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Roblox fishing · 80.2K playing now·4.8B total visits playing now

Fish It

271 fish, and unusually for a Roblox fishing game, a published catch chance on every single one — from 1 in 2 to 1 in 5,000,000. This is the whole roster, the 32 rods, the 21 bobbers and the 47 enchants, with the arithmetic nobody else runs on them.

80.2Kplaying now·4.8Btotal visits(live from the Roblox API)
Quick Answer

Fish It is a Roblox fishing game whose progression runs on one stat: luck. Rods, bobbers and enchants each add luck, which biases which of the 271 fish you draw — and every fish has a published catch chance, from 1 in 2 for the commonest to 1 in 5,000,000 for Bloodmoon Whale. The 32 rods split into a coin shop that tops out at $12,000,000 and a quest chain that gates the strongest rods behind catching Secret-tier fish. Codes, catch odds, rod stats and enchant tables are all below.

Latest Fish It! Codes

Verified Sep 16, 2026
View all codes →
CodeRewardWorked?
MERDEKA
Free rewards (Kerupuk Lantern / 2 Mutation II Potions, Lvl 10)
MUTATION2
2 Mutation II Potions
POTIONSSS
2 Mutation II Potions
CONTRA
2 Mutation II Potions
ELEMENTAL26
2 Mutation II Potions (Lvl 10)
YEEHAW
Cowboy Hat Halo
WORMHYPE
Exclusive F2P Rod Skin
1M_GOAL
Community Rod
500K_GOAL_FXCB
Assorted Potions
EASTER2026
2x Luck II Potion + 1x Carrot I Potion
DIVING
2 Luck II Potions

Spotted a dead code? Report it on Discord and we'll re-verify it.

Show 15 expired codes
CodeReward
GO2026Rod Skin
LUCKYTOTEM1 Free Luck Totem
TOTEMREFUND1 Free Luck Totem (Lv100 required)
PURPLEMOONExclusive Bait
EXPANSIONFree/Mutation Potions
MUTATE1 Mutation Potion
SHARKSSS2 Luck II Potions
MEGA2 Luck II Potions
NEWYEARLANTERN1 Chinese New Year Lantern
THEDENLeviathan Den Reward
SCALEREFUND1 Leviathan Scale
CRESCENTLimited-time Bait Skin
FREECRYSTALCave Crystal
PIRATEMAJAPirate Cosmetic
3BILLIONFree Rewards

How Fish It actually works

The loop is cast, catch, sell, upgrade — but the part that decides how fast you progress is not the selling. It is luck, and three separate systems feed it. Your rod carries a base luck percentage. Your bobber carries a second one. Your enchants carry a third, some of them conditional on time of day or weather. Everything you buy in this game is, in effect, buying luck.

What luck buys is a better roll on the catch table, and Fish It is unusual in publishing that table. Each fish has a documented chance, and those chances line up almost exactly with the seven rarity tiers — so the tier word on a fish is a real measurement rather than a colour:

TierFishOdds band
Secret421 in 250,000 → 1 in 5,000,000
Mythic251 in 50,000 → 1 in 200,000
Legendary301 in 4,500 → 1 in 30,000
Epic271 in 1,000 → 1 in 4,500
Rare411 in 250 → 1 in 800
Uncommon631 in 50 → 1 in 200
Common431 in 2 → 1 in 40

That is measured across all 271 rows, not stated by the wiki. It also explains why Secret hunting is a different activity from ordinary fishing: the median Secret fish sits at 1 in 1,500,000 against 1 in 4 for the median Common — about 375,000 times harder to draw. The odds calculator turns any of those figures into casts and hours.

Rods — luck, speed, and a hard weight gate

32 rods. Each publishes a luck percentage, a reel speed percentage and a max weight. The max weight is the one that quietly stops your progress: a rod that lands 15 kg cannot bring in the fish at the rare end of the roster no matter how much luck it has. All 32 rods, with coins per +1% luck.

