Fish It Rods

All 32 rods with the luck, reel speed, max weight and price the wiki publishes — plus the one thing it never computes: how many coins each rod charges for a single percentage point of luck. The spread is enormous, and it runs the opposite way to how most players buy.

Quick Answer

Fish It has 32 rods. The Luck Rod is the most coin-efficient luck purchase in the game at 5 coins per +1% luck, while the Bamboo Rod costs 15,789 per point — about 3,158 times worse. The highest published luck belongs to the Withering Rod at 1,463%+, a quest rod with no price. 18 of 32 rods have a published coin price and 26 have published stats.

Coins per +1% luck: which rod actually buys the most luck

Rod luck rises roughly in a line across the shop — 50% at the bottom, 760% at the top — while price rises by orders of magnitude. Divide one by the other and the shop turns out to be steeply regressive: the Luck Rod charges 5 coins for a percentage point of luck and the Bamboo Rod charges 15,789, a 3,158-fold difference. Both halves of that ratio are published figures; the division is the only thing added here.

#RodTierPriceLuckCoins per +1% luck
1Luck RodCommon$25050%5
2Grass RodUncommon$1,50055%27.3
3Carbon RodCommon$90030%30
4Damascus RodUncommon$3,00080%37.5
5Lucky RodRare$10,000130%76.9
6Ice RodUncommon$5,00060%83.3
7Midnight RodRare$50,000100%500
8Steampunk RodEpic$215,000175%1,229
9Chrome RodEpic$437,000229%1,908
10Fluorescent RodLegendary$715,000300%2,383
11Astral RodLegendary$1,000,000380%2,632
12Hazmat RodLegendary$1,380,000380%3,632
13Ares RodMythic$3,000,000455%6,593
14Angler RodMythic$8,000,000530%15,094
15Bamboo RodMythic$12,000,000760%15,789

2 rods cost nothing and still grant luck

These sit outside the ranking rather than at the top of it. A price of zero makes the ratio zero, which would win the table trivially and tell you nothing.

  • Lava Rod 30% luck, no coin cost (figure disputed on the wiki)
  • Toy Rod 30% luck, no coin cost (figure disputed on the wiki)

15 rods cannot be ranked, and why

A rod needs both a coin price and a luck figure to appear above. Missing either, it is listed here with the reason rather than defaulted to zero — an unpriced rod is not a free rod.

  • Angelic Rod priced in Robux only (399 Robux)
  • Arctic Explorer no luck value published; no coin price — the wiki prints “Free”
  • Candy Cane Rod no coin price — the wiki prints “Free”
  • Diamond Rod no price published
  • Element Rod no price published
  • Festive Lights no luck value published; no coin price — the wiki prints “Free”
  • Festive Present Caster no luck value published; no coin price — the wiki prints “25,000 (Candy) or Free”
  • Ghostfinn Rod no price published
  • Gold Rod priced in Robux only (445 Robux)
  • Golden Peppermint no luck value published; no coin price — the wiki prints “Free”
  • Hyper Rod priced in Robux only (999 Robux)
  • Reindeer Antler no luck value published; no coin price — the wiki prints “Free”
  • Starter Rod grants no luck (0%), so there is no luck to price
  • Sugarcone Snowman no luck value published; no coin price — the wiki prints “Free”
  • Withering Rod no price published

What this ranking is not

It is not a "best rod" list. Coin efficiency is one axis and the game has at least two others that matter more late on. Max weight is a hard gate: the Luck Rod lands 15 kg and cannot bring in what lives at the rare end of the roster, so its efficiency is real but it caps out fast. The strongest rods have no price at all Arctic Explorer, Candy Cane Rod, Diamond Rod, Element Rod, Festive Lights, Festive Present Caster, Ghostfinn Rod, Golden Peppermint, Reindeer Antler, Sugarcone Snowman, Withering Rod are quest rewards, so they never enter a coins-per-luck table however good they are. Read this as "where the coin shop is worth spending", not as a tier list.

10 rods where the wiki contradicts itself

Fish It's wiki publishes rod stats in more than one place — the Fishing Rods hub, the shop pages (Joe's Rods, Kohana), and each rod's own stub page — and those copies have drifted apart. The clearest case is the Chrome Rod: 229% luck on the hub, 280% on its own page, on Kohana and on Joe's Rods. There is no basis in the source for deciding which is current.

