Vessel
CompleteVessel is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, King of Curses, carrying 5 more. Health is 85; the unlock condition is Free. Added in V1.00 and finished in V1.00. Of the moves that declare a block behaviour, 56% are unblockable.
- Health
- 85
- Unlock
- Free
- Version added
- V1.00
- Version finished
- V1.00
Health and unlock are the infobox text from Vessel's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.
The wiki files this character under Complete: both the base kit and the awakened moveset are documented.
This kit, counted
Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Vessel beats anyone.
- Named moves
- 10
- Unblockable share
- 56% of 9 that state one
- Avg cooldown
- 26.9s across 10 moves
- Bypasses ragdoll
- 56% of 9 that state it
Put Vessel next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.
Base kit
Four numbered moves plus the Special, as the wiki lists them.
- 1
Cursed Strikes
The user swiftly slides forward as their eyes glows menacingly red. If the attack connects with an opponent, they will release a flurry of punches and finish with a right calf kick, leaving the target immobilized. While this move has a huge hitbox, it does not reset the user's M1, and even disables their front dash shortly after the attack is over.
- Damage
- 17.5
- Cooldown
- 14s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 2
Crushing Blow
The user charges cursed energy in their hand while getting ready to slam the floor. If a target is near, they shall be grabbed by the torso and slammed into the ground twice, then launched in the sky as the user lets go. If the move doesn't hit any target, the initial hit will release a shockwave with lower damage.
- Damage
- 12, 6 per slam, 3 for shockwave
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Divergent Fist
The user winds their arm back and lands a decent blow with their fist before the delayed cursed energy launches the opponent back. The first hit is blockable, but the second is not.
- Damage
- 10, 5 per hit
- Cooldown
- 18s
- Block
- Semi Blockable
- Interrupt
- Interruptible
- Ragdoll
- Semi Ragdoll
- 4
Manji Kick
The user raises their arm and one of their legs, ready to evade any incoming attacks. When hit by a melee attack, the user performs a Taido Martial Arts kick by doing an upward roundhouse kick, hitting the opponent and knocking them to the side. Against bullet attacks, they will evade the incoming projectile and quickly swoop in on the attacker while spinning in the air, this move can also hit other enemy if they get in the way of the user's kick.
- Damage
- 8.5
- Cooldown
- 20s
- Block
- Unblockable
- Interrupt
- not published
- Ragdoll
- Bypasses Ragdoll
- Special
Combat Instincts
Using the special during an M1 or a skill's windup (excluding Manji Kick) immediately cancels the attack with no endlag, while also keeping the move off cooldown. Although this is mainly used to bait enemies into blocking or using a counter, this can notably be used with aerial variants as well to gain height or mobility.
- Damage
- None
- Cooldown
- 2s
- Block
- not published
- Interrupt
- Interruptible
- Ragdoll
- not published
Awakening — King of Curses
The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.
- 1
Dismantle
The user of the 'Shrine' cursed technique swings their arm forward, activating their primary blade, Dismantle, which unleashes a barrage of slashes on any opponent within 30 studs. Blocking opponents will suffer reduced damage and are unable to be executed by the attack.
- Damage
- 17.5, 10 if blocked
- Cooldown
- 13s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 2
Open
The user summons fire from their hands, claps them together, and performs an arrow-firing gesture, forming the flames into a devastating arrow. Afterward, the user aims forward, projecting the uncounterable arrow at high velocity, which produces a massive pillar of fire on impact which ragdolls propels whoever is caught in the area upwards.
- Damage
- 30
- Cooldown
- 40s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- 3
Rush
The user rushes forward in a straight line at incredible speeds. If they collide with a player, they hurl them forward and chase after them, kicking them skyward before hopping up to slam them back down.
- Damage
- 25, 5 on impact, 15 for kick, 5 for slam
- Cooldown
- 15s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
- 4
Malevolent Shrine
The user of the 'Shrine' cursed technique performs a hand sign and expands their domain, Malevolent Shrine, which resembles a black void with an intangible temple-like structure sitting in the middle. The domain sure-hit effect creates a series of constant Dismantles that damage enemies, totaling 218 damage for 109 slashes. Blocking will reduce the damage from the slashes and prevent them from executing.
- Damage
- 2 per slash, 0.5 if blocked.
- Cooldown
- 120s
- Block
- 360 Blockable
- Interrupt
- Interruptible
- Ragdoll
- Bypasses Ragdoll
- Special
Cleave
The user winds their arm back to grab forward. After a short pause, they activate the secondary blade of their cursed technique, Cleave, sending a multitude of slashes through whoever they grabbed then launch them away. This attack will deal 40% of the target's current HP, and will keep dealing 10 damage if they have less than 25 HP.
- Damage
- 40% HP down to a minimum 10
- Cooldown
- 12s
- Block
- Unblockable
- Interrupt
- Interruptible
- Ragdoll
- Cannot Bypass Ragdoll
Where this comes from
The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Vessel's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.
Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.
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