Bobbers — a second luck source, plus side rolls

18 real baits and 3 cosmetic skins. Beyond luck, 8 of them add mutation chance, shiny chance, bonus XP or a mutation-specific multiplier — separate rolls that the luck column does not describe. Every bobber and what it costs per luck point.

Enchants — gambled, not bought

22 distinct enchants across 47 rolls on 4 stones. The same enchant often appears on several stones at wildly different odds, so which stone you burn matters as much as which enchant you want. Several are conditional — Stargazer works at night, Stormhunter in rain. All 47 rolls, and which stone is best for each.

Areas — where the roll happens

24 areas, derived by inverting the roster's location cells rather than taken from a wiki list — the wiki has no such list. 9 of them hold fish of exactly one rarity tier — all of them Secret, which makes them targeted hunting spots rather than general fishing. What is catchable where.

What progression actually looks like

Fish It's progression is two ladders, and only one of them is buyable. The coin shop runs from the Luck Rod at $250 up to the Bamboo Rod at $12,000,000 — a four-order-of-magnitude climb across 15 purchases. Above that, the coin ladder simply stops.

The coin ladder

  1. Luck Rod · 50% luck$250
  2. Carbon Rod · 30% luck$900
  3. Grass Rod · 55% luck · stat disputed on the wiki$1,500
  4. Damascus Rod · 80% luck · stat disputed on the wiki$3,000
  5. Ice Rod · 60% luck$5,000
  6. Lucky Rod · 130% luck · stat disputed on the wiki$10,000
  7. Midnight Rod · 100% luck · stat disputed on the wiki$50,000
  8. Steampunk Rod · 175% luck · stat disputed on the wiki$215,000
  9. Chrome Rod · 229% luck · stat disputed on the wiki$437,000
  10. Fluorescent Rod · 300% luck · stat disputed on the wiki$715,000
  11. Astral Rod · 380% luck · stat disputed on the wiki$1,000,000
  12. Hazmat Rod · 380% luck$1,380,000
  13. Ares Rod · 455% luck$3,000,000
  14. Angler Rod · 530% luck$8,000,000
  15. Bamboo Rod · 760% luck$12,000,000

Prices as the wiki publishes them. That page uses European dot-thousands, so "3.000.000$" is three million coins. 3 further rods are listed at a price of zero and are not part of the climb.

The second ladder is quests, not coins

The strongest rods in the game have no price at all. Arctic Explorer, Candy Cane Rod, Diamond Rod, Element Rod, Festive Lights, Festive Present Caster, Ghostfinn Rod, Golden Peppermint, Reindeer Antler, Sugarcone Snowman, Withering Rod are quest rewards, and the chain is cumulative — the wiki's own quest text requires you to own the Ghostfinn Rod before starting the Element Rod quest, and the Element Rod before the Diamond Rod. Each step also demands Secret-tier catches in specific areas. So the real wall in Fish It is not coins; it is that the top of the rod tree is gated behind the fish at the top of the odds table, which you need a better rod to reach.

That is why the coins-per-luck arithmetic matters more than it looks. The coin shop is steeply regressive — the Luck Rod buys a percentage point of luck for 5 coins and the Bamboo Rod for 15,789, about 3,158 times worse — so the cheap upgrades pay for themselves almost immediately and the expensive ones are bought for their max weight, not their luck. The full ranking is here, with the 17 rods that cannot be ranked listed by name and reason.

Where these numbers come from, and where they stop

Everything on these pages is synced from the Fish It Fandom wiki — last on August 14, 2026. That wiki is unusual: almost nothing has its own page, and everything it publishes lives in tables on four hub pages. Which means good coverage in some places and none at all in others. Here is exactly where the line falls.

There are no sell values. At all.

