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Monster Field Encyclopedia // Specimen Registry Active

CATCH A MONSTER

Prof. BloxGuide's Specimen Registry — Field Encyclopedia Vol. I

RESEARCH STATUS: ACTIVESPECIES CATALOGUED: 150+SHINIES: DISCOVERABLE
8
Legendary Specimens
6
Max Rank Tiers
[ FIELD ENCYCLOPEDIA — RESEARCH OVERVIEW ]

Field Research Summary

Catch a Monster is a Pokémon-inspired monster-catching RPG on Roblox where players explore diverse biomes, capture wild creatures, and build legendary teams. With over 150+ catalogued specimens spanning elements from Fire to Psychic, every playthrough offers a new research frontier.

The core research loop — explore, battle, capture, evolve — rewards strategic thinking and patience. Fusion rank systems (E → S tier) replace traditional level-based evolution, while a robust trading marketplace allows researchers to exchange specimens across the global player community.

CATCHING

Damage to sub-25% HP then capture with Monster Balls

EVOLUTION

Fuse identical-rank specimens to ascend the rank ladder

SHINY HUNTING

~0.3% base encounter rate with boosted hotspot zones

BATTLE SYSTEM

Turn-based combat with type advantage multipliers

TRADING

Player-to-player exchanges with shiny premium pricing

[ FIELD ENCYCLOPEDIA — ELEMENT TYPE MATRIX ]

Elemental Classification Index

Every specimen carries a primary element that governs combat matchups. Field researchers must memorise type advantages to optimise capture sequences.

🔥FIRE

Powerful offensive type with high attack and special attack stats.

STRONG VS: Grass, Ice, Bug, Steel
WEAK TO: Water, Ground, Rock
💧WATER

Defensive type with balanced stats and high durability.

STRONG VS: Fire, Ground, Rock
WEAK TO: Electric, Grass
ELECTRIC

Speed-focused type with excellent special attack capabilities.

STRONG VS: Water, Flying
WEAK TO: Ground
🌿GRASS

Balanced type with defensive and offensive capabilities.

STRONG VS: Water, Ground, Rock
WEAK TO: Fire, Ice, Poison, Flying, Bug
❄️ICE

Defensive type that slows enemy speed with moves.

STRONG VS: Grass, Flying, Ground, Dragon
WEAK TO: Fire, Fighting, Rock, Steel
🧠PSYCHIC

Special attack-focused type with high special stat scaling.

STRONG VS: Fighting, Poison
WEAK TO: Dark, Ghost, Bug
🌑DARK

Rare offensive type with exceptional critical hit chance.

STRONG VS: Psychic, Ghost
WEAK TO: Fighting, Bug, Fairy
🐉DRAGON

Legendary type with extremely high base stats overall.

STRONG VS: Dragon
WEAK TO: Ice, Dragon, Fairy
⚙️STEEL

Defensive type with the best defensive capabilities.

STRONG VS: Ice, Rock, Fairy
WEAK TO: Fire, Fighting, Ground
FAIRY

Balanced type effective against legendary threats.

STRONG VS: Fighting, Dragon, Dark
WEAK TO: Poison, Steel
[ FIELD ENCYCLOPEDIA — SPECIMEN REGISTRY ]

Featured Specimen Dossiers

150+ species documented. Specimens below represent high-priority research targets across primary element classifications.

LEGENDARY-CLASS SPECIMENS
SPECIMEN #10

Eclipse

DARKPSYCHICLEGENDARY
HP
100
ATK
100
SP.ATK
150
CATCH RATE: 3% SHINY: 0.01%

Research Note: Extreme rarity classification. Recommend Master Ball deployment for reliable capture.

FIRE-CLASS

Flameling

SPECIMEN #7

FIRE
HP
39
ATK
52
SP
60
RARITY: CommonCATCH: 45%

EVOLVES → Flaragon

Flaragon

SPECIMEN #8

FIREDRAGON
HP
78
ATK
84
SP
109
RARITY: UncommonCATCH: 45%
WATER-CLASS

Aquamur

SPECIMEN #4

WATER
HP
50
ATK
48
SP
50
RARITY: CommonCATCH: 45%

EVOLVES → Tidecrest

Tidecrest

SPECIMEN #5

WATER
HP
65
ATK
62
SP
69
RARITY: UncommonCATCH: 45%

EVOLVES → Tidevex

Tidevex

SPECIMEN #6

WATERDRAGON
HP
85
ATK
82
SP
109
RARITY: RareCATCH: 45%
ELECTRIC-CLASS

Sparkle

SPECIMEN #1

ELECTRIC
HP
45
ATK
49
SP
65
RARITY: CommonCATCH: 45%

EVOLVES → Voltix

Voltix

SPECIMEN #2

ELECTRIC
HP
60
ATK
62
SP
80
RARITY: UncommonCATCH: 45%

EVOLVES → Mechavolt

Mechavolt

SPECIMEN #3

ELECTRICSTEEL
HP
80
ATK
85
SP
120
RARITY: RareCATCH: 45%
[ FIELD ENCYCLOPEDIA — EXPLORATION LOCATION LOG ]

