Grow a Garden 2 Value Calculator

Work out the exact Sheckle sell value of any crop — pick the crop, its size, mutation, friends on the server, and decay. Built on the wiki's official price formula.

Base value 5 · Single-harvest (reduced mutation bonus)

1.0

Diminishing returns kick in above size 5 (the value "knee").

Mutation
+0%
0%

Full decay removes 80% of value — water crops to reset it.

Estimated sell value
5
Sheckles
Base value5
Size factor (size 1.0, exp 2.65)×1.00
Mutation×1.00

Computed with the exact wiki formula (Mechanics page): base × size factor × mutation × decay × friends, floored. Base values are from Module:Crop_Data, synced this week. A per-crop minimum sell floor (e.g. Carrot 4) applies to very small fruit and isn't modeled here.

Browse all crop base values →
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Quick Answer

Grow a Garden 2 sell value = base value × size factor × mutation multiplier × decay penalty × friends bonus, floored. Size factor is Size^2.65 up to size 5, then a reduced 1.5 exponent past that "knee." Gold mutation is ×10 and Rainbow is ×30, but single-harvest crops get a reduced bonus (1 + (raw − 1) × 0.15). This calculator uses base values synced from the wiki's Module:Crop_Data across 41 crops.

How the formula works

Every crop has a base value (a Carrot is 5, a Cherry is 350). When you harvest, the game multiplies that base by several factors and floors the result:

  • Size factor — Size raised to 2.65, up to size 5. Past size 5 the exponent drops to 1.5, so giant fruit are worth proportionally less.
  • Mutation — Gold ×10, Rainbow ×30. On single-harvest crops the bonus is softened to 1 + (raw − 1) × 0.15.
  • Decay — an un-watered crop loses up to 80% of its value; watering resets it.
  • Friends bonus — +10% per friend on your server, up to +70%.

To maximize a payout: grow multi-harvest crops for full mutation value, chase size with high-luck sprinklers, keep crops watered, and play with friends. See the scaling guide for the full ramp strategy.

FAQ

How is Grow a Garden 2 crop sell value calculated?

Per the GAG2 wiki's Mechanics page, sell value = floor(base value × size factor × mutation multiplier × decay penalty × friends bonus). Size factor is Size^2.65 up to size 5, then diminishing returns kick in. This calculator implements that exact formula with base values pulled from the wiki's Module:Crop_Data.

What do Gold and Rainbow mutations multiply value by?

Gold is a 10× multiplier and Rainbow is a 30× multiplier. Important nuance the game applies: on single-harvest crops the mutation bonus is reduced to 1 + (raw − 1) × 0.15, so a single-harvest Gold is effectively ×2.35 rather than ×10. The calculator handles this automatically based on each crop's harvest type.

Why does a bigger fruit not scale value linearly?

Size boosts value by Size^2.65, but only up to a "knee" at size 5. Above size 5 the wiki applies a reduced exponent (1.5), so very large fruit are worth proportionally less than the raw exponent would suggest. The calculator models both the pre-knee and post-knee curves exactly.

Are the values exact?

The formula and every constant come straight from the GAG2 wiki, and base values are synced from Module:Crop_Data, so results are accurate for the common cases. Two edge cases: a small per-crop minimum floor applies to tiny fruit (e.g. Carrot 4), and Mushroom sells at 0.5× — the calculator applies the Mushroom multiplier but does not model per-crop minimum floors.