Sol's RNG Hellborn: 1 in 2.64 Billion, and How to Force Hell
Hellborn is 1 in 2,644,600,640 and can't come from Breakthrough. Every Eon 1-28 aura, how to force the Hell biome, and the new UPD20260919 code.
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Hellborn is 1 in 2,644,600,640, and Breakthrough can't give it to you. It only rolls while the Hell or Glitched biome is active, so every hour you spend in a normal biome does nothing for it.
So this is a biome-control problem more than a luck problem. Hell costs more to reach than it looks, and the three ways to force it are further down, with the real cost of each.
Every Eon 1-28 Aura
Eon 1-28 went live on September 19, 2026. At least four new auras went in:
| Aura | Tier | Where | Native odds | Breakthrough odds |
|---|---|---|---|---|
| Hellborn | Challenged+ | Hell or Glitched | 1 in 2,644,600,640 | Not possible |
| Volcanic | Glorious | Hell | 1 in 80,000,000 | 1 in 480,000,000 |
| Virtual : Ultimate | Exalted | Cyberspace | 1 in 40,000,000 | 1 in 80,000,000 |
| HellFire | Epic | Hell | 1 in 796 | 1 in 4,776 |
Oblivion and Memory also got reworks on September 19.
Three of the four new auras are Hell auras. Hellborn is the one everyone's talking about.
Hellborn
Rolling it pops a server-wide message: [Username] has become Hell's so-called God. The Stat Tracker credits Mincraft_f2p with the first one.
Next to the rest of Hell's pool, Hellborn is about 33 times rarer than Volcanic and about 187 times rarer than Hellbound, which was already the Hell chase aura before this update.
Volcanic
At 1 in 80 million in Hell it sits between Bloodlust (50 million) and Pythios (111 million). Unlike Hellborn, Volcanic can also come from Breakthrough outside Hell, at 1 in 480 million. Don't bother.
Virtual : Ultimate
This is the odd one out: a Cyberspace aura, not a Hell one. It's the fourth mutation of Virtual, which gives Virtual more non-limited mutations than any other aura. The wiki notes it was first pitched as a replacement for Virtual : Full Control, but it shipped as its own aura.
HellFire
The one you'll actually see. At 1 in 796 inside Hell it's the most common aura in the pool now, ahead of Undead at 1 in 2,000. Nobody is chasing it, but it tells you you're rolling in the right place.
The Hell Aura Pool
Hell has a 6x Breakthrough multiplier. Every native aura below is six times easier inside Hell than outside it, except Hellborn, which has no outside odds at all.
| Aura | Odds in Hell | Odds via Breakthrough |
|---|---|---|
| HellFire (new) | 1 in 796 | 1 in 4,776 |
| Undead | 1 in 2,000 | 1 in 12,000 |
| Undead : Devil | 1 in 111,111 | 1 in 666,666 |
| Hades | 1 in 1,111,111 | 1 in 6,666,666 |
| Hellbound | 1 in 14,166,666 | 1 in 85,000,000 |
| Felled | 1 in 30,000,000 | 1 in 180,000,000 |
| Bloodlust | 1 in 50,000,000 | 1 in 300,000,000 |
| Volcanic (new) | 1 in 80,000,000 | 1 in 480,000,000 |
| Pythios | 1 in 111,111,111 | 1 in 666,666,666 |
| Hellborn (new) | 1 in 2,644,600,640 | Not possible |
Left alone, Hell has a 1 in 6,666 chance per second to spawn and lasts 666 seconds (11 minutes 6 seconds). Waiting for it is a bad use of a session, so force it.
Farm Hades while you're in Hell: you need one to craft the Biome Randomizer, and Hell is where it's six times cheaper.
How to Force the Hell Biome
Strange Controller, Biome Randomizer, Biome Selector. They aren't close in value for a Hellborn hunt.
| Item | Hell chance per use | Your cooldown | Server cooldown | Average time per forced Hell |
|---|---|---|---|---|
| Strange Controller | 2.49% | 20 min | 20 min | About 13.4 hours |
| Biome Randomizer | 11.087% | 35 min | 20 min | About 5.3 hours |
| Biome Selector + Infernal Flame Drive | Guaranteed | 1 hour | 20 min | 1 hour, plus 5 Eternal Flames |
The last column is just the odds times the cooldown. A 2.49% chance works out to about 40 uses on average, and 40 uses at 20 minutes each is roughly 13.4 hours.
