
Hooked
Intense Roblox arena PvP — use grappling hooks to pull opponents off platforms across maps with unique hazards. One of the fastest-growing games of 2026.
Hooked is a Roblox PvP grappling-hook arena game where players use Hooks to pull opponents off platforms (per Fandom: 'Hooks are the main part of Hooked'). Each match you carry one Skill — an ability rolled from Skill Crates purchased with Coins — alongside your hook. This hub covers hook mechanics, the Skill system, map strategies, active codes, and beginner tactics.
Latest Hooked Codes
Verified Jun 19, 2026| Code | Reward | Worked? |
|---|---|---|
HOOKED | 500 Gold | |
JOINHOOKEDDC | 500 Gold Gold | |
TRAITFORGING | 5x ForgeStone ForgeStone | |
MASTEROFSKILLS | 50x Skill Shards Skill Shards | |
HOOKED7KLIKES | 500 Gold + 10 Skill Shards Gold + Skill Shards | |
HOOKED4KLIKES | 300 Gold Gold | |
HOOKED3KLIKES | 300 Gold Gold | |
HOOKED1KLIKES | 300 Gold Gold | |
HOOKED2KLIKES | Free Coins Coins |
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Show 2 expired codes
| Code | Reward |
|---|---|
HOOKRUSH | 500 Gold + 10 Skill Shards Gold + Skill Shards |
HOOKEDDC5K | Free Coins Coins |
How Hooked Works
Hooked by World Tier 1 Game is an arena PvP game where players use grappling hooks as their primary weapon — pulling opponents off platforms rather than dealing direct damage. Each match you also carry one Skill (per Fandom, rolled from Skill Crates for 1,500 Coins, or Premium Skill Crates for 250 Robux) chosen from a pool of 15 across four rarities (Epic, Rare, Uncommon, Common). Spatial awareness and hook timing matter more than reflexes.
Core Loop
For current hook types, unlockable cosmetics, and patch notes — see World Tier 1 Game's official channels.
Official Roblox Game PageArena Survival Tips
Hooked rewards spatial awareness and hook timing over raw reflexes. These six principles cover most situations you'll face.
Edge Awareness
Always know where the nearest edge is. One mistimed dodge can send you off more reliably than an enemy hook.
Counter-Hooking
If you're pulled, immediately hook back. You can drag your attacker into the same hazard they aimed you at.
Platform Zoning
Claim central platforms early. Higher elevation gives you better hook angles on players below.
Cooldown Management
Never waste your hook on a low-threat pull. Save it for the kill shot or an emergency escape.
Team Sync
In team mode, call your target before hooking — two hooks on one player at once guarantees the elimination.
Learn Per-Map Hazards
Each map has its own gimmick per Fandom — Castle Clash has a healing circle, Blast Factory has explosive barrels. Memorize the hazard pattern of each map rather than expecting universal mechanics.
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Frequently Asked Questions
How does the grappling hook work in Hooked?
Per Fandom, hooks are the main part of Hooked. Your hook latches onto opponents and you pull them out of position — typically off the platform or into map-specific hazards. Timing the pull is everything: too early and they recover, too late and you miss the window.
What is the best strategy in Hooked?
Stay near the arena center to maximize pull angles. Use hooks defensively to reposition yourself away from danger as well as offensively to yank opponents. Watch your hook cooldown — being hookless in a crowd is dangerous.
How do I customize my hook in Hooked?
Hook skins and customizations are unlocked through in-game currency earned from wins and daily challenges, or purchased via Robux. Cosmetic hooks don't affect gameplay stats.
How do I redeem codes in Hooked?
Open the game and look for the Codes or Twitter icon in the main menu. Enter your code in the text field and confirm. Codes typically give Coins or exclusive cosmetic items.
Does Hooked have a team mode?
Yes — Hooked's Roblox listing confirms team-versus-team arena battles. A free-for-all mode may also be available, but verify in-game as Fandom does not currently document a definitive mode list.
Do all Hooked maps work the same way?
No — each map has its own gimmick per the Fandom Maps page. Castle Clash features a healing circle, Blast Factory has explosive barrels, and other maps have their own hazards. Don't assume one map's mechanics carry over to another; learn each map's specific layout and hazard pattern.
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