Not one of the 271 fish has a published coin value anywhere on that wiki. So this site has no Fish It value list, no catch-value calculator and no coins-per-hour advice — and it will not have them until the source publishes prices. We also do not estimate value from rarity, which would be a guess with a table drawn around it. Our Fisch calculator exists because that game's wiki publishes C$/kg for most species; Fish It is a different game and none of Fisch's numbers appear here.

10 rods and one bobber have stats the wiki disagrees with itself about

The Fishing Rods hub, the shop pages and the individual rod stubs have drifted apart. The Chrome Rod is 229% luck on the hub and 280% on three other pages. We keep the hub figure — it is the one page every rod appears on — and mark every affected stat so you know to verify it in game. Nothing is silently reconciled, because picking a winner would mean inventing a fact.

Some ranges have no published ceiling

The upgradeable Withering Rod is published as "1463 - ???" luck. We show the lower bound with a "+" and stop. Inventing the top of a range the source explicitly marks unknown is exactly the kind of small confident lie that makes a database untrustworthy.

The 24 areas are derived, and two of them are ambiguous

The wiki's island pages are stubs with no unlock requirements and no stats, so there is no published area list. Ours comes from inverting the location cell on every fish. It also means we inherit the source's inconsistencies: "Sisyphus Statue" and "Sisyphus Statue - Lost Isle" appear as separate values, as do "Treasure Room" and "Treasure Room - Lost Isle". Nothing says whether each pair is one place or two, so they are listed separately with a note rather than quietly merged — merging would move fish into an area the source never put them in.

Coverage, stated plainly

Catch odds and rarity: 271 of 271. Locations: all 217 core fish. Weight: the 54 event fish only — the core roster has no published weight, so we show none. Rod luck, speed and max weight: 26 of 32. Rod coin prices: 18 of 32. Bait luck: 18 of 21. Enchants: 47 of 47, fully documented. Blank cells across this cluster mean "not published", never zero.

Frequently asked

What is the rarest fish in Fish It?

Bloodmoon Whale, published at 1 in 5,000,000. Behind it sit 1x1x1x1 Comet Shark (1 in 4,000,000), ElRetro Gran Maja (1 in 4,000,000), Elshark Gran Maja (1 in 4,000,000). All are Secret tier, and every one of those odds is published on the wiki rather than estimated. At 12 casts a minute, Bloodmoon Whale averages roughly 6,944 hours of continuous fishing.

What is the best rod in Fish It?

Withering Rod carries the highest published luck at 1,463%+, printed as an open range with no stated ceiling, and it is a quest reward rather than a purchase. If the question is which rod is worth buying, the answer is arithmetic: the Luck Rod charges 5 coins per +1% luck against 15,789 for the Bamboo Rod, so the cheap end of the shop is around 3,158 times more coin-efficient. Max weight is the counterweight — cheap rods physically cannot land the rare end of the roster.

How many fish are in Fish It?

271 — 217 permanent and 54 from the Christmas event table — spread across 24 areas. Every one carries a published catch chance, running from 1 in 2 at the common end to 1 in 5,000,000 at the rare end.

What are fish worth in Fish It?

We do not publish that, because the source does not have it. The Fish It wiki carries no sell value for a single one of its fish — not on the Fish hub, not on any area page. So there is no value table and no coins-per-hour tool on this site for this game, and we do not estimate a price from a fish’s rarity. The price quoted in your inventory is the only authoritative one.

Do rods, baits and enchants stack their luck?

All three grant luck and the game clearly applies all three, but the wiki never publishes how they combine — whether they add, multiply, or feed one pooled stat — nor how a luck percentage converts into a changed catch chance. So nothing on this site multiplies them together or claims a specific improvement. Our odds calculator models the unmodified baseline for exactly that reason.

How current is this Fish It data?

It was synced from the Fish It Fandom wiki on August 14, 2026 and re-syncs on a schedule. Where that wiki contradicts itself — 10 rods and one bobber have different stats on different pages — we keep the hub table's figure and flag the conflict rather than silently choosing a winner.