Vessel

Complete
Quick Answer

Vessel is a Jujutsu Shenanigans character with 5 base move entries and an awakened form, King of Curses, carrying 5 more. Health is 85; the unlock condition is Free. Added in V1.00 and finished in V1.00. Of the moves that declare a block behaviour, 56% are unblockable.

Health
85
Unlock
Free
Version added
V1.00
Version finished
V1.00

Health and unlock are the infobox text from Vessel's page on the Jujutsu Shenanigans Fandom wiki, reproduced as written — ranges and hedges included. The version columns come from the wiki's Characters index; only characters filed under "Complete" there carry a finished version, which is why most of the roster shows none.

The wiki files this character under Complete: both the base kit and the awakened moveset are documented.

This kit, counted

Every figure below is arithmetic over the move rows on this page. They describe the shape of the kit as documented — they are not a rating, and they cannot tell you whether Vessel beats anyone.

Named moves
10
Unblockable share
56% of 9 that state one
Avg cooldown
26.9s across 10 moves
Bypasses ragdoll
56% of 9 that state it

Put Vessel next to another character to see these side by side — including the damage and cooldown spread, and what each number refuses to claim.

Base kit

Four numbered moves plus the Special, as the wiki lists them.

  • 1

    Cursed Strikes

    The user swiftly slides forward as their eyes glows menacingly red. If the attack connects with an opponent, they will release a flurry of punches and finish with a right calf kick, leaving the target immobilized. While this move has a huge hitbox, it does not reset the user's M1, and even disables their front dash shortly after the attack is over.

    Damage
    17.5
    Cooldown
    14s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 2

    Crushing Blow

    The user charges cursed energy in their hand while getting ready to slam the floor. If a target is near, they shall be grabbed by the torso and slammed into the ground twice, then launched in the sky as the user lets go. If the move doesn't hit any target, the initial hit will release a shockwave with lower damage.

    Damage
    12, 6 per slam, 3 for shockwave
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Divergent Fist

    The user winds their arm back and lands a decent blow with their fist before the delayed cursed energy launches the opponent back. The first hit is blockable, but the second is not.

    Damage
    10, 5 per hit
    Cooldown
    18s
    Block
    Semi Blockable
    Interrupt
    Interruptible
    Ragdoll
    Semi Ragdoll
  • 4

    Manji Kick

    The user raises their arm and one of their legs, ready to evade any incoming attacks. When hit by a melee attack, the user performs a Taido Martial Arts kick by doing an upward roundhouse kick, hitting the opponent and knocking them to the side. Against bullet attacks, they will evade the incoming projectile and quickly swoop in on the attacker while spinning in the air, this move can also hit other enemy if they get in the way of the user's kick.

    Damage
    8.5
    Cooldown
    20s
    Block
    Unblockable
    Interrupt
    not published
    Ragdoll
    Bypasses Ragdoll
  • Special

    Combat Instincts

    Using the special during an M1 or a skill's windup (excluding Manji Kick) immediately cancels the attack with no endlag, while also keeping the move off cooldown. Although this is mainly used to bait enemies into blocking or using a counter, this can notably be used with aerial variants as well to gain height or mobility.

    Damage
    None
    Cooldown
    2s
    Block
    not published
    Interrupt
    Interruptible
    Ragdoll
    not published

Awakening — King of Curses

The awakened form's own moveset. Several moves share a name with a base move and have different numbers in this form; the awakened block is what is shown here.

  • 1

    Dismantle

    The user of the 'Shrine' cursed technique swings their arm forward, activating their primary blade, Dismantle, which unleashes a barrage of slashes on any opponent within 30 studs. Blocking opponents will suffer reduced damage and are unable to be executed by the attack.

    Damage
    17.5, 10 if blocked
    Cooldown
    13s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 2

    Open

    The user summons fire from their hands, claps them together, and performs an arrow-firing gesture, forming the flames into a devastating arrow. Afterward, the user aims forward, projecting the uncounterable arrow at high velocity, which produces a massive pillar of fire on impact which ragdolls propels whoever is caught in the area upwards.

    Damage
    30
    Cooldown
    40s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • 3

    Rush

    The user rushes forward in a straight line at incredible speeds. If they collide with a player, they hurl them forward and chase after them, kicking them skyward before hopping up to slam them back down.

    Damage
    25, 5 on impact, 15 for kick, 5 for slam
    Cooldown
    15s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
  • 4

    Malevolent Shrine

    The user of the 'Shrine' cursed technique performs a hand sign and expands their domain, Malevolent Shrine, which resembles a black void with an intangible temple-like structure sitting in the middle. The domain sure-hit effect creates a series of constant Dismantles that damage enemies, totaling 218 damage for 109 slashes. Blocking will reduce the damage from the slashes and prevent them from executing.

    Damage
    2 per slash, 0.5 if blocked.
    Cooldown
    120s
    Block
    360 Blockable
    Interrupt
    Interruptible
    Ragdoll
    Bypasses Ragdoll
  • Special

    Cleave

    The user winds their arm back to grab forward. After a short pause, they activate the secondary blade of their cursed technique, Cleave, sending a multitude of slashes through whoever they grabbed then launch them away. This attack will deal 40% of the target's current HP, and will keep dealing 10 damage if they have less than 25 HP.

    Damage
    40% HP down to a minimum 10
    Cooldown
    12s
    Block
    Unblockable
    Interrupt
    Interruptible
    Ragdoll
    Cannot Bypass Ragdoll
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Where this comes from

The moveset and version columns come from the Characters index on the Jujutsu Shenanigans Fandom wiki; health, unlock and each move's description, damage, cooldown, block type, interrupt and ragdoll behaviour come from Vessel's own page. Moves are matched between the two by exact name only, so a compound row that does not match an ability block stays blank rather than being paired with a guess. Last synced August 14, 2026.

Anything the wiki prints as "TBA" or omits entirely is shown as not published. Nothing on this page is drawn from the Jujutsu Kaisen manga or anime, and no damage number, cooldown, tier or date is inferred.

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