Strange Controller
It respects each biome's natural spawn rate, which is why Hell comes up only 2.49% of the time. Windy (33.18%) and Snowy (27.65%) eat most of your uses.
The recipe at Jake's Workshop is one each of NULL?, Eternal Flame, Piece of Star, Curruptaine, Rainy Bottle, Icicle, Wind Essence and Feather Vial. The Eternal Flame in that list comes from Hell, so you have to reach Hell once just to build the thing that sends you to Hell. And then it only lands on Hell 2.49% of the time.
Weak.
Biome Randomizer
It ignores natural spawn rates, so Hell comes up about once every nine uses. The price is the recipe: four Strange Controllers plus Undefined, Hades, Poseidon, Galaxy, Astral, Permafrost, Stormal and Divinus : Guardian.
Already own one? Big step up from the Controller. Collecting those eight auras from scratch is its own grind.
Biome Selector (the real answer)
Pick Hell, spend a Drive, and get Hell. You unlock the recipe with the Access Granted achievement, which you earn by triggering Cyberspace. The recipe is one Biome Randomizer plus one Cyber Technology.
The Drive for Hell is the Infernal Flame Drive, and it costs 5 Eternal Flames. The Selector uses up the Drive each time.
The catch: Eternal Flames only spawn at item spawn points when a Hell biome starts, and they despawn after about two minutes. The wiki doesn't say whether a Selector-forced Hell drops Flames the way a natural one does. Until it does, don't count on Hell paying for its own Drives.
Pick up every Flame you see in a natural Hell. Every five you bank is one guaranteed Hell later.
The server cooldown trap
All three items share a 20-minute server cooldown. If someone else in your server just used one, yours won't fire. In a busy public server, other players' cooldowns will block you more than your own 1-hour Selector timer. A private server avoids the queue.
The Glitched Backdoor
Hellborn's page lists Glitched as its other biome. Glitched is the rarest biome in the game: 1 in 30,000 per biome change, and it lasts only 164 seconds.
In Glitched, native auras from normal biomes ignore Breakthrough odds and roll at their native rarity. That's how a Hell aura can drop without Hell.
You can't plan around it. The Biome Randomizer can't force Glitched either; its page says Glitched only shows up at its natural 1-in-30,000 rate.
New Code: UPD20260919
Eon 1-28 came with the usual update code. All three of these still work, per the wiki's Codes page:
| Code | Reward |
|---|---|
| UPD20260919 | 20 Potion Chests, 5 Rare Potion Chests |
| UPD20260905 | 20 Potion Chests, 5 Rare Potion Chests |
| SRY4DEALY | 20 Potion Chests, 5 Rare Potion Chests, 3 Hwachae |
SRY4DEALY really is spelled that way. An earlier update code, UPD20260228, expired two weeks after the date in its name, so don't sit on UPD20260905. Our Sol's RNG codes page tracks expiry.
FAQ
What are the odds of Hellborn in Sol's RNG?
1 in 2,644,600,640, and only in Hell or Glitched. Breakthrough can't give it to you.
When was the Hellborn update released?
Hellborn, Volcanic, Virtual : Ultimate and HellFire were all added in Eon 1-28 on September 19, 2026.
How do I spawn the Hell biome?
The Biome Selector with an Infernal Flame Drive (5 Eternal Flames) guarantees it. The Biome Randomizer hits Hell 11.087% of the time and the Strange Controller 2.49%.
How long does the Hell biome last?
666 seconds, which is 11 minutes and 6 seconds. It naturally spawns with a 1 in 6,666 chance each second.
What is the new Sol's RNG code?
UPD20260919, for 20 Potion Chests and 5 Rare Potion Chests. UPD20260905 and SRY4DEALY are still active too.
Is Volcanic rarer than Hellbound?
Yes. Volcanic is 1 in 80,000,000 in Hell, and Hellbound is 1 in 14,166,666 in Hell.
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