So nothing is reconciled. The table below carries the hub figure, because the hub is the one page every rod appears on and mixing sources per-rod would produce a table that is internally inconsistent in a way no reader could see. Every rod where a second page disagrees is marked, on every stat cell, and listed here:

  • Astral Rod — hub says 380% luck
  • Chrome Rod — hub says 229% luck
  • Damascus Rod — hub says 80% luck
  • Fluorescent Rod — hub says 300% luck
  • Grass Rod — hub says 55% luck
  • Lava Rod — hub says 30% luck
  • Lucky Rod — hub says 130% luck
  • Midnight Rod — hub says 100% luck
  • Steampunk Rod — hub says 175% luck
  • Toy Rod — hub says 30% luck

If one of these matters to a purchase decision, check the stat in game before spending. A marked figure is a figure we are telling you not to trust as settled.

The Withering Rod's missing ceiling

The wiki prints this rod’s luck and reel speed as an open range with no upper bound ("1463 - ???") because it upgrades in stages. The lower bound is what is published; the ceiling is not, so it is not shown. Its max weight is published the same way, as "1.40M Kg - 2M Kg". Everywhere those figures appear on this site they carry a "+" and stop there. Writing 2M as the max would be reading the top of a range the source explicitly marks unknown for two of the three stats, and inventing a ceiling for a rod is exactly the kind of small confident lie that makes a whole database untrustworthy.

Every rod, sortable

Coverage is honest rather than complete: 26 of 32 rods have published luck, speed and max weight; 18 have a coin price and 3 a Robux price. The remainder are quest and event rods the wiki describes but does not stat. Sort by any column — blanks always sort last.

Sort by
Rod
Tier
Price
Luck
Speed
Max weight
Coins / +1% luck
Withering Rodupgrades in stages; upper bound not published
Forgotten
1,463%+
316%+
1.4M kg+
Diamond Rod
Secret
1,300%
167%
1M kg
Element Rod
Secret
1,111%
130%
800k kg
Bamboo Rod
Mythic
12.000.000$
760%
98%
500k kg
15,789
Ghostfinn Rod
Mythic
610%
118%
600k kg
Angler Rod
Mythic
8.000.000$
530%
71%
500k kg
15,094
Ares Rod
Mythic
3.000.000$
455%
56%
400k kg
6,593
Astral Rodsource conflict — see note below
Legendary
1.000.000$
380%
43%
150k kg
2,632
Hazmat Rod
Legendary
1.380.000$
380%
32%
300k kg
3,632
Candy Cane Rod
Legendary
Free
350%
40%
50k kg
Fluorescent Rodsource conflict — see note below
Legendary
715.000$
300%
23%
160k kg
2,383
Chrome Rodsource conflict — see note below
Epic
437.000$
229%
23%
190k kg
1,908
Angelic Rod
Gamepasses
399 (ROBUX)
180%
29%
75k kg
Steampunk Rodsource conflict — see note below
Epic
215.000$
175%
19%
25k kg
1,229
Hyper Rod
Gamepasses
999 (ROBUX)
130%
13%
1k kg
Lucky Rodsource conflict — see note below
Rare
10.000$
130%
7%
5k kg
76.9
Gold Rod
Gamepasses
445 (ROBUX)
110%
7%
800 kg
Midnight Rodsource conflict — see note below
Rare
50.000$
100%
10%
10k kg
500
Damascus Rodsource conflict — see note below
Uncommon
3.000$
80%
4%
400 kg
37.5
Ice Rod
Uncommon
5.000$
60%
7%
750 kg
83.3
Grass Rodsource conflict — see note below
Uncommon
1.500$
55%
5%
250 kg
27.3
Luck Rod
Common
250$
50%
2%
15 kg
5
Carbon Rod
Common
900$
30%
4%
20 kg
30
Lava Rodsource conflict — see note below
Uncommon
0$
30%
2%
100 kg
Toy Rodsource conflict — see note below
Common
0$
30%
3%
18 kg
Starter Rod
Common
0$
0%
0%
10 kg
Arctic Explorer
Rare
Free
Festive Lights
Rare
Free
Festive Present Caster
Rare
25,000 (Candy) or Free
Golden Peppermint
Epic
Free
Reindeer Antler
Rare
Free
Sugarcone Snowman
Rare
Free

means the wiki publishes nothing for that field — not zero. The marker appears on 10 of the rods currently shown: the wiki's hub page and that rod's own page publish different numbers, and this table shows the hub's.

