True Cannon
CompleteTrue Cannon is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, Every Last Drop., carrying 5 more. Health is 100; the unlock condition is Free. Added in V1.75 and finished in V1.76. Of the moves that declare a block behaviour, 50% are unblockable.
- Health
- 100
- Unlock
- Free
- Version added
- V1.75
- Version finished
- V1.76
Health and unlock are the infobox text from True Cannon's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether True Cannon beats anyone.
- Named moves
- 10
- Unblockable share
- 50% of 8 that state one
- Avg cooldown
- 16.05s across 10 moves
- Bypasses ragdoll
- 75% of 8 that state it
Put True Cannon next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Granite Blast
The user aims their extension technique forwards, unleashing a long beam of concentrated energy that will travel 78.5 studs forwards and stun the first person it meets (or ragdoll them if they're already stunned). This move can be used while airborne to get a 360° aim, but cannot be used when at 100% Overheat.
- Damage
- 7
- Cooldown
- 0.5s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Unsatisfied
The user expresses their unsatisfaction with their enemy's performance in the fight by delivering 3 quick blows, then clashing backs in a Tetsuzanko, overpowering them due to their unmatched output. The first three hits cannot bypass grounded ragdolls, but will end ragdoll if the target was airborne in order to make way for the other hits.
- Damage
- 18, 3 for each of the first 3 hits and back clash, 6 for toss
- Cooldown
- 20s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Semi Ragdoll
- 3
Second Helping
By aiming the cursor, the user treats themselves to a new opponent within 70 studs and quickly dashes above them while gaining melee i-frames to deliver a merciless slam, bouncing them skywards.
- Damage
- 12
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 4
Appetizer
The user shoots out 2 quick Granite Blasts from their forehead that will reach up to 80 studs and stun enemies on hit, before caressing their hair to release a third vertical ray that ragdolls any target 60 studs in front of the user upwards and towards them.
- Damage
- 16, 4 per blast, 8 for final ray
- Cooldown
- 18s
- Block
- Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Restyle
The user exclaims "Sweet!" and poses to cool themselves down, lowering their Overheat Meter by 60%. Furthermore, each of Unsatisfied's first 3 hits will reduce the special's cooldown by 0.5s when landed, while landing Second Helping will shave 3 seconds off of the special's cooldown.
- Damage
- not published
- Cooldown
- 17s
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
Awakening — Every Last Drop.
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
"What are you after?"
The user slams the floor under them with insane force to bounce their target upwards, before leaping in the sky and performing an aimable air lunge. If the user crashes into an opponent, both will exchange a punch before the user overpowers the enemy and launches them away. If the user was airborne, they will skip the slam and exclusively perform the lunge.
- Damage
- 35, 10 for slam, 20 for punch, 5 for launch
- Cooldown
- 18s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
"I had no idea..."
The user winds their arm back for a punch. If landed, both the user and opponent will clash with their own punches in a short animation, pushing the opponent slightly away at the end. While interruptible by swarm attacks that cause ragdoll (Body Repel, Toad..), getting hit by any other damage type will extend the windup's length rather than end the move.
- Damage
- 20, 3 for grab, 14 for punches (2 per hit), 3 for push
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Uninterruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 3
"This is what dessert is like!"
The user begins to run forwards with a blockable stunning kick, causing the target to slide backwards, before concluding the rush with a mean swing. If landed, Awakening drain will be halted as a cutscene initiates where both sides exchange several blows, before they are pushed away from each other. Interrupting an opponent's action with the initial kick will stun them long enough to guarantee the swing.
- Damage
- 36, 7 for kick, 3 for swing, 20 for blows (5 per hit), 6 for push
- Cooldown
- 20s
- Block
- Semi Blockable
- Interrupt
- Uninterruptible
- Ragdoll
- Bypasses Ragdoll
- 4
"You weren't invited."
The user winds up a powerful right jab, before lunging towards the target and punching them with immense force, enough to send them flying to the left. If the move was held down for 1.9 seconds, then the user will further charge their blow and double its damage.
- Damage
- 20, 40 if held
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Restyle
The user wipes their face and cracks their knuckles while saying "Sweet!", regaining 10% of both their health and Awakening. If the Awakening ends during this animation, the user will gain nothing.
- Damage
- not published
- Cooldown
- 17s
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from True Cannon's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
Back to the Jujutsu Shenanigans hub.