switcher next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Swift Kick

    The user spins twice to unleash a powerful kick that cannot kill and forces targets to stand up in stun, helpless against the incoming charge before they're grabbed and spun by the user who tosses them wherever they aim. The kick will slow down the charge's windup by 20% if it fails to land, and its stun will end early if the move is feinted.

    Damage
    7 for kick, 3 for grab, 7 for toss
    Cooldown
    17s
    Block
    Semi Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Brute Force

    The user leans their arm back to charge up a powerful punch, hurling opponents away. If the target is not close enough, the attack's shockwave will hit instead, dealing significantly lower knockback and damage without disabling ragdoll cancel.

    Damage
    17.5, 6 for wind gust
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Pebble Throw

    The user slams their foot into the ground to knock up a pebble, simultaneously imbuing it with cursed energy, before punching it to send it 45 studs in a straight line. If an enemy is hit by it while it was in motion, they will sustain minimal stun and immediately get up if they were ragdolled. If it failed to hit an enemy, the pebble will lose momentum and dissipate after a second.

    Damage
    4
    Cooldown
    12s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Elbow Drop

    The user performs a charged uppercut and sends the target flying upwards with true ragdoll, before following them with a dive to crush them with their weight, bouncing them off the ground.

    Damage
    10, 5 for uppercut, 5 for slam
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • Special

    Boogie Woogie

    When using the special while aiming at a target within 60 studs, the user claps their hands to activate their cursed technique, instantly swapping places and orientations with the target. If the distance between both parties is less than 25 studs, then the swap becomes unblockable. This swap can also be used while moving or duing a move, canceling it and putting both abilities on cooldown Claps are faster when canceling moves or targeting a ragdolled enemy, and disable lock on for the target only.

    Damage
    not published
    Cooldown
    6s, 3s on block
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll

Awakening — False Memories

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Idol's Debut

    The player performs a short run while swinging their arm upwards. If an enemy was launched, the user will gain total i-frames as a cutscene triggers where their idol to kick the target down to the floor. From the target's point of view, they will remain airborne after the first punch before the user themselves leaps to kick them down.

    Damage
    30, 15 per hit
    Cooldown
    17s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 2

    Climax Jumping

    The user readies up before lunging forwards roughly 40 studs with total i-frames. Making contact with anyone in the way will initiate a cutscene of the user and their idol pummeling the target with multiple blows, before uptilting them and celebrating by raising their arms to the sky while a boxing bell rings, marking their endlag. From the target's point of view, the full barrage is done by the user alone.

    Damage
    42.4
    Cooldown
    22s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 3

    Dreams

    The user spreads their arms out before unleashing 3 heavy forward punches, each emitting pink heart effects when landed, while the idol gangnam styles. The first 2 hits will slightly knock the target back, while the last will ragdoll them away.

    Damage
    21, 7 per hit
    Cooldown
    10s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 4

    Brothers

    The user gets into a "high five" pose which allows them to interrupt the attacker's melee attack by using their hand to activate Boogie Woogie and swap with their brother, Yuji Itadori, who performs an absolutely devastating Black Flash that deals lower damage the more people affected. The user gains total i-frames after the swap, though they will be in endlag for a short time after swapping back.

    Damage
    80
    Cooldown
    45s
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Boogie Woogie

    Same as base, however swaps cannot feint any moves and are faster in general. Fakeouts and perfect swaps do not grant any Awakening meter.

    Damage
    not published
    Cooldown
    Same as base
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Switcher's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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