Field Research Sites

Each biome presents a unique specimen population and environmental challenge level. Site classification: BEGINNER | ADVANCED

BEGINNER RESEARCH SITES

Starter Town

BEGINNER
LEVEL RANGE: 1-5
SPECIMEN TYPES: Electric, Water, Fire
RESOURCES: Poké Balls, Potions

Perfect for new players. Contains tutorial monsters and basic resources.

Electric Fields

BEGINNER
LEVEL RANGE: 3-8
SPECIMEN TYPES: Electric
RESOURCES: Ultra Balls, Full Restores

Home to Sparkle and Voltix. Many grass-type advantages here.

ADVANCED RESEARCH SITES

Ocean Bay

Intermediate
LEVELS: 8-15
TYPES: Water, Electric

Excellent grinding spot. Aquamur and Tidecrest roam freely.

Volcanic Ridge

Intermediate
LEVELS: 10-18
TYPES: Fire, Ground

Hot location with rare fire-type spawns. Watch for lava hazards.

Frosted Peaks

Advanced
LEVELS: 15-25
TYPES: Ice, Water

Ice-type haven. Cold weather increases catch rates for ice types.

Thunder Valley

Advanced
LEVELS: 18-28
TYPES: Electric, Steel

Voltix and Mechavolt are common here. Metal-type items abundant.

Deep Sea Trench

Advanced
LEVELS: 20-30
TYPES: Water, Dragon

Legendary water dragon spawns. Rare shiny encounter rates.

Inferno Cavern

Expert
LEVELS: 25-35
TYPES: Fire, Dragon

Flaragon roams here. Extreme heat reduces potion effectiveness.

Arctic Tundra

Expert
LEVELS: 28-38
TYPES: Ice, Dragon

Highest shiny encounter rates. Glaciated environment.

Shadow Realm

Legendary
LEVELS: 40-50
TYPES: Dark, Psychic

Home to Eclipse and other legendary monsters. Extremely dangerous.

[ FIELD ENCYCLOPEDIA — EVOLUTION RESEARCH LAB ]

Documented Evolution Chains

Fusion-based evolution is the primary advancement mechanism. Identical-rank specimens are fused to produce the next-tier form. Rank ladder: E → D → C → B → A → S.

BASE FORMSparkle
EVOLVED FORMVoltix
REQUIRED CATALYSTThunder Stone ×1
STAT ENHANCEMENT+15 Spd, +15 Sp.Atk, +5 HP
BASE FORMVoltix
EVOLVED FORMMechavolt
REQUIRED CATALYSTArcane Sparkstone ×1
STAT ENHANCEMENT+25 Atk, +22 Def, +40 Sp.Atk, +20 Sp.Def
MIN. LEVELLevel 36
BASE FORMAquamur
EVOLVED FORMTidecrest
REQUIRED CATALYSTWater Stone ×1
STAT ENHANCEMENT+15 Def, +15 Sp.Def, +13 Sp.Atk
BASE FORMTidecrest
EVOLVED FORMTidevex
REQUIRED CATALYSTDragon Scale ×1
STAT ENHANCEMENT+20 Sp.Atk, +20 Def, +40 Total Stats
MIN. LEVELLevel 48
BASE FORMFlameling
EVOLVED FORMFlaragon
REQUIRED CATALYSTFire Stone ×1
STAT ENHANCEMENT+30 Sp.Atk, +16 Atk, +22 Spd
MIN. LEVELLevel 36
BASE FORMGlazadon
EVOLVED FORMCrystalize
REQUIRED CATALYSTIce Stone + Fire Stone ×2
STAT ENHANCEMENT+30 Sp.Atk variant, Dual-Type evolution

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[ FIELD ENCYCLOPEDIA — RARE PHENOMENON RESEARCH ]

Shiny Specimen Hunting Protocol

Shiny variants are colour-aberrant specimens exhibiting unique visual phenotypes. Base encounter probability: ~0.3% per wild interaction. Classified RARE PHENOMENON.