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The three ways a rod is obtained

Coin shop — 18 rods

The buyable ladder runs Luck Rod $250 → Carbon Rod $900 → Grass Rod $1,500 → Damascus Rod $3,000 → Ice Rod $5,000 → Lucky Rod $10,000 → Midnight Rod $50,000 → Steampunk Rod $215,000 → Chrome Rod $437,000 → Fluorescent Rod $715,000 → Astral Rod $1,000,000 → Hazmat Rod $1,380,000 → Ares Rod $3,000,000 → Angler Rod $8,000,000 → Bamboo Rod $12,000,000. Three of them cost nothing: Lava Rod, Starter Rod, Toy Rod. Prices come from the hub table, where this wiki writes them with European dot-thousands — "3.000.000$" is three million coins, not three.

Quest chains — 11 rods

The top of the roster is not purchasable at all. The chain is cumulative — the Element Rod quest requires you to already own the Ghostfinn Rod, and the Diamond Rod requires the Element Rod — so the strongest rods are gated behind catching Secret-tier fish in specific areas rather than behind coins. Arctic Explorer, Candy Cane Rod, Diamond Rod, Element Rod, Festive Lights, Festive Present Caster, Ghostfinn Rod, Golden Peppermint, Reindeer Antler, Sugarcone Snowman, Withering Rod are obtained this way, and none of them has a published price.

Robux — 3 rods

Angelic Rod (399 Robux, 180% luck), Gold Rod (445 Robux, 110% luck), Hyper Rod (999 Robux, 130% luck). These sit outside the coins-per-luck ranking entirely — there is no published exchange rate between Robux and in-game coins, so putting them on the same axis would require inventing one.

Frequently asked

What is the best rod in Fish It?

On published luck it is the Withering Rod at 1,463% or higher — the wiki prints its stats as an open range with no stated ceiling because it upgrades in stages. The best rod with a settled figure is the Diamond Rod at 1,300% luck, a quest reward with no purchase price. Neither is buyable: the strongest coin-priced rod is the Bamboo Rod at 760% luck for $12,000,000.

Which Fish It rod gives the most luck for your coins?

The Luck Rod, at 5 coins per +1% luck ($250 for 50% luck). The least efficient is the Bamboo Rod at 15,789 coins per +1% luck — about 3,158 times more expensive per luck point. That ratio is computed from the wiki's own price and luck figures; 15 of the 32 rods are missing one of the two and are excluded rather than estimated.

Why do some Fish It rods show no price or no stats?

Because the wiki does not publish them. It gives a coin price for 18 of 32 rods and luck, speed and max weight for 26. Quest rods like the Diamond, Element and Ghostfinn rods have full stats but no price, and most of the Christmas rod skins have neither. Blank cells here mean "not published", never zero.

Why is the Chrome Rod listed as 229% luck when other pages say 280%?

Because the wiki contradicts itself, and we would rather show that than pick a winner. The Fishing Rods hub says 229%; the Chrome Rod's own page, the Kohana page and Joe's Rods all say 280%. 10 rods have a conflict like this. The table keeps the hub figure — the hub is the source every rod appears on, so it is the only internally consistent choice — and marks every affected stat so you know to check in game.

What does the Withering Rod actually do?

The wiki publishes it as "1463 - ???" luck and "316 - ???" reel speed, with max weight "1.40M Kg - 2M Kg", because it upgrades in stages through the Null NPC quest chain. The lower bounds are shown here with a "+"; the upper bounds are not published anywhere, so they are not shown. It is the highest published luck figure in the game.

Does rod luck change catch odds directly?

It plainly shifts them — that is what the stat is sold on — but the wiki never publishes the formula that turns a luck percentage into a modified catch chance. So the fish database and the odds calculator use the baseline published odds and say so, and nothing on this site converts a luck percentage into a specific improvement in your draw rate.

More Fish It

Rod stats, prices and acquisition synced from the Fish It Fandom wiki on August 14, 2026. Conflicting figures elsewhere on that wiki are flagged, not merged.