SPECIMEN PROPERTIES

  • Unique colour variant with particle-sparkle visual effect
  • +30% critical hit rate bonus in all battle scenarios
  • Animated sparkle trail when following researcher character
  • Trade valuation: 5–10× standard equivalent
  • Base spawn rate: ~1% per encounter
  • Retains shiny property through all fusion evolutions

FIELD RESEARCH PROTOCOL

  • Primary hotspot: Arctic Tundra — elevated rate ~0.5% per encounter
  • Deploy Shiny Luck potion items before extended research sessions
  • Activate hunt counter — cumulative encounter bonus applies
  • Fusion of two shiny specimens always yields shiny evolution
  • Average encounter budget for discovery: 300+ interactions
  • Best biome tier: Shiny hotspots in certain locations (confirmed by field data)
[ FIELD ENCYCLOPEDIA — BATTLE SYSTEM MANUAL ]

Combat Operations Guide

All capture attempts are preceded by strategic battle engagement. Understanding combat mechanics directly improves specimen acquisition efficiency.

Turn-Based Combat

Classic alternating-turn mechanics. Weaken wild specimens to sub-25% HP before deploying Monster Balls for maximum capture probability.

Auto-Battle Module

Unlock automated battle sequencing at Level 7. Chain with auto-capture for passive specimen farming during extended sessions.

Team Composition

Maximum team size: 6 specimens. Prioritise type coverage across Fire, Water, and Electric classes for versatile performance.

Capture Equipment

Ultra Balls and Master Balls yield superior capture rates. Standard Monster Balls recommended only for Common-class specimens below Level 10.

XP & Level Scaling

Monster max level: 100. Higher specimen levels improve damage output and survivability in all encounter types.

Battle Rewards

Every victory yields coins and XP scaled to encounter difficulty. Higher-tier opponents produce proportionally greater resource payouts.

[ FIELD ENCYCLOPEDIA — RESEARCH GRANT ALLOCATIONS ]

Active Redemption Codes

Research grant codes are issued by the development team and redeemable for potions, coins, and specimen eggs. Codes are time-limited — redeem upon discovery.

eclipseACTIVE
GRANT CONTENTS750 XP Potion + 1500 Coins + Rare Candy
tidevexACTIVE
GRANT CONTENTS500 Coins + 250 XP Potion
egg2026ACTIVE
GRANT CONTENTS3x New Year Eggs
shinyboostACTIVE
GRANT CONTENTSShiny Luck Potion x1

CODE REDEMPTION PROTOCOL — STEP BY STEP

  1. 01.Launch Catch a Monster via Roblox game portal
  2. 02.Locate the Gift icon in the upper-right interface panel
  3. 03.Paste the grant code into the Gift Code input field
  4. 04.Press REDEEM — rewards are issued to inventory instantly
[ FIELD ENCYCLOPEDIA — RESEARCHER Q&A ARCHIVE ]

Frequently Submitted Inquiries

Compiled responses to the most common field researcher questions.

Q01How do I catch monsters?
FIELD RESPONSE:

Approach a wild monster, let your team battle and damage it, then press E when the capture prompt appears. Lower HP = higher catch rate.

Q02What is the Rank Fusion System?
FIELD RESPONSE:

You can only fuse monsters of the same rank (E→E, D→D, etc). Fusion upgrades a monster to a higher tier version with boosted stats.

Q03How do I get evolution stones?
FIELD RESPONSE:

Evolution stones drop from battles, can be found in specific locations, purchased from shops, or obtained through active codes.

Q04What are shinies and why are they valuable?
FIELD RESPONSE:

Shinies are rare color variants with 30% critical hit bonus. They have ~0.3% spawn rate and are extremely valuable for trading.

Q05How does the egg incubator work?
FIELD RESPONSE:

Deposit eggs in incubators. Different rarity eggs take different times to hatch. You unlock a second incubator at level 7 for 1000 coins.

Q06When do I unlock auto battle?
FIELD RESPONSE:

Auto battle feature unlocks at Level 7. Combine with auto-catching for fully passive farming.

Q07How do I use codes?
FIELD RESPONSE:

Click the gift button in top-right corner. Paste code in the Gift Code text box and press Redeem for instant rewards.

Q08What is the best grinding location?
FIELD RESPONSE:

Ocean Bay (level 8-15) offers best coin-to-level ratio. For late game, Deep Sea Trench and Inferno Cavern are excellent.

Q09How do I trade with other players?
FIELD RESPONSE:

Use the trading system to propose exchanges. Both players confirm details before finalization. Trading is essential for obtaining rare monsters.

Q10Which elements are strongest?
FIELD RESPONSE:

Dragon and Legendary types have highest stats. Dark and Steel types are very strong defensively. Build team with type variety.

[ FIELD ENCYCLOPEDIA — RELATED RESEARCH DISPATCHES ]
RESEARCH SESSION INITIATED — PROF. BLOXGUIDE

Begin Your Field Research

Over 150+ specimens await cataloguing. Deploy your team, master type advantages, and discover shiny variants that no researcher has documented before.